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	<title>Comments on: MMO Rant #6: Why Learn from Others&#8217; Mistakes&#8230;</title>
	<atom:link href="http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
	<pubDate>Wed, 07 Jan 2009 00:34:54 +0000</pubDate>
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		<title>By: Tipa</title>
		<link>http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/comment-page-1/#comment-48064</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Fri, 08 Jun 2007 16:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/#comment-48064</guid>
		<description>Devs hear what they want to hear, that's all. They divvy up their base and say, aha, this person is the one we want! These other people over here, they can say what they want, but we're not really listening to them.

VG devs went to the most prominent MMO players and said, we're making a game for you. What do you want? They ignored the people that said, hey, we don't have ubergamer machines.

SCEA went around and heard that people would pay any price, any price at all, for a game machine that could also display HD movies on the HD TVs they were sure to have. Microsoft asked around and heard that young males loved their machine and had plenty of money. Nintendo said perhaps people don't care so much about technical specs and are looking for inexpensive family fun. And so Wii wins this round.

It's not that companies don't take input from everyone. But they only listen to those telling them what they want to hear. And should not be surprised when the only people who buy their products are the ones to whom they catered. That's not necessarily bad, but they shouldn't expect to make a product for a select few and then expect to win over a large part of the market.

In VG's specific case, you can't ask someone to drop two grand on a premiere gaming computer only to give them the same run-and-grind every other MMO provides. WoW gives the same gameplay and runs on a $500 computer.</description>
		<content:encoded><![CDATA[<p>Devs hear what they want to hear, that&#8217;s all. They divvy up their base and say, aha, this person is the one we want! These other people over here, they can say what they want, but we&#8217;re not really listening to them.</p>
<p>VG devs went to the most prominent MMO players and said, we&#8217;re making a game for you. What do you want? They ignored the people that said, hey, we don&#8217;t have ubergamer machines.</p>
<p>SCEA went around and heard that people would pay any price, any price at all, for a game machine that could also display HD movies on the HD TVs they were sure to have. Microsoft asked around and heard that young males loved their machine and had plenty of money. Nintendo said perhaps people don&#8217;t care so much about technical specs and are looking for inexpensive family fun. And so Wii wins this round.</p>
<p>It&#8217;s not that companies don&#8217;t take input from everyone. But they only listen to those telling them what they want to hear. And should not be surprised when the only people who buy their products are the ones to whom they catered. That&#8217;s not necessarily bad, but they shouldn&#8217;t expect to make a product for a select few and then expect to win over a large part of the market.</p>
<p>In VG&#8217;s specific case, you can&#8217;t ask someone to drop two grand on a premiere gaming computer only to give them the same run-and-grind every other MMO provides. WoW gives the same gameplay and runs on a $500 computer.</p>
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		<title>By: laethyn</title>
		<link>http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/comment-page-1/#comment-47274</link>
		<dc:creator>laethyn</dc:creator>
		<pubDate>Wed, 06 Jun 2007 04:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/#comment-47274</guid>
		<description>&lt;blockquote&gt;The next MMO company that I see making the same obvious mistakes as others before them will get a sticker from me that says, “Dumbass,” and a request that they stop making games that pollute the genre.”&lt;/blockquote&gt;

Just send them a bumper sticker that says "I'm an MMO dev dumbass.  What's YOUR excuse?""</description>
		<content:encoded><![CDATA[<blockquote><p>The next MMO company that I see making the same obvious mistakes as others before them will get a sticker from me that says, “Dumbass,” and a request that they stop making games that pollute the genre.”</p></blockquote>
<p>Just send them a bumper sticker that says &#8220;I&#8217;m an MMO dev dumbass.  What&#8217;s YOUR excuse?&#8221;"</p>
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		<title>By: MouseJunior</title>
		<link>http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/comment-page-1/#comment-47263</link>
		<dc:creator>MouseJunior</dc:creator>
		<pubDate>Wed, 06 Jun 2007 03:42:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/#comment-47263</guid>
		<description>I think the problem is that people have learned from other people's mistakes, but what they've learned is that they can ship software that's buggy as honk and still get away with it.

Featurewise, though, you're right with your last comment. One look into any thread with a death penalty war is enough to confirm that ;-)</description>
		<content:encoded><![CDATA[<p>I think the problem is that people have learned from other people&#8217;s mistakes, but what they&#8217;ve learned is that they can ship software that&#8217;s buggy as honk and still get away with it.</p>
<p>Featurewise, though, you&#8217;re right with your last comment. One look into any thread with a death penalty war is enough to confirm that <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/comment-page-1/#comment-47065</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Tue, 05 Jun 2007 14:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/#comment-47065</guid>
		<description>Nothing triggered the rant. I just finally hooked up my desktop computer, which has my long list of MMO rants I want to do on this site on it. :) I learn a decent amount from responses to these rants (and from doing them), so I did a rant in favor of a lesson this week, which will probably happen fairly often.

A good lesson out of this: One man's mistake can be another man's feature. 

Good one.</description>
		<content:encoded><![CDATA[<p>Nothing triggered the rant. I just finally hooked up my desktop computer, which has my long list of MMO rants I want to do on this site on it. <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> I learn a decent amount from responses to these rants (and from doing them), so I did a rant in favor of a lesson this week, which will probably happen fairly often.</p>
<p>A good lesson out of this: One man&#8217;s mistake can be another man&#8217;s feature. </p>
<p>Good one.</p>
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		<title>By: Thermoses</title>
		<link>http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/comment-page-1/#comment-47055</link>
		<dc:creator>Thermoses</dc:creator>
		<pubDate>Tue, 05 Jun 2007 13:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/#comment-47055</guid>
		<description>Ryan, can you tell us what triggered this rant?

I wonder how much of the end product that we see is the result of committee design, politics, scope creep, or a patch for a huge bug?

I worked on one game that had a very cool graphical feature that was tied to a core game function. It created a slew of problems however, and we barely had time to scrap the feature and spackle the holes. The game was still fun, but ultimately the designers realized that the feature was an "equal or plus", not a "minus or equal".</description>
		<content:encoded><![CDATA[<p>Ryan, can you tell us what triggered this rant?</p>
<p>I wonder how much of the end product that we see is the result of committee design, politics, scope creep, or a patch for a huge bug?</p>
<p>I worked on one game that had a very cool graphical feature that was tied to a core game function. It created a slew of problems however, and we barely had time to scrap the feature and spackle the holes. The game was still fun, but ultimately the designers realized that the feature was an &#8220;equal or plus&#8221;, not a &#8220;minus or equal&#8221;.</p>
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		<title>By: Mitch</title>
		<link>http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/comment-page-1/#comment-47037</link>
		<dc:creator>Mitch</dc:creator>
		<pubDate>Tue, 05 Jun 2007 11:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/#comment-47037</guid>
		<description>Thats one hell of a rant! (oooo the preview shows automatically as I type, nice! - sorry randomly noticed it).

The genre is already badled polluted imo, and I really hope things turn around. And for that, people do need to look at others mistakes.

Not sure who this quote is from, but it fits well huh?

"An idiot repeats his mistakes. A smart man learns from his mistakes. But a genius learns from the mistakes of others."</description>
		<content:encoded><![CDATA[<p>Thats one hell of a rant! (oooo the preview shows automatically as I type, nice! - sorry randomly noticed it).</p>
<p>The genre is already badled polluted imo, and I really hope things turn around. And for that, people do need to look at others mistakes.</p>
<p>Not sure who this quote is from, but it fits well huh?</p>
<p>&#8220;An idiot repeats his mistakes. A smart man learns from his mistakes. But a genius learns from the mistakes of others.&#8221;</p>
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		<title>By: Teljair</title>
		<link>http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/comment-page-1/#comment-46939</link>
		<dc:creator>Teljair</dc:creator>
		<pubDate>Tue, 05 Jun 2007 06:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/#comment-46939</guid>
		<description>Could I get one of those stickers for a friends car?</description>
		<content:encoded><![CDATA[<p>Could I get one of those stickers for a friends car?</p>
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		<title>By: Chas</title>
		<link>http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/comment-page-1/#comment-46907</link>
		<dc:creator>Chas</dc:creator>
		<pubDate>Tue, 05 Jun 2007 03:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/#comment-46907</guid>
		<description>Of course, there's the classic  "It didn't work because they did X wrong.  We'll do it right" vanity.   

"It didn't fail because they didn't have the time/resources/talent/technology to make it work.  We do. (( Please ignore the fact that we, too are on a budget, schedule, and limited resource pool... and we lack the experience gained through the original failure... We wouldn't hire anyone from that failed experience lest they taint the current project)).

That, to me, is the #1 reason for repeated "mistakes."  Just like that rabid forumite frothing at the mouth over the devs' incompetence, we seem to lose respect for our colleagues when an idea we like fails elsewhere.  We assume that it isn't our idea that's flawed,  it was just poor implementation.</description>
		<content:encoded><![CDATA[<p>Of course, there&#8217;s the classic  &#8220;It didn&#8217;t work because they did X wrong.  We&#8217;ll do it right&#8221; vanity.   </p>
<p>&#8220;It didn&#8217;t fail because they didn&#8217;t have the time/resources/talent/technology to make it work.  We do. (( Please ignore the fact that we, too are on a budget, schedule, and limited resource pool&#8230; and we lack the experience gained through the original failure&#8230; We wouldn&#8217;t hire anyone from that failed experience lest they taint the current project)).</p>
<p>That, to me, is the #1 reason for repeated &#8220;mistakes.&#8221;  Just like that rabid forumite frothing at the mouth over the devs&#8217; incompetence, we seem to lose respect for our colleagues when an idea we like fails elsewhere.  We assume that it isn&#8217;t our idea that&#8217;s flawed,  it was just poor implementation.</p>
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		<title>By: Dymus</title>
		<link>http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/comment-page-1/#comment-46834</link>
		<dc:creator>Dymus</dc:creator>
		<pubDate>Tue, 05 Jun 2007 00:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/#comment-46834</guid>
		<description>Remember:  One man's mistake can be another man's feature.   Context can mean a lot.

The big mistakes also have a whole lot of roads, which might look completely different, but get you to the same point of failure.  The really hard part is figuring out where you're headed early enough to take another road before you arrive in the big city of Suckville.  Problem is, there are scant few maps, visibility is poor, and you're not always the one driving :)</description>
		<content:encoded><![CDATA[<p>Remember:  One man&#8217;s mistake can be another man&#8217;s feature.   Context can mean a lot.</p>
<p>The big mistakes also have a whole lot of roads, which might look completely different, but get you to the same point of failure.  The really hard part is figuring out where you&#8217;re headed early enough to take another road before you arrive in the big city of Suckville.  Problem is, there are scant few maps, visibility is poor, and you&#8217;re not always the one driving <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Raph</title>
		<link>http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/comment-page-1/#comment-46749</link>
		<dc:creator>Raph</dc:creator>
		<pubDate>Mon, 04 Jun 2007 20:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/06/04/mmo-rant-6-why-learn-from-others-mistakes/#comment-46749</guid>
		<description>"Learn to make a freaking game. Play other games. Play a lot of other games. Figure out what they did wrong and how to avoid doing so yourself. Holy crap, how novel. The next MMO company that I see making the same obvious mistakes as others before them will get a sticker from me that says, “Dumbass,” and a request that they stop making games that pollute the genre."

Dude, you are so tempting fate. :)</description>
		<content:encoded><![CDATA[<p>&#8220;Learn to make a freaking game. Play other games. Play a lot of other games. Figure out what they did wrong and how to avoid doing so yourself. Holy crap, how novel. The next MMO company that I see making the same obvious mistakes as others before them will get a sticker from me that says, “Dumbass,” and a request that they stop making games that pollute the genre.&#8221;</p>
<p>Dude, you are so tempting fate. <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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