BFME II: Highly Scaleable Difficulty

I bought The Lord of the Rings: The Battle for Middle-Earth II yesterday. Initial impressions? Pretty cool. The one thing I’d like to commend them on (okay, two) is the amount of control the player has over the difficulty of their NPC opponents. I would describe myself as a casual RTS player when it comes to strategy games. I prefer turn-based or anything other than real-time strategy games, because I hate frantically attempting to build my forces before everyone else.

I like to call it finesse. I treat strategy games like sim games in a way, because I like making my stronghold look pretty and I prefer to form all my troops up nicely. This generally scares me away from RTS games because I have to be quick or dead. In BFME II (I didn’t make that acronym up, they did), you can not only scale the opponent’s difficulty from Easy to Hard, but you can give them a handicap of up to 95%.

What does this do for me? It makes it so I can straight up own the AI if I feel like it, and totally focus on making my area of influence look neat. I like that. It’s something that most RTSes don’t offer, and it should probably be offered in more of them going forward. It’s strange how I’m a hardcore PvPer in MMORPGs and a total carebear when it comes to strategy games, but that’s how it works for me.

And the other bit of props I’d like to give them is simply execution. It feels like I’m the LotR world. I can create my own hero and use him in skirmishes. I can build a really badass base in a logical way. The music is awesome, the visuals are great, and watching tons of people fight at once is totally sweet (you can scale the amount of units you can have up to 10x normal, which lags the crap out of your computer but looks cool. Also an option I want to see in future RTSes. The main reason I didn’t like WarCraft III is that you can only have very few units in a battle at one time. Not epic. Weak.).

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