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	<title>Comments on: How to Become a Game Designer</title>
	<atom:link href="http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: alexis</title>
		<link>http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/comment-page-1/#comment-82859</link>
		<dc:creator>alexis</dc:creator>
		<pubDate>Fri, 16 Jan 2009 02:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/#comment-82859</guid>
		<description>:twisted: you are stupid and need to have more confident in yourself what a looser</description>
		<content:encoded><![CDATA[<p> <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_twisted.gif' alt=':twisted:' class='wp-smiley' />  you are stupid and need to have more confident in yourself what a looser</p>
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		<title>By: Domino</title>
		<link>http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/comment-page-1/#comment-59670</link>
		<dc:creator>Domino</dc:creator>
		<pubDate>Sun, 09 Sep 2007 02:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/#comment-59670</guid>
		<description>Also, regularly baking cookies for the whole office regularly may help, on top of single-minded persistence and determination!   :grin:</description>
		<content:encoded><![CDATA[<p>Also, regularly baking cookies for the whole office regularly may help, on top of single-minded persistence and determination!   <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':grin:' class='wp-smiley' /> </p>
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		<title>By: robusticus</title>
		<link>http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/comment-page-1/#comment-59373</link>
		<dc:creator>robusticus</dc:creator>
		<pubDate>Thu, 06 Sep 2007 13:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/#comment-59373</guid>
		<description>Nice article.  I&#039;ll send it to my 13 year old, who I believe will be a game designer, some day.  He was excited because he got &quot;Media Technology&quot; as a class this year and will be learning Flash and Photoshop.  And then 3DS Max/Maya stuff in high school, next year.  Flash I think is Generation Y&#039;s version of MS Basic.

I did the temp testing thing for a week once, more as a way to get a free preview of a game I was going to buy anyway.  Never seen people compete so hard for an $8/hour job.  For my part, I was like thanks for the gas money but really, can we call this gratis, cause I don&#039;t want to complicate my taxes?  It&#039;s like public school teachers, I guess.</description>
		<content:encoded><![CDATA[<p>Nice article.  I&#8217;ll send it to my 13 year old, who I believe will be a game designer, some day.  He was excited because he got &#8220;Media Technology&#8221; as a class this year and will be learning Flash and Photoshop.  And then 3DS Max/Maya stuff in high school, next year.  Flash I think is Generation Y&#8217;s version of MS Basic.</p>
<p>I did the temp testing thing for a week once, more as a way to get a free preview of a game I was going to buy anyway.  Never seen people compete so hard for an $8/hour job.  For my part, I was like thanks for the gas money but really, can we call this gratis, cause I don&#8217;t want to complicate my taxes?  It&#8217;s like public school teachers, I guess.</p>
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		<title>By: laethyn</title>
		<link>http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/comment-page-1/#comment-59320</link>
		<dc:creator>laethyn</dc:creator>
		<pubDate>Thu, 06 Sep 2007 02:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/#comment-59320</guid>
		<description>&lt;blockquote&gt;Not if the individual is apart of the collective. If said individual thinks he is the best wouldn’t he feel the team he is apart of is the best?&lt;/blockquote&gt;

Unfortunately, it&#039;s not always that easy.  Often, I hear someone talk about how they are good, but the rest of their team ...

What I&#039;m trying to get at is that the sum total is greater than the individual.</description>
		<content:encoded><![CDATA[<blockquote><p>Not if the individual is apart of the collective. If said individual thinks he is the best wouldn’t he feel the team he is apart of is the best?</p></blockquote>
<p>Unfortunately, it&#8217;s not always that easy.  Often, I hear someone talk about how they are good, but the rest of their team &#8230;</p>
<p>What I&#8217;m trying to get at is that the sum total is greater than the individual.</p>
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		<title>By: Dymus</title>
		<link>http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/comment-page-1/#comment-59315</link>
		<dc:creator>Dymus</dc:creator>
		<pubDate>Thu, 06 Sep 2007 01:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/#comment-59315</guid>
		<description>Inflated ego destroys more games than it creates.  

A dose of over-ego will narrow your viewpoint and that is the death of recognizing the good ideas from other people, no matter their source.  At that point you&#039;d automatically limit yourself, and thus, counteract the whole intention of trying to grow as a game designer.  Confidence is different and not a bad thing, but a good designer is an exquisite problem solver and many problems require compromise or fusions of ideas.

A good practice to get prepared for game design is to try a few trials.  Game design is about producing on demand.  Anyone can have a good idea for a quest when they spend a month mulling it over.  But do some time experiments to see how good of a quest you can come up with in an hour including all the steps and dialogue.  Or see how many different spells and abilities you can think of in 15 minutes.  Set boundaries for yourself then try it again.  Review it the next day and see where you think things could improve.  These kind of thought experiments under constraints can sometimes help hone the problem solving abilities that you&#039;ll need as a designer.

Just like a writer, or a painter, or a musician, good game design is a discipline and you can practice.  A game designer can never shut that part of their brain off.  They are always analyzing, devising new mechanics, thinking about what they can draw out of the movie they just watched to apply it to some game.  Once you start thinking in that mode then it gets easier and easier until the connections in a game and relationships between mechanics and content become second nature.</description>
		<content:encoded><![CDATA[<p>Inflated ego destroys more games than it creates.  </p>
<p>A dose of over-ego will narrow your viewpoint and that is the death of recognizing the good ideas from other people, no matter their source.  At that point you&#8217;d automatically limit yourself, and thus, counteract the whole intention of trying to grow as a game designer.  Confidence is different and not a bad thing, but a good designer is an exquisite problem solver and many problems require compromise or fusions of ideas.</p>
<p>A good practice to get prepared for game design is to try a few trials.  Game design is about producing on demand.  Anyone can have a good idea for a quest when they spend a month mulling it over.  But do some time experiments to see how good of a quest you can come up with in an hour including all the steps and dialogue.  Or see how many different spells and abilities you can think of in 15 minutes.  Set boundaries for yourself then try it again.  Review it the next day and see where you think things could improve.  These kind of thought experiments under constraints can sometimes help hone the problem solving abilities that you&#8217;ll need as a designer.</p>
<p>Just like a writer, or a painter, or a musician, good game design is a discipline and you can practice.  A game designer can never shut that part of their brain off.  They are always analyzing, devising new mechanics, thinking about what they can draw out of the movie they just watched to apply it to some game.  Once you start thinking in that mode then it gets easier and easier until the connections in a game and relationships between mechanics and content become second nature.</p>
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		<title>By: Daven</title>
		<link>http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/comment-page-1/#comment-59278</link>
		<dc:creator>Daven</dc:creator>
		<pubDate>Wed, 05 Sep 2007 17:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/#comment-59278</guid>
		<description>Not if the individual is apart of the collective. If said individual thinks he is the best wouldn&#039;t he feel the team he is apart of is the best?</description>
		<content:encoded><![CDATA[<p>Not if the individual is apart of the collective. If said individual thinks he is the best wouldn&#8217;t he feel the team he is apart of is the best?</p>
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		<title>By: laethyn</title>
		<link>http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/comment-page-1/#comment-59274</link>
		<dc:creator>laethyn</dc:creator>
		<pubDate>Wed, 05 Sep 2007 17:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/#comment-59274</guid>
		<description>Well that is entirely different.  You are now talking about the collective, rather than the individual.</description>
		<content:encoded><![CDATA[<p>Well that is entirely different.  You are now talking about the collective, rather than the individual.</p>
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		<title>By: Daven</title>
		<link>http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/comment-page-1/#comment-59240</link>
		<dc:creator>Daven</dc:creator>
		<pubDate>Wed, 05 Sep 2007 11:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/#comment-59240</guid>
		<description>Being the &quot;best&quot; isn&#039;t always about the individual, can&#039;t you or I be apart of a team and know were the best at whatever we are working on? All I&#039;m trying to say is think positive, know you belong.</description>
		<content:encoded><![CDATA[<p>Being the &#8220;best&#8221; isn&#8217;t always about the individual, can&#8217;t you or I be apart of a team and know were the best at whatever we are working on? All I&#8217;m trying to say is think positive, know you belong.</p>
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		<title>By: laethyn</title>
		<link>http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/comment-page-1/#comment-59203</link>
		<dc:creator>laethyn</dc:creator>
		<pubDate>Wed, 05 Sep 2007 02:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/#comment-59203</guid>
		<description>To me it seems that it&#039;s all about finding strengths and weaknesses.  And I tell you one thing, it&#039;s helped me immensely to be able to find the strengths in others that &quot;fill in the gaps&quot; in what I may be missing.

I know what skills I have.  I do my job to the best of my ability, I work hard, and I&#039;m willing to work hard (stay late, take on extra projects, etc.).  Management notices. 

Not to mention that sometimes, those who think they are the best are arrogant, and violate the first law of humanity:

&lt;code&gt;Law 1: Don&#039;t be a a-hole&lt;/code&gt;

Once again, management notices.  Sometimes it&#039;s not about &lt;em&gt;just&lt;/em&gt; being the best.  It&#039;s about who works well with the team.</description>
		<content:encoded><![CDATA[<p>To me it seems that it&#8217;s all about finding strengths and weaknesses.  And I tell you one thing, it&#8217;s helped me immensely to be able to find the strengths in others that &#8220;fill in the gaps&#8221; in what I may be missing.</p>
<p>I know what skills I have.  I do my job to the best of my ability, I work hard, and I&#8217;m willing to work hard (stay late, take on extra projects, etc.).  Management notices. </p>
<p>Not to mention that sometimes, those who think they are the best are arrogant, and violate the first law of humanity:</p>
<p><code>Law 1: Don't be a a-hole</code></p>
<p>Once again, management notices.  Sometimes it&#8217;s not about <em>just</em> being the best.  It&#8217;s about who works well with the team.</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/comment-page-1/#comment-59199</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Wed, 05 Sep 2007 01:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/04/how-to-become-a-game-designer/#comment-59199</guid>
		<description>The real point of telling yourself that is not to feel like a loser, it&#039;s to realize you are not better than everyone else. Just about every game developer has an ego, and I consider myself a prime example. What I had to realize is that I&#039;m not necessarily better at everything than everyone, or even if I am, I&#039;m not the only one working on the game, and therefore I need to let people do their jobs instead of stick my fingers in every little detail of the game. What&#039;s most important about the comment in the article is that you need to at least act like you aren&#039;t Captain Superior when you are in QA, or you aren&#039;t getting very far.</description>
		<content:encoded><![CDATA[<p>The real point of telling yourself that is not to feel like a loser, it&#8217;s to realize you are not better than everyone else. Just about every game developer has an ego, and I consider myself a prime example. What I had to realize is that I&#8217;m not necessarily better at everything than everyone, or even if I am, I&#8217;m not the only one working on the game, and therefore I need to let people do their jobs instead of stick my fingers in every little detail of the game. What&#8217;s most important about the comment in the article is that you need to at least act like you aren&#8217;t Captain Superior when you are in QA, or you aren&#8217;t getting very far.</p>
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