MMO Development Lesson #15

Make a great game first. One of the fallacies in MMO design is that you need to start with all the other games in the genre as a baseline, then work your way from there. This is not true. You need to first try to make a great game. Make sure the game is fun. Would the game be fun if there were no persistence or multiplayer aspect to the game? If not, is that okay? Take advantage of the benefits of the massively multiplayer genre, don’t use them as a crutch for poor game design. There are definitely many reasons MMOs are the way they are, but don’t put features in them just because you think they are supposed to be there, put them in because they should be there. Which leads to another lesson about why things are the way they are in many MMOs…


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