AGDC: The Zen of Online Game Design

I already mentioned a talk given by Gordon Walton at AGDC, but there’s another good one that I’ve read the write-ups for. This one was also by a BioWare Austin guy and was called The Zen of Online Game Design. It’s a good talk that discusses what Damion Schubert calls the Three Rs: Recruitment (of potential players), Retention (of existing players), and Reduction (of costs). There are great write-ups on Raph’s website, Slashdot, and Next Generation. Keep an eye on the Zen of Design blog for more in-depth articles on each of those Three Rs. As I catch other good write-ups from AGDC, I’ll link them here (and don’t hesitate to direct my attention to other goods ones yourself).


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