MMO Rant #1: Overhype

How many times have you followed a game for multiple years, only to be thoroughly disappointed by the game when it finally entered beta or launched? I’ve done this far too many times. Seriously, far too many times. I can’t even count the number of times this has happened to me on one hand.

I blame overhype. The game gets announced years in advance. How many years? Sometimes it’s on the order of 4+ years before they plan to release the game. “They,” meaning the publisher or developer responsible for announcing the game so early on in its development.

A little information is given immediately–enough to get some of us interested. They give us the genre, some of the main features, and generally a bit of the background story. I, being a fan of everything fantasy and science-fiction, tend to then seek out all the information I possibly can with every single MMO that gets announced (because just about every MMO that exists falls into one of those categories).

So I spend time researching all there is to know about the game, I jump on the forums for the game, heck, I even used to make fansites for the games. Slowly but surely, information is revealed about the game I now follow. Slowly but surely, misinformation spreads and we all get our hopes up about features that will probably never make it into the game, assuming the game actually comes out at all.

Here’s the most fun I have with MMOs: I follow the game for a year or two, then it dies. Completely. Why the hell did you announce the game if you weren’t sure you had any kind of budget to make the thing? Damnit that pisses me off. I mean I understand that you have to try to get some followers to get investment, but it still pisses me off when I’ve become involved with a community and followed a game only to find it disappear. See: Ultima X (made a website), Dragon Empires (made a website), Wish, and many others.

Nine times out of ten, I will follow a game for a long period of time and have an idea of what the game is going to be in my mind, and when it comes out I’m utterly disappointed. See: Horizons, Shadowbane, Dungeons & Dragons Online, and others. The biggest problem is, I’m never alone. The developers paint a picture of the game into the minds of their fans, and we all tend to agree on what it is supposed to be. Then it comes out, and it’s nothing like any of us dedicated fans had envisioned.

Developers, stop painting a bullshit picture of your game. Don’t talk about pie in the sky features unless you already know they will make it into the game. Don’t talk about how hardcore your game is going to be if you back out and make the game more casual in the end. Don’t promise that 50,000 players will be able to play simultaneously on a server, only to launch the game with a 2,000 player limit.

Stop with the false promises. Don’t create false expectations for your game just because you want to hype it up, because it’s going to piss a whole lot of us off. Don’t announce your game 4 years before it’s going to come out unless all you do is give us a small idea–a tiny inkling of an idea–of what it’s going to be without promising us the world and falling through on that promise.

Mostly, don’t tell us the game is something that it is not. Sure, it may get you some extra hype in the press. But it’s going to hurt you really badly in the long run, because players are going to immediately realize you were lying to them, your reputation is going to suck, and many of the first impressions of the game are going to hurt it forever. Word of mouth a key ingredient to the success of an MMO, and overhyping it then not meeting the expectations of players is a great way to get bad word of mouth.


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