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	<title>Comments on: PvP Intro</title>
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	<link>http://www.nerfbat.com/2005/11/07/pvp-intro/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: Nerfbat &#187; PvP Memoirs: The Flavor of the Month</title>
		<link>http://www.nerfbat.com/2005/11/07/pvp-intro/comment-page-1/#comment-409</link>
		<dc:creator>Nerfbat &#187; PvP Memoirs: The Flavor of the Month</dc:creator>
		<pubDate>Wed, 14 Dec 2005 05:54:54 +0000</pubDate>
		<guid isPermaLink="false">/?p=40#comment-409</guid>
		<description>[...] PvP Intro [...]</description>
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<p>[...] PvP Intro [...]</p>
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		<title>By: Abalieno</title>
		<link>http://www.nerfbat.com/2005/11/07/pvp-intro/comment-page-1/#comment-400</link>
		<dc:creator>Abalieno</dc:creator>
		<pubDate>Fri, 02 Dec 2005 07:31:39 +0000</pubDate>
		<guid isPermaLink="false">/?p=40#comment-400</guid>
		<description>Currently reading.

&lt;i&gt;What would happen if you were to combine PvP with a deep and entertaining PvE experience? My theory is that you would have a runaway hit, assuming you did it right.&lt;/i&gt;

That&#039;s also my idea from a whole lot of time.

But you have to consider &lt;a href=&quot;http://forums.f13.net/index.php?topic=5145.msg134907#msg134907&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt; (games tend to specialize more than &#039;reach&#039;)

&lt;a href=&quot;http://www.cesspit.net/drupal/node/237&quot; rel=&quot;nofollow&quot;&gt;My idea&lt;/a&gt; is also rather harsh since it effectively breaks the two worlds (PvE and PvP) in two. The main landmass where all the territory and mechanics are in the hands of the players (the players own everything and spawn NPCs themselves. There isn&#039;t a concept like passive NPC lore and settlements), and the PvE, accessible through portals on the planes to enter new dimensions, worlds and &#039;adventures&#039;.

I also described this dualism &lt;a href=&quot;http://www.quartertothree.com/phpBB2/viewtopic.php?p=529187#529187&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Currently reading.</p>
<p><i>What would happen if you were to combine PvP with a deep and entertaining PvE experience? My theory is that you would have a runaway hit, assuming you did it right.</i></p>
<p>That&#8217;s also my idea from a whole lot of time.</p>
<p>But you have to consider <a href="http://forums.f13.net/index.php?topic=5145.msg134907#msg134907" rel="nofollow">this</a> (games tend to specialize more than &#8216;reach&#8217;)</p>
<p><a href="http://www.cesspit.net/drupal/node/237" rel="nofollow">My idea</a> is also rather harsh since it effectively breaks the two worlds (PvE and PvP) in two. The main landmass where all the territory and mechanics are in the hands of the players (the players own everything and spawn NPCs themselves. There isn&#8217;t a concept like passive NPC lore and settlements), and the PvE, accessible through portals on the planes to enter new dimensions, worlds and &#8216;adventures&#8217;.</p>
<p>I also described this dualism <a href="http://www.quartertothree.com/phpBB2/viewtopic.php?p=529187#529187" rel="nofollow">here</a>.</p>
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		<title>By: Nerfbat &#187; PvP Memoirs: The Toll Booth</title>
		<link>http://www.nerfbat.com/2005/11/07/pvp-intro/comment-page-1/#comment-392</link>
		<dc:creator>Nerfbat &#187; PvP Memoirs: The Toll Booth</dc:creator>
		<pubDate>Sun, 13 Nov 2005 01:46:47 +0000</pubDate>
		<guid isPermaLink="false">/?p=40#comment-392</guid>
		<description>[...] PvP Intro [...]</description>
		<content:encoded><![CDATA[<div style="background-color: #444; color: #ddd; border-color: 1px solid #000; padding: 10px;">
<p>[...] PvP Intro [...]</p>
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		<title>By: Quixotique</title>
		<link>http://www.nerfbat.com/2005/11/07/pvp-intro/comment-page-1/#comment-388</link>
		<dc:creator>Quixotique</dc:creator>
		<pubDate>Tue, 08 Nov 2005 09:02:37 +0000</pubDate>
		<guid isPermaLink="false">/?p=40#comment-388</guid>
		<description>I&#039;m really interested to see what you have to say about PVP GG...I tend to agree that it&#039;s the next big thing.

Some of my best MMO moments were PVPing with some buddies on Mordred in DAOC (the gankfest server) or dueling in EQOA and I definitely don&#039;t consider myself a twitch player.  Strategic, maybe.  Can learn how to play a class well? Sure.  But I wouldn&#039;t say all PVP is twitchy.

I think if players want to pwn each other, there should be the means and places in game to do it.   I also think it&#039;s probably what&#039;s keeping people sub&#039;ing to WoW (just a theory).

Glad to see you updating your site again in any case. =)</description>
		<content:encoded><![CDATA[<p>I&#8217;m really interested to see what you have to say about PVP GG&#8230;I tend to agree that it&#8217;s the next big thing.</p>
<p>Some of my best MMO moments were PVPing with some buddies on Mordred in DAOC (the gankfest server) or dueling in EQOA and I definitely don&#8217;t consider myself a twitch player.  Strategic, maybe.  Can learn how to play a class well? Sure.  But I wouldn&#8217;t say all PVP is twitchy.</p>
<p>I think if players want to pwn each other, there should be the means and places in game to do it.   I also think it&#8217;s probably what&#8217;s keeping people sub&#8217;ing to WoW (just a theory).</p>
<p>Glad to see you updating your site again in any case. =)</p>
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		<title>By: Factory</title>
		<link>http://www.nerfbat.com/2005/11/07/pvp-intro/comment-page-1/#comment-387</link>
		<dc:creator>Factory</dc:creator>
		<pubDate>Tue, 08 Nov 2005 08:10:44 +0000</pubDate>
		<guid isPermaLink="false">/?p=40#comment-387</guid>
		<description>&quot;PvP people (and FPSers) are fast twitch. &quot;
  There are far more ppl playing PvP pure card games on the internet than there has ever been MMO players. (and there is a really big market IMHO for a turnbased MMO that is well done)</description>
		<content:encoded><![CDATA[<p>&#8220;PvP people (and FPSers) are fast twitch. &#8221;<br />
  There are far more ppl playing PvP pure card games on the internet than there has ever been MMO players. (and there is a really big market IMHO for a turnbased MMO that is well done)</p>
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		<title>By: Grouchy Gnome</title>
		<link>http://www.nerfbat.com/2005/11/07/pvp-intro/comment-page-1/#comment-385</link>
		<dc:creator>Grouchy Gnome</dc:creator>
		<pubDate>Tue, 08 Nov 2005 03:49:18 +0000</pubDate>
		<guid isPermaLink="false">/?p=40#comment-385</guid>
		<description>Thanks for pointing that out. Think I have it fixed. PvP people aren&#039;t necessarily fast twitch, though I don&#039;t really have any proof to back that up. I love PvP, MMORPGs, and FPSes (and most other genres).</description>
		<content:encoded><![CDATA[<p>Thanks for pointing that out. Think I have it fixed. PvP people aren&#8217;t necessarily fast twitch, though I don&#8217;t really have any proof to back that up. I love PvP, MMORPGs, and FPSes (and most other genres).</p>
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		<title>By: R</title>
		<link>http://www.nerfbat.com/2005/11/07/pvp-intro/comment-page-1/#comment-384</link>
		<dc:creator>R</dc:creator>
		<pubDate>Mon, 07 Nov 2005 14:38:37 +0000</pubDate>
		<guid isPermaLink="false">/?p=40#comment-384</guid>
		<description>Your links to articles aren&#039;t working from Bloglines.

MMO people in general are slow twitch. PvP people (and FPSers) are fast twitch. Unless you&#039;re about to reveal a great slow twitchers PvP system I&#039;ll be having some doubts.</description>
		<content:encoded><![CDATA[<p>Your links to articles aren&#8217;t working from Bloglines.</p>
<p>MMO people in general are slow twitch. PvP people (and FPSers) are fast twitch. Unless you&#8217;re about to reveal a great slow twitchers PvP system I&#8217;ll be having some doubts.</p>
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