Consequence-Free PvP Sucks

I’m not quite sure if RedMorgan is espousing consequence-free PvP or if Darkfall has it, but I just had to jump on board the bandwagon and make a comment or two about the latest inanity caused by the aforementioned post and Lum the Still Mad (to the point that he had to close comments). I will come right out and say that consequence-free PvP totally sucks. It isn’t fun. Correction, it is super fun for a few people, and completely not fun for everyone else. You may wonder why I said that given how much I preach about how UO ruled, and I probably just hurt a few feelings, but I’ll explain…

You know why I loved the early days of Ultima Online? I was an angst-filled teen with too much time on my hands. Yes, I said it. Sure, I did play sports while I played UO (I don’t know how I managed that), and I generally went to school, but I had far too much time on my hands and could run on far too little sleep. I had more time, combined with more skill, and therefore I reigned supreme. I had a little ingenuity and a lot of powerful friends, and therefore I reigned supreme.

Back then, I didn’t consider my victims. Well, I did, but only to the extent of, “I wonder how I can jack this guy for his grip or trick him into screwing himself over.” I didn’t realize, through my naivety, that I was making the game incredibly frustrating and sucky for all of the people I preyed upon. I didn’t realize, through my naivety, that due to my actions I would soon be out of people to pick on, and would no longer be able to have fun myself.

Oh, I still had a little fun. There were still people who would pick up the game who I would subsequently drive back to the checkout counter in search of a new game. But other than that, there were other people like me. So we picked on each other. Unfortunately, we were too smart to fall for the dirty tricks, so it mostly involved a few big clashes here and there, a few great triumphs, and a few great defeats. But, most of the time, the game was no longer fun.

The only people left were newbies, the scum of the earth, and people who were too dedicated for their own good, so OSI made Felucca and Trammel, separating free-for-all PvP from the PvE environment. I was pissed, because the only fun I was still able to have pretty much disappeared, and the few newbies who I could still trick were no longer within my reach, so I quit. But the game became better for more people than before, even if I believe they went a little too polar in their solution (I’d rather have seen more logical restrictions).

Okay, so the point is, a consequence-free PvP environment completely rules if you are the hunters, but it really sucks major if you are the hunted. The only way I can see a full PvP environment working is with a lot of good rules in play. Morality, karma, bounty hunting, wanted posters, reputation, NPC hunting parties, and whatever other good things you can think up.

Sorry, but players can’t be left to dispense their own justice all the time, because it doesn’t work. Designers need to come up with good ways to logically guide and and encourage proper PvP while discouraging improper PvP (like griefing). When left to their own devices, players will often do all of the immoral and amoral things they’d never even fathom doing (or admitting to) in the real world. See: Second Life.

I’d imagine that after a few months, each server in a consequence-free PvP game would be like the freaking Robin Hood legend–there would be an evil group of people controlling the masses, and every once-in-a-while a group of do-gooders would try to overthrow their rule, but there would be no way to do so and it would therefore be like the Robin Hood legend had Robin Hood and his merry men (or thieves, if you like) completely and dramatically been defeated then taken their own lives (or quit the game), leaving the Sheriff of Rottingham (or Nottingham) to continue to rape the land and people.

I don’t know about you, but I’d go ahead and say that if that situation existed and I could get out of it, I would. Meaning, I’d cancel my subscription and find another game to bide my time in until I forget how much consequence-free PvP sucks and start longing for it again, while my shoulder angel hopes that I find a well-designed PvP game with logical consequences instead. And after all of the people who aren’t having fun cancel, the people were having fun won’t have fun for much longer because they have nobody to be better than or to oppress.

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