MMOs Promote Sociability

It appears the experts have discovered something many of us have known for years: Massively Multiplayer Online Games are not necessarily socially destructive. According to University of Illinois researchers, online games appear to be well-suited for social bridging.

Those of you who have played an MMO for a relatively long period of time (3+ months) and/or have participated in a socially proficient guild can attest to these results. I know more people from more backgrounds because of my online play than I could ever meet in real life. The diversity of culture, social standing, ethnicity, and all the other “defining factors” that can be found in my group of E-Quaintances is really amazing.

While I have only formed a real social bond with a few people I’ve met first in an online game (or its community), the way has been opened through doors I never would have dared explore in the real world. Virtual worlds, to me, are partly an augmentation to my existing social life–they do not replace my desire to socialize in real life, but they do provide an alternative environment for me to meet people who share some of my interests.

And that’s what it all really comes down to. Everyone who plays online games, no matter who they are or where they’re from, shares an interest in playing games online. The foundation for most relationships is a common interest in something. When you meet someone playing the same online game as you and continue to virtually hang out with them, that social bridge can lead rather easily to a social bond.

The article indicates that MMOs may not be ideal to promote the formation of social bonds (and instead simply act as social bridges), but I beg to differ. If you have ever been to a Fan Faire or other large real life social gathering with fans of your game of choice, you will know what it’s like meeting those people you know from the game. There are real social bonds there, and people who like each other in the game tend to immediately like each other in real life.

I’d like to find the original article that this press release was based on. Perhaps a good place to start is the contact listed in it, eh? [Found via Slashdot]

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