MMO Rant #3: Retroactively “New” Features

It’s time for the third rant of Grouchy Gnome, the disgruntled MMO player persona of game developer Ryan Shwayder. As I refrained from pointing out in the last couple rants, I’m writing these as a player without regard to the fact that I know better. Meaning, I’ll rant about anything that annoys me, even if I know that it shouldn’t or can’t be implemented. Why? It’s nice to forget everything I’ve learned by making games, damnit.

Now to the brief, but pointed, rant. I hate it when a new MMO “introduces” a feature as a major selling point, often claiming that it’s a new feature (or even more likely, the fans of said game simply misconceive the feature as being new because they are freaking MMO noobs).

Need an example? Player-controlled boats. Guess what, they were in the first major MMO. Yes, the first one. Ultima Online. It had boats that you could sail around in. And speaking of UO, it had a crapload of little features that have recently been reintroduced as shiny new “next gen” features.

Player housing. Yes player housing went by the wayside after UO, and has slowly been returning ever since. We still don’t have a grip on in-world player housing–that is, player housing that actually exists in the game world where people can see it rather than in some instance somewhere. Horizons made a valiant effort to bring it back, but the game hasn’t done well enough to be recognized. Vanguard is pretty much taking the Horizons approach to housing, so perhaps that’s a feature that is officially back.

Capes and cloaks. Visible ones. Yeah, they’ve been back for a while now, but those disappeared for some time, came back in DAoC, disappeared, came back in CoH, disappeared, came back in WoW, and now EQII will have them in the next expansion.

Mounted combat. WTF? Why can’t I fight crap while I’m on my horse? Well, you can in EverQuest II, but you can’t in World of Warcraft right now. It was in, you guessed it, Ultima Online long ago, so why did it suddenly disappear? Because animations are hard? No excuse. Next.

Seamless worlds. Okay, I’ll admit that these never disappeared, but damnit I hate zones. Given, they did provide the temporary ability to create much more varied environments, but we’re beyond that limitation technologically. Don’t make me zone–I want to adventure and explore unhindered by some illogical technological barrier.

Layered clothing. Wait, this one is STILL GONE. Ah back in the day in UO I had a nice sash on and a sexy kilt? on top of my platemail. Yep, on top of it. Not in place of it, on top of it. Sometimes I would wear a jester outfit on top of my armor with a skirt over my legs and a jester hat (in place of my helm). And it was cool, because I could look unique even though I had the same standard set of plate armor as everyone else in the game. Bring it back.

The point of all this is that it pisses me off that certain cool features from older MMOs (namely Ultima Online) disappear even though they were great ideas, only to be resurrected and cited as a major selling point of a “next generation” title. I’d like to blame 3D for killing a lot of the coolest features, but we’ve been working with it for many years now and should be able to at least match the feature set of a 1997 2D “first gen” MMO.


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