Grouchy Gnome Is…

Here is my official “I admit it, I am indeed Van Hemlock’s mother” post. I didn’t want to admit it at first to avoid any preconceptions that went along with being his mother, but I figure at this point I’ve built up enough “blogger street cred” to finally let the world know who I am.

Yeah, I know I’m not his mom. Andrew from Mining for Fish was the first one to get it right. I am Ryan Shwayder, sometimes known as Blackguard. I’m the Community Relations Manager for Sony Online Entertainment’s EverQuest II. I’m now a Game Designer/Community Relations Manager at 38 Studios.

Why did I originally not say who I was? For the reasons I mentioned in the first paragraph, minus the Van Hemlock’s mom statements. The position that I hold is still not clearly defined within the game industry, and there are often misconceptions about what the position does because, well, nobody really knows what a Community Relations Manager is.

What does it mean for my team? Even I can hardly answer that. It means I’m one of the leads on EQII, and I do a variety of different things. My responsibilities range in variety from designer to producer, from public relations to customer service. My overall function is to serve as a public face for the game and to improve both the game and its community. While some Community Manager positions simply mean “Forum Customer Service,” here at SOE it’s a position that holds at least a few other important responsibilities.

I decided to hold off saying who I was until after I worked up both the courage and the “blogger street cred” I mentioned previously. If you’ve read all of my development and commentary blogs, you know pretty much where I stand on an assortment of subjects, and that I’m not just some random guy whose sole purpose is damage control and who isn’t really a spin doctor like some claim.

I’m a gamer who likes to talk design and actually gets to do some of that (though admittedly, almost all the nitty-gritty development is performed by our wonderful dev team, and the only time I’ve really gotten into that level of design was when I was an Apprentice Designer, which was pre-Manager for me). I might say I’m in one of those positions that I used to dream about: I do get to discuss overall design concepts and influence decisions, but I don’t actually have to implement them; we leave that to the smart people.

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