Everything Is Known for Its Worst Qualities

You know that smelly guy at work? Maybe it’s B.O. or bad breath, but everyone knows who it is. The interesting thing is, that’s how you classify that one person. They could be the smartest or hardest working guy in the office, but you still think of him as the smelly one. It’s the exact same way when it comes to games.

Like Neverwinter Nights 2. I couldn’t stand the game because of its horrible camera controls. The story was great and I enjoyed everything except for controlling the camera, which happened to be inherently tied to controlling your character. If you can’t control your character, it’s hard to play the game. They’ve since patched the game and apparently fixed the camera controls, so I’ll have to give it a go, but I still characterized NWN2 as a game with poor camera controls, and didn’t further describe it to most people who asked about it.

Mark of Chaos is another great example of this. My buddy at work keeps talking about how cool the intro video is, and how the game is actually quite good when you get into it, but he often focuses on the abhorrent load times in the game. He has a beast of a machine, but it takes a couple minutes to load up a map. This one bad quality overshadows all its good qualities, and I haven’t purchased the game because of it.

This only emphasizes the importance of first impressions, which I wrote about a while ago, as well as maintaining a consistent level of polish throughout your game (a permeating theme in many of my posts). I’m sure you could come up with a few recent examples of your own.

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