MMO Development Lesson #17

Every feature demands a sacrifice. Anything you put in the game will almost invariably require you to sacrifice another potential feature or idea. Be willing to make the appropriate sacrifice. What feature belongs in your game more? Does it adhere to the game’s vision? Will it benefit the game more overall than whatever it is you have to sacrifice? This is one of the most difficult aspects of game design, in my opinion, because you really have to determine the impact of everything you do before you do it.


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