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	<title>Comments on: MMO Rant #3: Retroactively &#8220;New&#8221; Features</title>
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	<link>http://www.nerfbat.com/2006/10/30/mmo-rant-3-retroactively-new-features/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: A December Carnival of Gamers Feast! at MMOG Nation</title>
		<link>http://www.nerfbat.com/2006/10/30/mmo-rant-3-retroactively-new-features/comment-page-1/#comment-12265</link>
		<dc:creator>A December Carnival of Gamers Feast! at MMOG Nation</dc:creator>
		<pubDate>Fri, 08 Dec 2006 02:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=164#comment-12265</guid>
		<description>[...] I want to make sure to point out Nefbat&#8217;s Retroactively &#8216;New&#8217; Features. He just moved, so he couldn&#8217;t be here, but he made sure to send that over wrapped in a thermal pad. Good luck with that green monster, Blackguard! The Wizard of Duke Street has a tasty Comparison of WoW and EVE, and Tobold&#8217;s got a great big pile of Guild Management in World of Warcraft under that napkin over there. Brent brought some of the Almighty /Tell he made for VirginWorlds last month. Hmm &#8230; smells good too. What did you do, put it in a ziplock baggie? Nice. Then we have Foton, who brought us &#8230; &#8216;If This is Wednesday This Must Be Naxxramas&#8216;? Naxx? Foton, you brought Naxx to a Christmas dinner instead of yams? Jeez. I know you&#8217;re a non-traditionalist, but c&#8217;mon. [...]</description>
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<p>[...] I want to make sure to point out Nefbat&#8217;s Retroactively &#8216;New&#8217; Features. He just moved, so he couldn&#8217;t be here, but he made sure to send that over wrapped in a thermal pad. Good luck with that green monster, Blackguard! The Wizard of Duke Street has a tasty Comparison of WoW and EVE, and Tobold&#8217;s got a great big pile of Guild Management in World of Warcraft under that napkin over there. Brent brought some of the Almighty /Tell he made for VirginWorlds last month. Hmm &#8230; smells good too. What did you do, put it in a ziplock baggie? Nice. Then we have Foton, who brought us &#8230; &#8216;If This is Wednesday This Must Be Naxxramas&#8216;? Naxx? Foton, you brought Naxx to a Christmas dinner instead of yams? Jeez. I know you&#8217;re a non-traditionalist, but c&#8217;mon. [...]</p>
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		<title>By: Zac</title>
		<link>http://www.nerfbat.com/2006/10/30/mmo-rant-3-retroactively-new-features/comment-page-1/#comment-9985</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Wed, 08 Nov 2006 20:49:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=164#comment-9985</guid>
		<description>As far as cool features and PvP go, UO had the market cornered.  Just about anything you wanted to do, you could do...until they came out with the big, shiny &quot;I hate PvP&quot; expansion.  At that point, I left for EQ1 and never looked back, but I still missed all the cool stuff I could do in UO.  I kept looking for the &quot;cloak&quot; slot on my character inventory, and was sorely disappointed when I realized that there was no such thing as player housing.  And why was it that they never could get the damn boats to work in EQ1?  It was amusing (and yet sad) that after 6 years of trying, they said fuck it and posted gnome npcs to teleport you around instead of using the boats.  

The whole clothing thing in UO was awesome...I LOVED being able to put a robe over my plate mail and run around pounding mages who thought I was a noob.   Magic Resistance FTW!  You can shove Corp Por!

And going back to the looting rant, what about UO&#039;s looting policy?  Anything and everything you had on you was fair game, and it was up to the winner to take what he wanted from your corpse.  Player collision?  Not a problem, if someone was being an ass and blocking a door, you simply killed him (or got killed yourself if you weren&#039;t powerful enough).  Survival of the fittest.  Yeah, it&#039;s annoying when people do stuff like that, but if you know that eventually someone will come along and pound your ass for it, you probably won&#039;t stay there too long.  

Something else I loved about UO was the fact that thieves could actually be thieves!  Yes, they are annoying.  Yes, it makes it hard to keep cool stuff, but guess what?  That&#039;s a level of realism I liked.  A thief could steal stuff out of your bank if you had it opened while he was around (not sure that was intended tho).  If you didn&#039;t have some kind of guard in your house, or lock everything down, a thief could come along and steal all your shit.  I know because I used to do that too.  And when did it become acceptable to &quot;choose a side&quot; permanently in pvp?  I loved being able to turn on people after gaining their trust.  It made the whole rogue thing more fun.  Hiding in the trees near the crossroad to Yew and ganking a few people, then aiding the stronger group that comes out to kill the PKer&#039;s...so much fun!  

The things that EQ1 brought to the table were equally cool (even if most of the UO features fell by the wayside) with the whole 3D world and universal chat system (without the need for the walkie-talkie crystals they eventually came out with in UO).  Nothing in UO was more annoying than having to constantly alt-tab to ICQ to try to find my friends.  And God forbid someone outrun you, you could never find them again!  

As an aside, the funny thing about playing UO 9 years ago was that I thought it ran like crap on my PC which, at the time, was a P2 233MHz w/ 500MB SDRAM, Voodoo 3 (i think?) and SoundBlaster 16, but I tried logging on 6 months ago with my Athlon 64 3500, 3GB Corsair, GeForce 7800 GT OC PCI-E, 250GB SATA and it was STILL crappy gameplay.

Still, EQ1 had some cool features, such as the bazaar (which pissed off a lot of the East Commons 1st torch / Shady guys hehe), a guild system that had some nifty features, and a grouping system that allowed you to actually see what was happening to people in your party, and once they fixed the raid system, that was awesome as well.  And yes, I&#039;m going to leave it at that because most of the rest of the features became fundamental parts of every MMO.

I think the things I hate most about the latest MMO&#039;s is this artificial zone barrier...WoW did a very good job making the world nearly completely traversible.  So what if I want to climb all the way up on the tippy-top of some mountain?  Why put a barrier up so I can&#039;t do that?  It&#039;s absurd and annoying when you try to run through Nektulos forest, are in the middle of the zone and hit an invisible wall that prevents you from climbing over a rock that stands between you and the NPC you need to talk to, which means you have to run the equivalent of 3 miles around the rock when you could have just climbed over it. 

And what about cool fantasy shit like flying and teleports?  EQ1 did a decent job with Druid / Wizzy ports and then PoK came out and the taxi business more or less died, and UO had a good idea with the Recall stones, but it still kinda limited the player.  EQ1 levitation / DMF spells were cool, but I would still like to see a wizard be able to actually fly up off the ground without needing a mount.  Levitation was fun when you could run off of something high up with Spirit of Cheetah and manage to get on top of something that other players couldn&#039;t get on top of...and it&#039;s stuff like that that makes a game interesting to me. 

Now I love playing EQ2, but it seems like so much cool shit was sacrificed in the name of super-duper graphics.  I really hope Vanguard is going to at least make an attempt at allowing players to roam the countryside unimpeded and implement more of this kind of stuff.  Flying mounts are cool, but there is just something way more impressive about a wizard lifting off and flying away to me.

Anyway, I suppose I have run my mouth (or fingers, as it were) enough.</description>
		<content:encoded><![CDATA[<p>As far as cool features and PvP go, UO had the market cornered.  Just about anything you wanted to do, you could do&#8230;until they came out with the big, shiny &#8220;I hate PvP&#8221; expansion.  At that point, I left for EQ1 and never looked back, but I still missed all the cool stuff I could do in UO.  I kept looking for the &#8220;cloak&#8221; slot on my character inventory, and was sorely disappointed when I realized that there was no such thing as player housing.  And why was it that they never could get the damn boats to work in EQ1?  It was amusing (and yet sad) that after 6 years of trying, they said fuck it and posted gnome npcs to teleport you around instead of using the boats.  </p>
<p>The whole clothing thing in UO was awesome&#8230;I LOVED being able to put a robe over my plate mail and run around pounding mages who thought I was a noob.   Magic Resistance FTW!  You can shove Corp Por!</p>
<p>And going back to the looting rant, what about UO&#8217;s looting policy?  Anything and everything you had on you was fair game, and it was up to the winner to take what he wanted from your corpse.  Player collision?  Not a problem, if someone was being an ass and blocking a door, you simply killed him (or got killed yourself if you weren&#8217;t powerful enough).  Survival of the fittest.  Yeah, it&#8217;s annoying when people do stuff like that, but if you know that eventually someone will come along and pound your ass for it, you probably won&#8217;t stay there too long.  </p>
<p>Something else I loved about UO was the fact that thieves could actually be thieves!  Yes, they are annoying.  Yes, it makes it hard to keep cool stuff, but guess what?  That&#8217;s a level of realism I liked.  A thief could steal stuff out of your bank if you had it opened while he was around (not sure that was intended tho).  If you didn&#8217;t have some kind of guard in your house, or lock everything down, a thief could come along and steal all your shit.  I know because I used to do that too.  And when did it become acceptable to &#8220;choose a side&#8221; permanently in pvp?  I loved being able to turn on people after gaining their trust.  It made the whole rogue thing more fun.  Hiding in the trees near the crossroad to Yew and ganking a few people, then aiding the stronger group that comes out to kill the PKer&#8217;s&#8230;so much fun!  </p>
<p>The things that EQ1 brought to the table were equally cool (even if most of the UO features fell by the wayside) with the whole 3D world and universal chat system (without the need for the walkie-talkie crystals they eventually came out with in UO).  Nothing in UO was more annoying than having to constantly alt-tab to ICQ to try to find my friends.  And God forbid someone outrun you, you could never find them again!  </p>
<p>As an aside, the funny thing about playing UO 9 years ago was that I thought it ran like crap on my PC which, at the time, was a P2 233MHz w/ 500MB SDRAM, Voodoo 3 (i think?) and SoundBlaster 16, but I tried logging on 6 months ago with my Athlon 64 3500, 3GB Corsair, GeForce 7800 GT OC PCI-E, 250GB SATA and it was STILL crappy gameplay.</p>
<p>Still, EQ1 had some cool features, such as the bazaar (which pissed off a lot of the East Commons 1st torch / Shady guys hehe), a guild system that had some nifty features, and a grouping system that allowed you to actually see what was happening to people in your party, and once they fixed the raid system, that was awesome as well.  And yes, I&#8217;m going to leave it at that because most of the rest of the features became fundamental parts of every MMO.</p>
<p>I think the things I hate most about the latest MMO&#8217;s is this artificial zone barrier&#8230;WoW did a very good job making the world nearly completely traversible.  So what if I want to climb all the way up on the tippy-top of some mountain?  Why put a barrier up so I can&#8217;t do that?  It&#8217;s absurd and annoying when you try to run through Nektulos forest, are in the middle of the zone and hit an invisible wall that prevents you from climbing over a rock that stands between you and the NPC you need to talk to, which means you have to run the equivalent of 3 miles around the rock when you could have just climbed over it. </p>
<p>And what about cool fantasy shit like flying and teleports?  EQ1 did a decent job with Druid / Wizzy ports and then PoK came out and the taxi business more or less died, and UO had a good idea with the Recall stones, but it still kinda limited the player.  EQ1 levitation / DMF spells were cool, but I would still like to see a wizard be able to actually fly up off the ground without needing a mount.  Levitation was fun when you could run off of something high up with Spirit of Cheetah and manage to get on top of something that other players couldn&#8217;t get on top of&#8230;and it&#8217;s stuff like that that makes a game interesting to me. </p>
<p>Now I love playing EQ2, but it seems like so much cool shit was sacrificed in the name of super-duper graphics.  I really hope Vanguard is going to at least make an attempt at allowing players to roam the countryside unimpeded and implement more of this kind of stuff.  Flying mounts are cool, but there is just something way more impressive about a wizard lifting off and flying away to me.</p>
<p>Anyway, I suppose I have run my mouth (or fingers, as it were) enough.</p>
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		<title>By: Psychochild</title>
		<link>http://www.nerfbat.com/2006/10/30/mmo-rant-3-retroactively-new-features/comment-page-1/#comment-9888</link>
		<dc:creator>Psychochild</dc:creator>
		<pubDate>Wed, 08 Nov 2006 00:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=164#comment-9888</guid>
		<description>&lt;i&gt;Wow, Psycho, you?re really scrutinizing something that seems rather trivial to me.&lt;/i&gt;

The point is that it shouldn&#039;t be trivial.  Ryan&#039;s focus on UO as somehow being special actually diminishes his point.  He&#039;s complaining that people are ignoring games that came before while simultaneously encouraging people to do the same by essentially claiming there were no &quot;major&quot; MMOs before UO.  This is the wrong attitude to take, especially on a topic like this.

This is important for a lot of reasons beyond any ego investment I have in pre-UO games.  Ignoring history diminishes our discussions.  Creating arbitrary distinctions doesn&#039;t help us confront the issue Ryan brings up: that some &quot;new&quot; features have been in previous games and that marketing has gotten out of control.

&lt;i&gt;You can still purchase UO at retail outlets, unlike M59 or MUD1. That says something.&lt;/i&gt;

Yes, that says that EA thinks UO players are still stupid enough to pay extra just to play the game.  M59 no longer uses a retail distribution model for the client (that would just jack up the price), and MUD1 uses the telnet program that comes with Windows; that is, they have no specialized client software to distribute in a box.  So, you have just created another arbitrary, ad hoc distinction, being available at retail, that does not help the discussion at all and actually makes no sense whatsoever given the two games you mentioned.

Focus on the point and stop making meaningless distinctions in the context of the discussion.</description>
		<content:encoded><![CDATA[<p><i>Wow, Psycho, you?re really scrutinizing something that seems rather trivial to me.</i></p>
<p>The point is that it shouldn&#8217;t be trivial.  Ryan&#8217;s focus on UO as somehow being special actually diminishes his point.  He&#8217;s complaining that people are ignoring games that came before while simultaneously encouraging people to do the same by essentially claiming there were no &#8220;major&#8221; MMOs before UO.  This is the wrong attitude to take, especially on a topic like this.</p>
<p>This is important for a lot of reasons beyond any ego investment I have in pre-UO games.  Ignoring history diminishes our discussions.  Creating arbitrary distinctions doesn&#8217;t help us confront the issue Ryan brings up: that some &#8220;new&#8221; features have been in previous games and that marketing has gotten out of control.</p>
<p><i>You can still purchase UO at retail outlets, unlike M59 or MUD1. That says something.</i></p>
<p>Yes, that says that EA thinks UO players are still stupid enough to pay extra just to play the game.  M59 no longer uses a retail distribution model for the client (that would just jack up the price), and MUD1 uses the telnet program that comes with Windows; that is, they have no specialized client software to distribute in a box.  So, you have just created another arbitrary, ad hoc distinction, being available at retail, that does not help the discussion at all and actually makes no sense whatsoever given the two games you mentioned.</p>
<p>Focus on the point and stop making meaningless distinctions in the context of the discussion.</p>
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		<title>By: MissTigress</title>
		<link>http://www.nerfbat.com/2006/10/30/mmo-rant-3-retroactively-new-features/comment-page-1/#comment-9813</link>
		<dc:creator>MissTigress</dc:creator>
		<pubDate>Tue, 07 Nov 2006 12:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=164#comment-9813</guid>
		<description>Wow, Psycho, you&#039;re really scrutinizing something that seems rather trivial to me. I guess that&#039;s what grumpy old men do, huh?  The point of the article isn&#039;t about which MMO was the first major MMO - it&#039;s the fact that newer MMOs are using features that have been present in previous MMOs and claiming them as their own creations. So, who cares whether it was UO or whatever...

Well, since you brought it up, most younger gamers don&#039;t even know what the hell M59 is. I know that I certainly didn&#039;t until VERY recently... UO, to me, and quite a few others, seems to be the first mainstream MMO that comes to mind when the subject comes up. You can still purchase UO at retail outlets, unlike M59 or MUD1. That says something.</description>
		<content:encoded><![CDATA[<p>Wow, Psycho, you&#8217;re really scrutinizing something that seems rather trivial to me. I guess that&#8217;s what grumpy old men do, huh?  The point of the article isn&#8217;t about which MMO was the first major MMO &#8211; it&#8217;s the fact that newer MMOs are using features that have been present in previous MMOs and claiming them as their own creations. So, who cares whether it was UO or whatever&#8230;</p>
<p>Well, since you brought it up, most younger gamers don&#8217;t even know what the hell M59 is. I know that I certainly didn&#8217;t until VERY recently&#8230; UO, to me, and quite a few others, seems to be the first mainstream MMO that comes to mind when the subject comes up. You can still purchase UO at retail outlets, unlike M59 or MUD1. That says something.</p>
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		<title>By: Tenamdar</title>
		<link>http://www.nerfbat.com/2006/10/30/mmo-rant-3-retroactively-new-features/comment-page-1/#comment-9707</link>
		<dc:creator>Tenamdar</dc:creator>
		<pubDate>Mon, 06 Nov 2006 17:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=164#comment-9707</guid>
		<description>I agree with you on the variety of player clothing and armor in SWG and would like to see vastly greater amounts of clothing in future MMORPGs where it&#039;s inherent value is in it&#039;s appearance vs. it&#039;s utility, though I do think some element of creative utility would be interesting and &quot;fun&quot; as well, beyond the normal attack and magical damage mitigation and effects. See my post on &lt;a href=&quot;http://www.mmoroundtable.com/forums/viewtopic.php?t=186&quot; rel=&quot;nofollow&quot;&gt;this thread @ MMORoundTable&lt;/a&gt; for a bit of detail on this.

...and those books... well you&#039;re absolutely right, but that&#039;s a topic all and of it&#039;s own.. Of course it wouldn&#039;t be a &quot;new&quot; feature, but it is definitely an &quot;oldie but goodie&quot;. =)</description>
		<content:encoded><![CDATA[<p>I agree with you on the variety of player clothing and armor in SWG and would like to see vastly greater amounts of clothing in future MMORPGs where it&#8217;s inherent value is in it&#8217;s appearance vs. it&#8217;s utility, though I do think some element of creative utility would be interesting and &#8220;fun&#8221; as well, beyond the normal attack and magical damage mitigation and effects. See my post on <a href="http://www.mmoroundtable.com/forums/viewtopic.php?t=186" rel="nofollow">this thread @ MMORoundTable</a> for a bit of detail on this.</p>
<p>&#8230;and those books&#8230; well you&#8217;re absolutely right, but that&#8217;s a topic all and of it&#8217;s own.. Of course it wouldn&#8217;t be a &#8220;new&#8221; feature, but it is definitely an &#8220;oldie but goodie&#8221;. =)</p>
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		<title>By: Shosuro</title>
		<link>http://www.nerfbat.com/2006/10/30/mmo-rant-3-retroactively-new-features/comment-page-1/#comment-9655</link>
		<dc:creator>Shosuro</dc:creator>
		<pubDate>Sun, 05 Nov 2006 22:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=164#comment-9655</guid>
		<description>In game housing was one of the things that created a much stronger community, in UO, than any other MMO that I&#039;ve played. The first few years you were only allowed to buy and place pre-made houses but then they released what I considered a very slick program. It allowed you to use a very large selection of housing pieces...wall sections, floor tiles, doors, water and garden features.....to create your own unique house. There are endless designs and it takes the unique look of your game one step further. The lack of in game housing and the cookie-cutter look of the player characters is one of the things that I think is lacking in EQ2. I occasionally visit my Master Tailor in SWG and can&#039;t believe the variety of player clothing and armor. I only wish my tailor in EQ2 could make unique clothing or armor. 

Another item that I really miss, from UO, is player written books. These led to an amazing amount of creative writing. People would write stories of their in game travels, histories of their characters or guides to game loctaions or crafting. Every UO shard had at least one public library. Some had hundreds of player written books to be read. I think that&#039;s a feature that would add greatly to the &quot;newer&quot; MMOs.</description>
		<content:encoded><![CDATA[<p>In game housing was one of the things that created a much stronger community, in UO, than any other MMO that I&#8217;ve played. The first few years you were only allowed to buy and place pre-made houses but then they released what I considered a very slick program. It allowed you to use a very large selection of housing pieces&#8230;wall sections, floor tiles, doors, water and garden features&#8230;..to create your own unique house. There are endless designs and it takes the unique look of your game one step further. The lack of in game housing and the cookie-cutter look of the player characters is one of the things that I think is lacking in EQ2. I occasionally visit my Master Tailor in SWG and can&#8217;t believe the variety of player clothing and armor. I only wish my tailor in EQ2 could make unique clothing or armor. </p>
<p>Another item that I really miss, from UO, is player written books. These led to an amazing amount of creative writing. People would write stories of their in game travels, histories of their characters or guides to game loctaions or crafting. Every UO shard had at least one public library. Some had hundreds of player written books to be read. I think that&#8217;s a feature that would add greatly to the &#8220;newer&#8221; MMOs.</p>
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		<title>By: Kela</title>
		<link>http://www.nerfbat.com/2006/10/30/mmo-rant-3-retroactively-new-features/comment-page-1/#comment-9512</link>
		<dc:creator>Kela</dc:creator>
		<pubDate>Sat, 04 Nov 2006 05:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=164#comment-9512</guid>
		<description>How about Major being an MMO to enter the Public conisness OUTSIDE the MMO/MUD community. My first MMO experiance was The Sims Online Beta, followed by SWG. Prior to SWG infact prior to the SWG:CU I was not interested at all in MMOs in general(played SWG because I am a Star Wars Fanatic). However, I was aware of Ultima, mainly through stories in the Main Stream Media about people buying land for Real World money.

BTW, SWG did have &quot;Boats&quot;(well Subs) as the &quot;Water&quot; for SWG was space, and the boats(wich came out a year latter) where Space ships, both single seaters and Multi-Player ships. Though you did have to goto a cut seen to disembarc and Land.</description>
		<content:encoded><![CDATA[<p>How about Major being an MMO to enter the Public conisness OUTSIDE the MMO/MUD community. My first MMO experiance was The Sims Online Beta, followed by SWG. Prior to SWG infact prior to the SWG:CU I was not interested at all in MMOs in general(played SWG because I am a Star Wars Fanatic). However, I was aware of Ultima, mainly through stories in the Main Stream Media about people buying land for Real World money.</p>
<p>BTW, SWG did have &#8220;Boats&#8221;(well Subs) as the &#8220;Water&#8221; for SWG was space, and the boats(wich came out a year latter) where Space ships, both single seaters and Multi-Player ships. Though you did have to goto a cut seen to disembarc and Land.</p>
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		<title>By: Will</title>
		<link>http://www.nerfbat.com/2006/10/30/mmo-rant-3-retroactively-new-features/comment-page-1/#comment-9427</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Thu, 02 Nov 2006 15:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=164#comment-9427</guid>
		<description>Now, what happened to the Realm Online... well, I guess that is still a mystery to me.  Are Ken and Roberta sipping fufu drinks on some tropical island somewhere laughing at all of us?</description>
		<content:encoded><![CDATA[<p>Now, what happened to the Realm Online&#8230; well, I guess that is still a mystery to me.  Are Ken and Roberta sipping fufu drinks on some tropical island somewhere laughing at all of us?</p>
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		<title>By: Will</title>
		<link>http://www.nerfbat.com/2006/10/30/mmo-rant-3-retroactively-new-features/comment-page-1/#comment-9422</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Thu, 02 Nov 2006 14:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=164#comment-9422</guid>
		<description>Something people haven&#039;t mentioned, as part of the ign&#039;ant nublette perspective, is that Ultima was a beloved franchise years before UO.  I never played either, but I certainly knew what Ultima was back in the day, and knew people who played.  On the flipside, M59 I only heard about this year.

Not that that has anything to do with what game had what feature and whatnot, but I thought I&#039;d throw that in.</description>
		<content:encoded><![CDATA[<p>Something people haven&#8217;t mentioned, as part of the ign&#8217;ant nublette perspective, is that Ultima was a beloved franchise years before UO.  I never played either, but I certainly knew what Ultima was back in the day, and knew people who played.  On the flipside, M59 I only heard about this year.</p>
<p>Not that that has anything to do with what game had what feature and whatnot, but I thought I&#8217;d throw that in.</p>
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		<title>By: Tattered Page &#187; Blog Archive &#187; Ranting Back, Part 1.</title>
		<link>http://www.nerfbat.com/2006/10/30/mmo-rant-3-retroactively-new-features/comment-page-1/#comment-9359</link>
		<dc:creator>Tattered Page &#187; Blog Archive &#187; Ranting Back, Part 1.</dc:creator>
		<pubDate>Wed, 01 Nov 2006 22:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=164#comment-9359</guid>
		<description>[...] The Grouchy Gnome&#8217;s appearing a bit grouchier than normal lately- that&#8217;s good- he&#8217;s at his best when bitching about something.? He&#8217;s taking issue on all the &#8220;all new, never done before&#8221; stuff that&#8230; well&#8230; really has been done- sometimes rather frequently- in the past. [...]</description>
		<content:encoded><![CDATA[<div style="background-color: #444; color: #ddd; border-color: 1px solid #000; padding: 10px;">
<p>[...] The Grouchy Gnome&#8217;s appearing a bit grouchier than normal lately- that&#8217;s good- he&#8217;s at his best when bitching about something.? He&#8217;s taking issue on all the &#8220;all new, never done before&#8221; stuff that&#8230; well&#8230; really has been done- sometimes rather frequently- in the past. [...]</p>
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