VW vs. MMOG

Are Virtual Worlds and Massively Multiplayer Online Games distinct from one another? If so, what are the distinctions? We’re in the thick of a discussion at the tavern trying to discover just what VWs and MMOGs are, by definition. Since this is my blog, I get to post my opinions on the shiny front page. I’ll start by providing my definition of each:

  • Massively Multiplayer Online Game: A persistent-state game that is played online with hundreds, if not thousands, of people.
  • Virtual World: A persistent-state computer-simulated world that is generally occupied by hundreds, if not thousands, of characters.

First, let’s investigate the intentional differences in the wording of the two:

First off, I’ve stated that Virtual Worlds are computer-simulated worlds. That means that the computer is doing something to make the environment live and breathe. Creatures are spawning, NPCs are interacting with each other (for example, guards will attack monsters that wander too close to a city), and there is simply something going on in the the world that the computer is controlling, and this is happening without the necessary involvement of players. MMOGs, on the other hand, don’t have to have a simulated world ticking on the part of the computer. In PlanetSide, for example, it is (by my definition) an MMOG and not a VW, because the computer isn’t simulating a living, breathing world.

Next, I say MMOGs are “played” where VWs are “occupied.” This is important because to be a game, it implies interaction from people (or monkeys, or whatever sentient lifeforms enjoy games) who play the game. Virtual Worlds, in my opinion, don’t have to be occupied by sentient beings. I would consider a game that simulated interactions between NPCs a Virtual World as long as it fits the other criteria. This ties into the last difference, which is “people” vs. “characters,” which is a distinction made for the same reason.

The next difference is my use of “online” in the definition of MMOGs, yet I left it out of VWs. This one I’m not sure I want to leave out, but if I’m going to maintain that a Virtual World can exist without the interaction of players and merely on the nature of its persistence, I better stick to my guns. As longs as the VW is persistent, it doesn’t necessarily have to be hooked up to the internet. MMOGs, however, have to be online in order to qualify for the very term the acronym stands for.

My final difference is that Virtual Worlds are “generally” occupied by hundreds, if not thousands, of characters. The hundreds and thousands part may be inherently flawed, but for some reason I don’t consider “dozens” massive. I’ve stated “generally” in VW rather than MMOG because they don’t necessarily have to be occupied by many characters, or indeed any (as long as the world persists and changes in some way, such as seasons continue, glaciers move, etc.).

Now that I’ve covered the important part, on to the rest. Virtual Worlds are distinct from Massively Multiplayer Online Games, and vice versa. One can be the other, but that isn’t always the case. For example, PlanetSide is an MMOG, but it is not a Virtual World. Without the players, it would no longer resemble a VW.

If you take the players out of a normal MMORPG–say, EverQuest II or Dark Age of Camelot–the world would still be there. The NPCs would still have their jobs, and there would still be creatures roaming the landscape. The environment would continue to be a persistent simulated world.

Remove the players from a game like PlanetSide (can’t come up with another good example here, so if you can figure one out, point it out), and it’s empty and nothing is going on at all or being simulated by the computer. It (PlanetSide) requires the interaction of players to become anything beyond a complex 3D rendering of a landscape. MMOG implies size and persistence, Virtual World implies a simulated world usually in addition to what makes an MMOG.

Can Virtual Worlds exists without being games? I think so, but it’s hard to describe. The easiest way for me to think of it is as a completely simulated world with no human players in it. It’s still a Virtual World, but by no means a game since it is not interactive. That’s on the far end of the spectrum, though. According to the thread in the tavern, not too many people agree with me. Check out that thread for more on the VW vs. MMOG discussion.

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