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	<title>Comments on: PvP Memoirs: The Toll Booth</title>
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	<link>http://www.nerfbat.com/2005/11/12/pvp-memoirs-the-toll-booth/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: Nerfbat &#187; PvP Memoirs: The Flavor of the Month</title>
		<link>http://www.nerfbat.com/2005/11/12/pvp-memoirs-the-toll-booth/comment-page-1/#comment-411</link>
		<dc:creator>Nerfbat &#187; PvP Memoirs: The Flavor of the Month</dc:creator>
		<pubDate>Wed, 14 Dec 2005 06:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=48#comment-411</guid>
		<description>[...] PvP Memoirs: The Toll Booth [...]</description>
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<p>[...] PvP Memoirs: The Toll Booth [...]</p>
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		<title>By: Abalieno</title>
		<link>http://www.nerfbat.com/2005/11/12/pvp-memoirs-the-toll-booth/comment-page-1/#comment-402</link>
		<dc:creator>Abalieno</dc:creator>
		<pubDate>Fri, 02 Dec 2005 07:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=48#comment-402</guid>
		<description>&lt;i&gt;I would spend hours crafting tables. After creating a good 50-100 tables, I would pass them out to the other members of my clan, and we would trek from our castle to the road north of Vesper. We would then create an elaborate gauntlet with these tables, extending them out into the forest.

While it was entirely possible for players to move these tables, they usually just took the one-person-wide pathway we provided them in the road.&lt;/i&gt;

And this is a perfect example of what I call &lt;a href=&quot;http://www.cesspit.net/drupal/node/449&quot; rel=&quot;nofollow&quot;&gt;&quot;toy&quot;&lt;/a&gt; :)

PvP is perfect for these types of toys and creative sandboxes.</description>
		<content:encoded><![CDATA[<p><i>I would spend hours crafting tables. After creating a good 50-100 tables, I would pass them out to the other members of my clan, and we would trek from our castle to the road north of Vesper. We would then create an elaborate gauntlet with these tables, extending them out into the forest.</p>
<p>While it was entirely possible for players to move these tables, they usually just took the one-person-wide pathway we provided them in the road.</i></p>
<p>And this is a perfect example of what I call <a href="http://www.cesspit.net/drupal/node/449" rel="nofollow">&#8220;toy&#8221;</a> <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>PvP is perfect for these types of toys and creative sandboxes.</p>
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