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	<title>Comments on: True Sosarian Stories, Part II</title>
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	<link>http://www.nerfbat.com/2007/01/10/true-sosarian-stories-part-ii/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: Ryan Shwayder&#8217;s Nerfbat &#187; True Sosarian Stories, Part III</title>
		<link>http://www.nerfbat.com/2007/01/10/true-sosarian-stories-part-ii/comment-page-1/#comment-74482</link>
		<dc:creator>Ryan Shwayder&#8217;s Nerfbat &#187; True Sosarian Stories, Part III</dc:creator>
		<pubDate>Sun, 27 Jan 2008 01:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=193#comment-74482</guid>
		<description>[...] of follow-up posts to my original entry on Old School UO Nostalgia. You can check out the first and second parts, then read on for stories of old school Ultima Online, along with a song from the original [...]</description>
		<content:encoded><![CDATA[<div style="background-color: #444; color: #ddd; border-color: 1px solid #000; padding: 10px;">
<p>[...] of follow-up posts to my original entry on Old School UO Nostalgia. You can check out the first and second parts, then read on for stories of old school Ultima Online, along with a song from the original [...]</p>
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		<title>By: BelahDonah</title>
		<link>http://www.nerfbat.com/2007/01/10/true-sosarian-stories-part-ii/comment-page-1/#comment-36579</link>
		<dc:creator>BelahDonah</dc:creator>
		<pubDate>Sun, 15 Apr 2007 05:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=193#comment-36579</guid>
		<description>I can only imagine these memoirs as my husband played &quot;back in the day&quot;.  As for me, I have my own memories of UO, which I adore, but I can only feel a loss and sadness that I will never know what it is to be &quot;ganked&quot; as I&#039;m leaving town or mining or whatever.  I can never really build my PK skills or get mad or get even.  Unless, of course, I choose to venture over to the other side.  As of yet, I have no plans to go there.  I don&#039;t want to go out and look for trouble...I just want to know what it feels like to have trouble come looking for me, completely off guard.  I don&#039;t wanna be &quot;ganked&quot; by 15 reds who are practicing their murder skills and I run through their energy field.  That&#039;s not the same feeling, I&#039;m sure.</description>
		<content:encoded><![CDATA[<p>I can only imagine these memoirs as my husband played &#8220;back in the day&#8221;.  As for me, I have my own memories of UO, which I adore, but I can only feel a loss and sadness that I will never know what it is to be &#8220;ganked&#8221; as I&#8217;m leaving town or mining or whatever.  I can never really build my PK skills or get mad or get even.  Unless, of course, I choose to venture over to the other side.  As of yet, I have no plans to go there.  I don&#8217;t want to go out and look for trouble&#8230;I just want to know what it feels like to have trouble come looking for me, completely off guard.  I don&#8217;t wanna be &#8220;ganked&#8221; by 15 reds who are practicing their murder skills and I run through their energy field.  That&#8217;s not the same feeling, I&#8217;m sure.</p>
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		<title>By: Nerfbat &#187; Old School UO Nostalgia</title>
		<link>http://www.nerfbat.com/2007/01/10/true-sosarian-stories-part-ii/comment-page-1/#comment-14841</link>
		<dc:creator>Nerfbat &#187; Old School UO Nostalgia</dc:creator>
		<pubDate>Sun, 14 Jan 2007 01:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=193#comment-14841</guid>
		<description>[...] True Sosarian Stories, Part II [...]</description>
		<content:encoded><![CDATA[<div style="background-color: #444; color: #ddd; border-color: 1px solid #000; padding: 10px;">
<p>[...] True Sosarian Stories, Part II [...]</p>
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		<title>By: Nick McLaren</title>
		<link>http://www.nerfbat.com/2007/01/10/true-sosarian-stories-part-ii/comment-page-1/#comment-14742</link>
		<dc:creator>Nick McLaren</dc:creator>
		<pubDate>Fri, 12 Jan 2007 02:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=193#comment-14742</guid>
		<description>Hmm... that explains a lot. =)</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; that explains a lot. =)</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2007/01/10/true-sosarian-stories-part-ii/comment-page-1/#comment-14716</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Thu, 11 Jan 2007 18:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=193#comment-14716</guid>
		<description>I originally played on Atlantic and Chesapeake back in the day. I think Chesapeake launched after Atlantic and I switched at that time, can&#039;t entirely remember.</description>
		<content:encoded><![CDATA[<p>I originally played on Atlantic and Chesapeake back in the day. I think Chesapeake launched after Atlantic and I switched at that time, can&#8217;t entirely remember.</p>
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		<title>By: Nick McLaren</title>
		<link>http://www.nerfbat.com/2007/01/10/true-sosarian-stories-part-ii/comment-page-1/#comment-14707</link>
		<dc:creator>Nick McLaren</dc:creator>
		<pubDate>Thu, 11 Jan 2007 14:38:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=193#comment-14707</guid>
		<description>Aye, indeed those were good times. I fondly recall similar boat-jacking hijinks  on Atlantic.... and random death potions, and exploding chests in town, and the grey robed thieves that steal from me often, and running from many o&#039; PKs decked out in bright red clothing in the woods.. desperately hoping to make it back within guard-range.

That&#039;s it.. I have to go pick up 9th anniversary and toy with the game again.. That Kingdom Reborn client is looking pretty sweet too actually, but I have no clue when it will be released. Either way, I&#039;ve found myself growing very tired of the same ol&#039; same ol&#039; MMORPG.

Which makes me feel it necessary to remind you that I&#039;m counting on you to develop a really good game that is very disruptive to the current MMO paradigms. That is what the world needs right now. Hell, that&#039;s what I need right now. Remember, the landmass does not have to be gigantic to be epic, it just needs to change and evolve based on the impact of the players. Reason.. purpose.. We need it. Killing ten rats to keep a player questing for longer does not make the game more immersive nor fun. It&#039;s tedium for the sake of keeping a player paying their monthly subscription fees. It&#039;s much more fun to have a decent struggle in a single encounter than to have the shopping list of random common spawns. The shopping list quest task system must die!

Ok, this thread was about UO and the adventures there in. I will stop raving madly on and on about my hopes and dreams of the holy grail MMO in the interest of not straying any further off-topic.

We now return you to your regularly scheduled broadcast.</description>
		<content:encoded><![CDATA[<p>Aye, indeed those were good times. I fondly recall similar boat-jacking hijinks  on Atlantic&#8230;. and random death potions, and exploding chests in town, and the grey robed thieves that steal from me often, and running from many o&#8217; PKs decked out in bright red clothing in the woods.. desperately hoping to make it back within guard-range.</p>
<p>That&#8217;s it.. I have to go pick up 9th anniversary and toy with the game again.. That Kingdom Reborn client is looking pretty sweet too actually, but I have no clue when it will be released. Either way, I&#8217;ve found myself growing very tired of the same ol&#8217; same ol&#8217; MMORPG.</p>
<p>Which makes me feel it necessary to remind you that I&#8217;m counting on you to develop a really good game that is very disruptive to the current MMO paradigms. That is what the world needs right now. Hell, that&#8217;s what I need right now. Remember, the landmass does not have to be gigantic to be epic, it just needs to change and evolve based on the impact of the players. Reason.. purpose.. We need it. Killing ten rats to keep a player questing for longer does not make the game more immersive nor fun. It&#8217;s tedium for the sake of keeping a player paying their monthly subscription fees. It&#8217;s much more fun to have a decent struggle in a single encounter than to have the shopping list of random common spawns. The shopping list quest task system must die!</p>
<p>Ok, this thread was about UO and the adventures there in. I will stop raving madly on and on about my hopes and dreams of the holy grail MMO in the interest of not straying any further off-topic.</p>
<p>We now return you to your regularly scheduled broadcast.</p>
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		<title>By: Tuebit</title>
		<link>http://www.nerfbat.com/2007/01/10/true-sosarian-stories-part-ii/comment-page-1/#comment-14653</link>
		<dc:creator>Tuebit</dc:creator>
		<pubDate>Thu, 11 Jan 2007 00:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=193#comment-14653</guid>
		<description>lol at the little island trick.  I remember standing their myself ... once ... I wonder if it was you ;)  I notice you apologized to the GM&#039;s and not the nooblets. ;)</description>
		<content:encoded><![CDATA[<p>lol at the little island trick.  I remember standing their myself &#8230; once &#8230; I wonder if it was you <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   I notice you apologized to the GM&#8217;s and not the nooblets. <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By:  Massively Multiplayer Online Round Table</title>
		<link>http://www.nerfbat.com/2007/01/10/true-sosarian-stories-part-ii/comment-page-1/#comment-28392</link>
		<dc:creator> Massively Multiplayer Online Round Table</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=193#comment-28392</guid>
		<description>&lt;!--%kramer-pre%--&gt;   True Sosarian Stories, Part II   &lt;!--%kramer-post%--&gt;</description>
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<p><!--%kramer-pre%-->   True Sosarian Stories, Part II   <!--%kramer-post%--></p>
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