Balance Is Impossible

One of the many unsolved mysteries of online game development is balance. It’s one of those words that everyone always uses to argue one thing or another. They feel their class isn’t balanced. They feel a dragon battle isn’t balanced. I believe that without imbalance, that encounter can’t be fun because there is no longer a challenge to overcome. Further, if all classes are 100% balanced, the game is not fun. This discussion spawned in the MMO Round Table forums, and has recently picked up some steam.

Glazius: “Balancing skills isn’t just hard, it’s impossible.”

Balancing classes isn’t just hard, it’s impossible. ;)

My current take on this debate: Neither class nor skill systems can be balanced. Further, they shouldn’t be completely balanced, because balance is not fun. Skill systems favor player choice. Class systems favor player distinction.

That last point there may be confusing, but basically what I’m saying is that in class systems, you know what your role is. You choose that role, and it is (or should be) very different from other role choices.

My stance: Hybrid, in either direction. Depending on the game itself, a class system can be better than a skill system, and vice versa. But in both systems, I believe it’s important to lean toward the middle (that is, allow a player to make a number of choices in a class game, and allow a player to define their role in a skill game).

Sorry if my initial sentence seems sarcastic. It’s not directed toward you, but toward my refusal to accept “balance” as an argument for or against either system, because I have yet to see a balanced game using either system. I also believe true balance is a whole lot of not fun, but that’s another issue altogether and is something that I’ll save for a later entry.

Feel free to join the discussion in the MMO Round Table forums.

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