Announcing a New Studio

After much discussion with other developers, investors, and publishers, we have decided to open our own development studio. In fact, this is the reason I was unable to attend GDC this year–I had several meetings with investors during this time and primarily participated in GDC through phone conversations. Who, you ask, is starting this new company up alongside me? I’m not yet allowed to divulge this information, but let’s just say there is a reason certain key members of teams have left their current studios.

What are we making? A massively multiplayer online game, of course. One that will knock your socks off. A game of political intrigue, of constant danger, of city building, of a lush world in the distant future on a magic-infused planet of Science-Fantasy. A world that is gritty, yet beautiful. A world that sometimes seems much like our own, but other times seems so divergent it would never be compared to Earth.

A game that is two parts role-playing, one part strategy, and yet another part action. A game that is not for the weak or faint of heart. A game that requires you to have skill–you must aim your guns and your magic, block with your shield, swing your sword at specific body locations, dodge attacks, and outsmart your opponents. A game that is so hardcore it would make baby McQuaid cry.

This “new game” at the “new studio” will launch with three server rulesets: PvP, PvP RP, and PvP Permadeath. It emphasizes twitch-based gameplay, city creation and maintenance, faction building, political wheeling and dealing, and many other Really Cool Things. Nowhere in this world is safe. Even the cities and your own homes pose constant dangers.

The AI will include complex behaviors never-before-seen in any game. Roads will begin to develop along popular pathways that players take. Cities will found themselves at major crossroads automatically, though the development of these cities will take place nearly in real-time. All NPCs in the game will have jobs–they won’t wait around with their sole purpose in life being to get ganked by players. NPCs will have babies, mothers must nurse them, and they will develop from babies to grown adults over time, staking their unique claim in the world just as players do.

All players will begin as babies. You will start the game by designing your parents. Each pair of parents is allocated a specific number of points that you can distribute into different categories. Looks, job, station in life, etc. Their looks will determine how you will look when you grow up. Their station in life will determine where you begin the game. Their skills will become your favored skills in the future.

When beginning the game as a baby, you will have to actively learn in order to improve your character at this stage. At first, you can’t even understand the language your parents speak. After much effort on your part, you will begin learning their language, how to crawl, how to walk, etc. You must make your way to adulthood over the course of real-time weeks, and your active participation will determine how strong and intelligent you are when you reach the point that you can have a job of your own (roughly when a character hits its teens).

In this world you will experience unmoderated player-created content alongside the content we, the developers, add to the game ourselves. There will be but one server world per ruleset for all players to converge and conquer. Home and city placement is not restricted, though certain areas will lead to constant attacks by NPCs for your incursion on their lands and your home can be permanently destroyed.

The trees, when cut down, must regrow before they can be harvested again. It is entirely possible that the world will become a wasteland without trees if players do not self-regulate the harvesting of them. Mines will go dry, oceans will pollute, creature populations can become extinct. If players are not careful, they will be forced to venture to and colonize nearby moons and planets to get the raw materials they need to survive.

Experience real world physics and natural behaviors. Glacial movements could lead to a worldwide ice age, tsunamis may move in and cause temporary terror followed by the utopian growth of trees, canyons will form beneath ancient rivers. Creatures may hibernate, migrate, or even evolve into other creatures for survival or efficiency. What was once a sprawling metropolis can eventually become a dilapidated shadow of its former glory because of the furies of nature, the sands of time, or the folly of man .

This game, as I so clearly stated previously, is not for the faint of heart. If you aren’t ultra-hardcore and willing to battle with other players at every turn; defend against PC and NPC onslaughts from the sea, air, land, and underground simultaneously; swear off your social life; quit your job; and generally break all contact with the outside world; you will fail. More information will become available soon, so stay tuned.

Edit: Now that it’s not April Fools Day, I went ahead and explained what made this entire post so absurd if it wasn’t already clear. I did so in a comment that is nearly as long as the original post… Shrug.

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