True Sosarian Stories, Part I
Welcome to the first continuation of the post I made over the weekend about Old School UO Nostalgia. For those of you who played Ultima Online, you’ll probably get a little kick out of the stories within. For those who didn’t, you may or may not. Within you will find stories, a new musical selection from UO, and a screenshot of Ultima Online: Kingdom Reborn. I love these journeys down memory lane.
We’ll begin with today’s song, entitled Linelle’s Theme. It’s one I remember hearing very often while playing, and brings back almost as many memories as the first song. While you listen to that song, go ahead and delve into the following stories of the wonderful world that was old school UO.
When a Russian (we assumed, maybe it was German. Point is, they didn’t speak English) guild built a castle in “our” North Minoc clearing, it was all out war. After Hiding by their door, running in when someone opened it, and immediately marking a rune to their courtyard, I was able to get back inside during a guild meeting of theirs via Recall, and single-handedly take out the entire guild at a doorway. After that, they were doomed. My entire band of thugs had runes to the courtyard, and we kept it on guard until they finally fled for good.
We found a cave in North Minoc (an area where a lot of our shenanigans took place) that we could Teleport into and still attack from, which later became an entrance to the Second Age. We placed houses in all the prime real estate locations we could find, and sometimes sold them to other players (we usually took them back by force with our main characters after selling them with alts).
Sometimes we’d tame a dragon, take him to the inside of one of our keeps, leave it there until it became untamed, and gate unsuspecting people into its deathly lair. After killing a number of poor souls, we’d go back to the keep and either tame or kill the dragon ourselves, then grab all the wonderful loot, hack the bodies to pieces, and place their heads on display at the main castle.
Maybe we would instead build an elaborate maze of tables with only one path through, position two people near each other (hidden), and wait for the person to go through the first before appearing. At that point, the victim couldn’t pass through the second avatar because his stamina would go down, and we’d demand payment or death. We called it the Toll Booth. We had a more permanent variation on the Northwest Coast north of Minoc that used the mountain, the sea, and a strategically placed small house for the same effect.
And now for the promised screenshot of Ultima Online: Kingdom Reborn, which I will undoubtedly check out when it surfaces:

Zo, zat vas you vithin our Kastle!
Welcome to the second installment of the continuation of my Old School UO Nostalgia series. Like the first follow-up post, this will contain a few fun stories about my adventures in Ultima Online, along with a song from the original and a screenshot of the upcoming Ultima Online: Kingdom Reborn. Enjoy your trip down the old road to great memories.
[...] Welcome to the final installment (for now) of True Sosarian Stories, a series of follow-up posts to my original entry on Old School UO Nostalgia. You can check out the first and second parts, then read on for stories of old school Ultima Online, along with a song from the original game and a screenshot of the upcoming Kingdom Reborn. [...]
[...] True Sosarian Stories, Part I [...]
[...] The set of posts were actually inspired by Dan Rubenfeld’s recently GSW-featured Ultima Online reminiscence - and Shwayder’s first post talks about running wild in the seminal MMO: ‘Sometimes we’d tame a dragon, take him to the inside of one of our keeps, leave it there until it became untamed, and gate unsuspecting people into its deathly lair.’ [...]
Regarding “Linelle’s Theme,” not many people know that Linelle was intended to be a small village somewhere south of Trinsic. It can be seen on a particular map drawn in the pre-alpha days. Only its song made it to the final game. However, there was on one Halloween an in-game event involving three powerful zombies who long ago destroyed their village in the jungles south of Trinsic. I like to think that might have been Linelle. And now you know the rest of the story.
[...] retells his fond memories of the havoc he used to raise in UO back in the bad ol’ days (parts one, two and three). This guy was obviously one of the reasons the bad ol’ days were the bad ol’ [...]
[...] were actually inspired by Dan Rubenfeld’s recently GSW-featured Ultima Online reminiscence - and Shwayder’s first post talks about running wild in the seminal MMO: “Sometimes we’d tame a dragon, take him to the [...]