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	<title>Comments on: What Is a Proc?</title>
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	<link>http://www.nerfbat.com/2006/04/15/what-is-a-proc/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: Defining Good Rotations &#8211; Part I &#124; Sacred Duty</title>
		<link>http://www.nerfbat.com/2006/04/15/what-is-a-proc/comment-page-1/#comment-94060</link>
		<dc:creator>Defining Good Rotations &#8211; Part I &#124; Sacred Duty</dc:creator>
		<pubDate>Thu, 19 May 2011 14:04:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=94#comment-94060</guid>
		<description>[...] A &#8220;good&#8221; rotation should require the player not just to act but to react, adjusting ability usage on-the-fly to accommodate new developments and respond to events.  There are a number of ways this can be woven into a rotation.  Mechanics like Revenge or Overpower, which reward the player for responding to combat table outcomes, are possibly the most intuitive and straightforward method.  And of course there are ways to encourage interactivity based on the player&#8217;s resource model, a topic we&#8217;ll discuss in more detail next time.  But the most common mechanic by far is a simple probabilistic one, where there&#8217;s a small chance that some event causes a disruption in your routine.  We call these &#8220;proc&#8221; mechanics, a name that has its roots in early online MUDs. [...]</description>
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<p>[...] A &#8220;good&#8221; rotation should require the player not just to act but to react, adjusting ability usage on-the-fly to accommodate new developments and respond to events.  There are a number of ways this can be woven into a rotation.  Mechanics like Revenge or Overpower, which reward the player for responding to combat table outcomes, are possibly the most intuitive and straightforward method.  And of course there are ways to encourage interactivity based on the player&#8217;s resource model, a topic we&#8217;ll discuss in more detail next time.  But the most common mechanic by far is a simple probabilistic one, where there&#8217;s a small chance that some event causes a disruption in your routine.  We call these &#8220;proc&#8221; mechanics, a name that has its roots in early online MUDs. [...]</p>
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		<title>By: usafa</title>
		<link>http://www.nerfbat.com/2006/04/15/what-is-a-proc/comment-page-1/#comment-89786</link>
		<dc:creator>usafa</dc:creator>
		<pubDate>Wed, 09 Dec 2009 23:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=94#comment-89786</guid>
		<description>well in my mind &quot;proc&quot; means &quot;percent chancde&quot; or something happening.  i hate the term proc, and i have been in MMO for a decade on and off and never heard it before i got on forums for the new game borderlands.  i agree, using the term &quot;proc&quot; is pretty stupid.  for me its b/c thereis not specific anancronym for &quot;proc&quot;---but PC for percent chance, is kinda lame too.  see im using the PC word &quot;lame&quot; instead of &quot;gay&quot; which is what everyone used to say back in the day.  now there&#039;s a good anacronym--PC--for politically correct.  now, if we could just find a better one for &quot;proc&quot;---???</description>
		<content:encoded><![CDATA[<p>well in my mind &#8220;proc&#8221; means &#8220;percent chancde&#8221; or something happening.  i hate the term proc, and i have been in MMO for a decade on and off and never heard it before i got on forums for the new game borderlands.  i agree, using the term &#8220;proc&#8221; is pretty stupid.  for me its b/c thereis not specific anancronym for &#8220;proc&#8221;&#8212;but PC for percent chance, is kinda lame too.  see im using the PC word &#8220;lame&#8221; instead of &#8220;gay&#8221; which is what everyone used to say back in the day.  now there&#8217;s a good anacronym&#8211;PC&#8211;for politically correct.  now, if we could just find a better one for &#8220;proc&#8221;&#8212;???</p>
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		<title>By: sam1386</title>
		<link>http://www.nerfbat.com/2006/04/15/what-is-a-proc/comment-page-1/#comment-89450</link>
		<dc:creator>sam1386</dc:creator>
		<pubDate>Sun, 15 Nov 2009 06:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=94#comment-89450</guid>
		<description>I wonder how you spell the present particle of proc: procing? proccing? doesn&#039;t feel right to me..</description>
		<content:encoded><![CDATA[<p>I wonder how you spell the present particle of proc: procing? proccing? doesn&#8217;t feel right to me..</p>
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		<title>By: {s} &#187; Blog Archive &#187; UI Commands</title>
		<link>http://www.nerfbat.com/2006/04/15/what-is-a-proc/comment-page-1/#comment-84329</link>
		<dc:creator>{s} &#187; Blog Archive &#187; UI Commands</dc:creator>
		<pubDate>Thu, 07 May 2009 17:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=94#comment-84329</guid>
		<description>[...] to Nerfbat, in an email sent by Raph Koster, the term â€œprocâ€ refers to: Short for spec_proc (special [...]</description>
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<p>[...] to Nerfbat, in an email sent by Raph Koster, the term â€œprocâ€ refers to: Short for spec_proc (special [...]</p>
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		<title>By: WoW-Europe.com Forums -&#62; Imp SoR fixed after patch ?</title>
		<link>http://www.nerfbat.com/2006/04/15/what-is-a-proc/comment-page-1/#comment-28172</link>
		<dc:creator>WoW-Europe.com Forums -&#62; Imp SoR fixed after patch ?</dc:creator>
		<pubDate>Sat, 17 Mar 2007 20:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=94#comment-28172</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] used the term. It took EQ publicizing the inherited term to make it common knowledge.&quot;  http://nerfbat.com/?p=94 ---------------------- The letter from nerfbat points to that &quot;spec_proc&quot; and todays [...]&lt;!--%kramer-ref-post%--&gt;</description>
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<p><!--%kramer-ref-pre%-->[...] used the term. It took EQ publicizing the inherited term to make it common knowledge.&quot;  <a href="http://nerfbat.com/?p=94" rel="nofollow">http://nerfbat.com/?p=94</a> &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- The letter from nerfbat points to that &quot;spec_proc&quot; and todays [...]<!--%kramer-ref-post%--></p>
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		<title>By: Karnatos</title>
		<link>http://www.nerfbat.com/2006/04/15/what-is-a-proc/comment-page-1/#comment-1153</link>
		<dc:creator>Karnatos</dc:creator>
		<pubDate>Mon, 17 Apr 2006 17:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=94#comment-1153</guid>
		<description>When I was coding on a handful of muds, I recall spec_proc( ) as Raph described it; howerver I beleive over time this mechanism was deprecated as the coding languges of MUDs/MUCKs/etc evolved - but I may be mistaken.

These days think of it as a trigger, or more precisely something that is trigger-able.

For instance, using EQII as an example, when I throw my throwing knives, there&#039;s a proc. to do a knockback on my opponent - so every now and then there&#039;s a chance that the throw causes a knockback to occur.

So, your post describes how I use/used the term in-game; it is nice to see I was not completely off-base!</description>
		<content:encoded><![CDATA[<p>When I was coding on a handful of muds, I recall spec_proc( ) as Raph described it; howerver I beleive over time this mechanism was deprecated as the coding languges of MUDs/MUCKs/etc evolved &#8211; but I may be mistaken.</p>
<p>These days think of it as a trigger, or more precisely something that is trigger-able.</p>
<p>For instance, using EQII as an example, when I throw my throwing knives, there&#8217;s a proc. to do a knockback on my opponent &#8211; so every now and then there&#8217;s a chance that the throw causes a knockback to occur.</p>
<p>So, your post describes how I use/used the term in-game; it is nice to see I was not completely off-base!</p>
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		<title>By: What&#8217;s a Nubian? at MMOG Nation</title>
		<link>http://www.nerfbat.com/2006/04/15/what-is-a-proc/comment-page-1/#comment-1137</link>
		<dc:creator>What&#8217;s a Nubian? at MMOG Nation</dc:creator>
		<pubDate>Sat, 15 Apr 2006 21:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=94#comment-1137</guid>
		<description>[...] Nerfgard has a rundown on what is a proc, a syntactical exercise that I think is well worth checking out. PROCess - ?Proc? is short for ?process.? This is generally the most widely accepted origin of the word ?proc.? Of course, you are processing a procedure (see above), so it?s entirely possible that process is derived from procedure and proc is shorthand for process.? [...]</description>
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<p>[...] Nerfgard has a rundown on what is a proc, a syntactical exercise that I think is well worth checking out. PROCess &#8211; ?Proc? is short for ?process.? This is generally the most widely accepted origin of the word ?proc.? Of course, you are processing a procedure (see above), so it?s entirely possible that process is derived from procedure and proc is shorthand for process.? [...]</p>
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