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	<title>Comments on: The Role of Crafting in Massively Multiplayer Games</title>
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	<link>http://www.nerfbat.com/2006/06/23/the-role-of-crafting-in-massively-multiplayer-games/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: jim</title>
		<link>http://www.nerfbat.com/2006/06/23/the-role-of-crafting-in-massively-multiplayer-games/comment-page-1/#comment-45061</link>
		<dc:creator>jim</dc:creator>
		<pubDate>Wed, 30 May 2007 16:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=113#comment-45061</guid>
		<description>:twisted:  :smile:  :cool:  :evil:  :idea:  :razz:  :wink:  :cry:  :lol:  :sad:  :!:</description>
		<content:encoded><![CDATA[<p> <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_twisted.gif' alt=':twisted:' class='wp-smiley' />   <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_smile.gif' alt=':smile:' class='wp-smiley' />   <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_cool.gif' alt=':cool:' class='wp-smiley' />   <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_evil.gif' alt=':evil:' class='wp-smiley' />   <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_idea.gif' alt=':idea:' class='wp-smiley' />   <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_razz.gif' alt=':razz:' class='wp-smiley' />   <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' />   <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_cry.gif' alt=':cry:' class='wp-smiley' />   <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' />   <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_sad.gif' alt=':sad:' class='wp-smiley' />   <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_exclaim.gif' alt=':!:' class='wp-smiley' /> </p>
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		<title>By: GnomeDepot.Net &#187; Blog Archive &#187; MMO Crafting and Me</title>
		<link>http://www.nerfbat.com/2006/06/23/the-role-of-crafting-in-massively-multiplayer-games/comment-page-1/#comment-3245</link>
		<dc:creator>GnomeDepot.Net &#187; Blog Archive &#187; MMO Crafting and Me</dc:creator>
		<pubDate>Mon, 10 Jul 2006 19:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=113#comment-3245</guid>
		<description>[...] The recent articles by each of the three members of the MMO Round Table, Moorgard, Nerfbat and Aggro Me, got me thinking about my experiences with crafting in MMO&#8217;s. [...]</description>
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<p>[...] The recent articles by each of the three members of the MMO Round Table, Moorgard, Nerfbat and Aggro Me, got me thinking about my experiences with crafting in MMO&#8217;s. [...]</p>
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		<title>By: MMODump &#187; Crafty Thoughts</title>
		<link>http://www.nerfbat.com/2006/06/23/the-role-of-crafting-in-massively-multiplayer-games/comment-page-1/#comment-3019</link>
		<dc:creator>MMODump &#187; Crafty Thoughts</dc:creator>
		<pubDate>Fri, 30 Jun 2006 13:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=113#comment-3019</guid>
		<description>[...] Thoughts  Crafty Thoughts: &#8220;Recently, the EQ2 Blogger Cartel posted some interesting thoughts about crafting.Blackguard in particular pretty much nailed the various interplays between loot-centric and craft-centric systems, and how the two pressure groups tend to battle for dominance within games. My reaction to this: &#8216;Huh.&#8217; See, I&#8217;m still thinking a bit more in terms of why than how. [...]</description>
		<content:encoded><![CDATA[<div style="background-color: #444; color: #ddd; border-color: 1px solid #000; padding: 10px;">
<p>[...] Thoughts  Crafty Thoughts: &#8220;Recently, the EQ2 Blogger Cartel posted some interesting thoughts about crafting.Blackguard in particular pretty much nailed the various interplays between loot-centric and craft-centric systems, and how the two pressure groups tend to battle for dominance within games. My reaction to this: &lsquo;Huh.&rsquo; See, I&rsquo;m still thinking a bit more in terms of why than how. [...]</p>
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		<title>By: Broken Toys &#187; Blog Archive &#187; Crafty Thoughts</title>
		<link>http://www.nerfbat.com/2006/06/23/the-role-of-crafting-in-massively-multiplayer-games/comment-page-1/#comment-2998</link>
		<dc:creator>Broken Toys &#187; Blog Archive &#187; Crafty Thoughts</dc:creator>
		<pubDate>Fri, 30 Jun 2006 05:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=113#comment-2998</guid>
		<description>[...] Recently, the EQ2 Blogger Cartel posted some interesting thoughts about crafting. Blackguard in particular pretty much nailed the various interplays between loot-centric and craft-centric systems, and how the two pressure groups tend to battle for dominance within games.? My reaction to this: ?Huh.? See, I?m still thinking a bit more in terms of why than how.  Crafting should enable three basic urges: [...]</description>
		<content:encoded><![CDATA[<div style="background-color: #444; color: #ddd; border-color: 1px solid #000; padding: 10px;">
<p>[...] Recently, the EQ2 Blogger Cartel posted some interesting thoughts about crafting. Blackguard in particular pretty much nailed the various interplays between loot-centric and craft-centric systems, and how the two pressure groups tend to battle for dominance within games.? My reaction to this: ?Huh.? See, I?m still thinking a bit more in terms of why than how.  Crafting should enable three basic urges: [...]</p>
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		<title>By: Wondrous Inventions &#187; On Crafting, Linkage, and Gold Selling</title>
		<link>http://www.nerfbat.com/2006/06/23/the-role-of-crafting-in-massively-multiplayer-games/comment-page-1/#comment-2990</link>
		<dc:creator>Wondrous Inventions &#187; On Crafting, Linkage, and Gold Selling</dc:creator>
		<pubDate>Fri, 30 Jun 2006 00:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=113#comment-2990</guid>
		<description>[...] Anyway&#8230; crafting! Aggro Me, Moorgard, and Blackguard (the members of the Round Table) kicked off the tradeskill discussion with Craft This, Crafting in MMOs (Or, &#8220;Can&#8217;t We All Just Get Along?&#8221;), and The Role of Crafting in Massively Multiplayer Games respectively. With Synchronicity, MadScientist negates the Round Table&#8217;s postulate that mob loot must be made better than crafted items. Wondrous Inventions (&#8221;me&#8221;) then chimes by posting Crafting in Today&#8217;s MMOs just before Blackguard returns to further debate Synchronicity. To finish, West Karana dumps The Crafty Adventurer on the rest of us, who by that time I am sure are just about sick of reading about tradeskills. [...]</description>
		<content:encoded><![CDATA[<div style="background-color: #444; color: #ddd; border-color: 1px solid #000; padding: 10px;">
<p>[...] Anyway&#8230; crafting! Aggro Me, Moorgard, and Blackguard (the members of the Round Table) kicked off the tradeskill discussion with Craft This, Crafting in MMOs (Or, &#8220;Can&#8217;t We All Just Get Along?&#8221;), and The Role of Crafting in Massively Multiplayer Games respectively. With Synchronicity, MadScientist negates the Round Table&#8217;s postulate that mob loot must be made better than crafted items. Wondrous Inventions (&#8221;me&#8221;) then chimes by posting Crafting in Today&#8217;s MMOs just before Blackguard returns to further debate Synchronicity. To finish, West Karana dumps The Crafty Adventurer on the rest of us, who by that time I am sure are just about sick of reading about tradeskills. [...]</p>
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		<title>By: IGDA SAN DIEGO &#187; Crafting in MMOs</title>
		<link>http://www.nerfbat.com/2006/06/23/the-role-of-crafting-in-massively-multiplayer-games/comment-page-1/#comment-2944</link>
		<dc:creator>IGDA SAN DIEGO &#187; Crafting in MMOs</dc:creator>
		<pubDate>Wed, 28 Jun 2006 18:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=113#comment-2944</guid>
		<description>[...] The Role of Crafting in Massively Multiplayer Games (Ryan Shwayder) [...]</description>
		<content:encoded><![CDATA[<div style="background-color: #444; color: #ddd; border-color: 1px solid #000; padding: 10px;">
<p>[...] The Role of Crafting in Massively Multiplayer Games (Ryan Shwayder) [...]</p>
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		<title>By: Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson</title>
		<link>http://www.nerfbat.com/2006/06/23/the-role-of-crafting-in-massively-multiplayer-games/comment-page-1/#comment-2935</link>
		<dc:creator>Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson</dc:creator>
		<pubDate>Wed, 28 Jun 2006 02:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=113#comment-2935</guid>
		<description>[...] ?(Editor&#8217;s Note: This post is part of a series. Before reading it you should at least read the Role of Crafting in Massive Multiplayer Games, Synchronicity, and Crafting: My Argument Against Synchronicity. Optionally you might want to read Something for Everyone, Crafting in MMO&#8217;s (or Can&#8217;t We All Just Get Along?), and Craft This. [...]</description>
		<content:encoded><![CDATA[<div style="background-color: #444; color: #ddd; border-color: 1px solid #000; padding: 10px;">
<p>[...] ?(Editor&#8217;s Note: This post is part of a series. Before reading it you should at least read the Role of Crafting in Massive Multiplayer Games, Synchronicity, and Crafting: My Argument Against Synchronicity. Optionally you might want to read Something for Everyone, Crafting in MMO&#8217;s (or Can&#8217;t We All Just Get Along?), and Craft This. [...]</p>
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	<item>
		<title>By: Wondrous Inventions &#187; Crafting in Today&#8217;s MMOs</title>
		<link>http://www.nerfbat.com/2006/06/23/the-role-of-crafting-in-massively-multiplayer-games/comment-page-1/#comment-2933</link>
		<dc:creator>Wondrous Inventions &#187; Crafting in Today&#8217;s MMOs</dc:creator>
		<pubDate>Wed, 28 Jun 2006 02:34:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=113#comment-2933</guid>
		<description>[...] As crafting in MMOs is apparently the blogosphere?s flavor of the week, I?m going to post a little something on the subject. I wrote it about a month ago, but used A Free EVE instead and decided to save this one for a rainy day. The version that follows has been updated slightly for Everquest II?s LU24, but otherwise remains unchanged. [...]</description>
		<content:encoded><![CDATA[<div style="background-color: #444; color: #ddd; border-color: 1px solid #000; padding: 10px;">
<p>[...] As crafting in MMOs is apparently the blogosphere?s flavor of the week, I?m going to post a little something on the subject. I wrote it about a month ago, but used A Free EVE instead and decided to save this one for a rainy day. The version that follows has been updated slightly for Everquest II?s LU24, but otherwise remains unchanged. [...]</p>
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	<item>
		<title>By: GCT</title>
		<link>http://www.nerfbat.com/2006/06/23/the-role-of-crafting-in-massively-multiplayer-games/comment-page-1/#comment-2922</link>
		<dc:creator>GCT</dc:creator>
		<pubDate>Tue, 27 Jun 2006 14:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=113#comment-2922</guid>
		<description>What I think a lot of devs are forgetting is the allure of the cool looking item.  Value isn&#039;t necessarily added by stats, value can be added just with a glowy effect or a nice different model design.

Why not let the adventure drops have the better stats, and the crafted items have the best visual value, or vice versa?

Devs need to pick up on how much bragging rights and aesthetics mean to players.  Right now it seems that every game is choosing the former for raiders (leaving crafters out in the cold) and ignoring the latter.</description>
		<content:encoded><![CDATA[<p>What I think a lot of devs are forgetting is the allure of the cool looking item.  Value isn&#8217;t necessarily added by stats, value can be added just with a glowy effect or a nice different model design.</p>
<p>Why not let the adventure drops have the better stats, and the crafted items have the best visual value, or vice versa?</p>
<p>Devs need to pick up on how much bragging rights and aesthetics mean to players.  Right now it seems that every game is choosing the former for raiders (leaving crafters out in the cold) and ignoring the latter.</p>
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		<title>By: Nerfbat &#187; Crafting: My Argument Against Synchronicity</title>
		<link>http://www.nerfbat.com/2006/06/23/the-role-of-crafting-in-massively-multiplayer-games/comment-page-1/#comment-2899</link>
		<dc:creator>Nerfbat &#187; Crafting: My Argument Against Synchronicity</dc:creator>
		<pubDate>Tue, 27 Jun 2006 07:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=113#comment-2899</guid>
		<description>[...] In response to my post, Moorgard&#8217;s post, and (to some extent) Aggro Me&#8217;s post last week on crafting, Evan Sampson provided his opinions in a post entitled &#8220;Synchronicity.&#8221; Before I begin, I must first comment that I work with Evan at SOE, and he never told me he made a blog. For that, I give you a wag of the finger, Mr. Sampson. For daring to challenge the mighty ego of Blackguard, however, I give you a tip of the hat. Make sure you read Evan&#8217;s post before this one, and it would do you well to read all three of the other posts I linked before reading his. Moving on&#8230; [...]</description>
		<content:encoded><![CDATA[<div style="background-color: #444; color: #ddd; border-color: 1px solid #000; padding: 10px;">
<p>[...] In response to my post, Moorgard&#8217;s post, and (to some extent) Aggro Me&#8217;s post last week on crafting, Evan Sampson provided his opinions in a post entitled &#8220;Synchronicity.&#8221; Before I begin, I must first comment that I work with Evan at SOE, and he never told me he made a blog. For that, I give you a wag of the finger, Mr. Sampson. For daring to challenge the mighty ego of Blackguard, however, I give you a tip of the hat. Make sure you read Evan&#8217;s post before this one, and it would do you well to read all three of the other posts I linked before reading his. Moving on&#8230; [...]</p>
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