MMO Development Lesson #16

Don’t be different for the sake of being different. Be different for the sake of being better. If the core tenets (or vision) of your game dictate that a standard MMO feature be removed or changed, then so be it. Most everything currently counted as a standard is there for a good reason, not just because everyone else does it (despite some claims to the contrary). I’m not advocating cloning, but it is important to examine why things are the way they are, and avoid being different just for the sake of not being the same as other games (you may find that your game would benefit from that feature you wanted to change).

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