The Necessary Nerf
I’ve been close to MMORPGs since the inception of the genre in 1997. Without exception, the biggest complaint about every game I have ever played is how much the development team “nerfs” game mechanics. For those of you who do not know what “nerf” means in the context of an MMORPG, I’ll explain (if that is the case, you’ve never played an MMOG, and you should probably just get off my site now):
nerf (nûrf): To weaken or make less dangerous in the interest of game balance. The term came about in gaming because the Nerf company creates harmless versions of harmful devices (swords, guns, etc). Hence, if a game developer makes a weapon less dangerous, it has “nerfed” that item. Mind you, this does not only apply to items and equipment; it also applies to classes, spells, etc.
Now that we have that out of the way, let me explain to you why game developers nerf their game. It is all in the interest of balance. No, contrary to popular belief, it is not because developers hate you and like to watch you squirm. It is not because they have a vendetta against the character you play. It is simply to enhance game balance, and therefore increase the enjoyability of the game as a whole as well as the long term game potential.
If a game is easier if you are a certain class or create your character a specific way, it will become stale. Everyone will want to be that class, everyone will want to have that sword. Players will no longer feel different from the majority, because they won’t be. If they are, they are different from the majority, they are at a handicap and the game will not be fun.
There are always players, whom I like to refer to as “the boy who cried nerf”, who tend to look for the strong points of every other class or weapon type and attempt to get it nerfed. This isn’t necessarily something they do to be assholes, but they are suffering from acute “grass is greener” syndrome. They see the good points in everything that they cannot be, but are unable to see those strong points in their own character. Ignore them. They are stupid. Yes, you are more intelligent than they are.
There are others who get angry when something is nerfed because they feel developers are lazy. They think that a design team should revisit the entire game system and balance it out such that the mechanic they intend to nerf is simply the example they should aspire to match. This is foolish for a number of reasons. First and foremost, it requires a ridiculous amount of time. Second, and in reality more importantly, it would be the exact same thing as nerfing in the end.
Yes, we all want to be unique. Yes, we all want to be powerful. However, if we are more powerful than others, we have to be nerfed. It reduces our overall enjoyment for a period of time, but we as players need to learn how to deal with it.
So what is the point of this entire post? Developers have to nerf. They don’t hate you, and they aren’t trying to piss you off. A mechanic is only nerfed if the design team feels that it will make the game more fun in the long term. There is always the potential for overcompensation, but we’ll leave that for another rant altogether.

Don’t forget that this ‘biggest complaint’ is actually just the vocal minority bitching. I’m not saying nerfs dont impact or annoy the playerbase at large, just that on game forums, players tend to bitch more then they praise, and that the forums themselves represent a mere fraction of the player base. The average joe_01 quickly gets over being hit with the nerf bat.
I’ve often fancied that in an ideal world, dev’s wouldn’t nerf anything, but rather bring other aspects of a game up in power. I’m under no illusions that this would never happen as it would increase the work needed a hundred fold, just a sort of ideal world thype of thought.
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unbeliever
http://www.mmodig.com
Good overview.
You can’t bring up everyone’s power, then it would lead to the monsters being underpowered, so they have to be powered up. And thus everyone gets nerfed at once. So instead of pissing off one class at a time, you piss off the entire range of classes.
Which I guess would be okay, then you can have the priest getting a comforting sob by the warriors instead of the current, “Suck it up princess” comments.
Agreed. I was ranting about this recently (and even quoted your definition of nerf since it was better than anything I could come up with). As a newly appointed designer the last thing I want to do is swing around the nerf bat, but some things…just have to change. Its not necessarily lazy to balance something by just changing one or 2 fields instead of trying to change the whole game instead. Its efficient
and it allows us as a design team to go on our merry way and create fun stuff for players to do instead of spending months pussyfooting around an issue.
Meh, I’m rambling. I guess what I’m really saying is amen, brother.
I offer one simple point to prove that game developers truly hate us and likes to watch us squirm:
SWG pre-NGE and pre-CURB Carbineers. The crappiest class in the entire game.
Haha! They hate us!