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	<title>Comments on: MMO Development Lesson #21</title>
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	<link>http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: Boon</title>
		<link>http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/comment-page-1/#comment-62149</link>
		<dc:creator>Boon</dc:creator>
		<pubDate>Tue, 18 Sep 2007 15:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/#comment-62149</guid>
		<description>EverQuest and Ruins of Kunark had good ideals in them, some of Scar of Velious.  After that... well I feel the game hit the &#039;easy button&#039;.</description>
		<content:encoded><![CDATA[<p>EverQuest and Ruins of Kunark had good ideals in them, some of Scar of Velious.  After that&#8230; well I feel the game hit the &#8216;easy button&#8217;.</p>
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		<title>By: Dana</title>
		<link>http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/comment-page-1/#comment-62138</link>
		<dc:creator>Dana</dc:creator>
		<pubDate>Tue, 18 Sep 2007 14:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/#comment-62138</guid>
		<description>&lt;blockquote&gt;EverQuest had a ton of good ideals in it, it was just that players found ways to abouse those ideals and turned a lot of what was considered fun, to time sinks, money sinks, hell levels, and so on.&lt;/blockquote&gt;

Well then maybe they weren&#039;t all good ideas after all. An idea is just an idea, it has to be vetted to determine if it&#039;s good or not. Psycho&#039;s example is a perfect fit. Flying mounts in expansion == good idea! Flying mounts allowed to go into old zones == good idea if we want to redo all those zones to make them work but since we don&#039;t, not so much. Flying mounts alone is neither a good or bad idea.</description>
		<content:encoded><![CDATA[<blockquote><p>EverQuest had a ton of good ideals in it, it was just that players found ways to abouse those ideals and turned a lot of what was considered fun, to time sinks, money sinks, hell levels, and so on.</p></blockquote>
<p>Well then maybe they weren&#8217;t all good ideas after all. An idea is just an idea, it has to be vetted to determine if it&#8217;s good or not. Psycho&#8217;s example is a perfect fit. Flying mounts in expansion == good idea! Flying mounts allowed to go into old zones == good idea if we want to redo all those zones to make them work but since we don&#8217;t, not so much. Flying mounts alone is neither a good or bad idea.</p>
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		<title>By: Thermoses</title>
		<link>http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/comment-page-1/#comment-62127</link>
		<dc:creator>Thermoses</dc:creator>
		<pubDate>Tue, 18 Sep 2007 13:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/#comment-62127</guid>
		<description>Ryan, you seem to be channeling Stephen King&#039;s &quot;kill your darlings&quot; message: If you put all this time and care into your idea (your &#039;darling&#039;), but it doesn&#039;t fit in the scope of the larger project, and someone else&#039;s idea is a better fit, let go of your pride, kill your darling, and work together to make a better game.</description>
		<content:encoded><![CDATA[<p>Ryan, you seem to be channeling Stephen King&#8217;s &#8220;kill your darlings&#8221; message: If you put all this time and care into your idea (your &#8216;darling&#8217;), but it doesn&#8217;t fit in the scope of the larger project, and someone else&#8217;s idea is a better fit, let go of your pride, kill your darling, and work together to make a better game.</p>
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		<title>By: Boon</title>
		<link>http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/comment-page-1/#comment-62072</link>
		<dc:creator>Boon</dc:creator>
		<pubDate>Tue, 18 Sep 2007 02:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/#comment-62072</guid>
		<description>EverQuest had a ton of good ideals in it, it was just that players found ways to abouse those ideals and turned a lot of what was considered fun, to time sinks, money sinks, hell levels, and so on.</description>
		<content:encoded><![CDATA[<p>EverQuest had a ton of good ideals in it, it was just that players found ways to abouse those ideals and turned a lot of what was considered fun, to time sinks, money sinks, hell levels, and so on.</p>
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		<title>By: Boon</title>
		<link>http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/comment-page-1/#comment-62071</link>
		<dc:creator>Boon</dc:creator>
		<pubDate>Tue, 18 Sep 2007 02:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/#comment-62071</guid>
		<description>I would also add to this that a good ideal does not always mean it will be implemented good or convey the right thinking of the good ideal in the first place.

Good Ideals are only as good as the discipline of your players.  If they find a way to abuse the good ideal, then it can&#039;t be called a good ideal anymore.</description>
		<content:encoded><![CDATA[<p>I would also add to this that a good ideal does not always mean it will be implemented good or convey the right thinking of the good ideal in the first place.</p>
<p>Good Ideals are only as good as the discipline of your players.  If they find a way to abuse the good ideal, then it can&#8217;t be called a good ideal anymore.</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/comment-page-1/#comment-62062</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Tue, 18 Sep 2007 00:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/#comment-62062</guid>
		<description>Yep, Psychochild. I have a couple of related MMO Lessons to follow this one. One of them is: &quot;It&#039;s not necessarily a good idea to implement a good idea.&quot; It&#039;s basically what you said right there. :)</description>
		<content:encoded><![CDATA[<p>Yep, Psychochild. I have a couple of related MMO Lessons to follow this one. One of them is: &#8220;It&#8217;s not necessarily a good idea to implement a good idea.&#8221; It&#8217;s basically what you said right there. <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/comment-page-1/#comment-62052</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Mon, 17 Sep 2007 22:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/#comment-62052</guid>
		<description>Just because I&#039;m always contrary when you post these things...  :lol: 

One problem is that a good idea isn&#039;t universal.  Are flying mounts a good idea?  Well, sure, if you&#039;ve design the world for them.  Notice that WoW doesn&#039;t allow you to take your nifty, expensive flying mount to the old world areas.  So, that doesn&#039;t mean that sticking flying mounts into an existing game is necessarily a good idea, even if on the whole flying mounts are cool.

There&#039;s also the issue of long-term vs. short-term good.  Most of the things that developers &quot;refuse to listen&quot; to are things that they believe are not in the long-term interests of the game.  Sure, lots of players may like the idea and want to see it implemented, but it&#039;s not the player&#039;s job to think long term.

So, while some devs may be full of themselves, there are sometimes good reasons why &quot;good ideas&quot; get ignored.</description>
		<content:encoded><![CDATA[<p>Just because I&#8217;m always contrary when you post these things&#8230;  <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' />  </p>
<p>One problem is that a good idea isn&#8217;t universal.  Are flying mounts a good idea?  Well, sure, if you&#8217;ve design the world for them.  Notice that WoW doesn&#8217;t allow you to take your nifty, expensive flying mount to the old world areas.  So, that doesn&#8217;t mean that sticking flying mounts into an existing game is necessarily a good idea, even if on the whole flying mounts are cool.</p>
<p>There&#8217;s also the issue of long-term vs. short-term good.  Most of the things that developers &#8220;refuse to listen&#8221; to are things that they believe are not in the long-term interests of the game.  Sure, lots of players may like the idea and want to see it implemented, but it&#8217;s not the player&#8217;s job to think long term.</p>
<p>So, while some devs may be full of themselves, there are sometimes good reasons why &#8220;good ideas&#8221; get ignored.</p>
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		<title>By: brent</title>
		<link>http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/comment-page-1/#comment-62037</link>
		<dc:creator>brent</dc:creator>
		<pubDate>Mon, 17 Sep 2007 21:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/#comment-62037</guid>
		<description>Did you write this while chilling out in a field of daisies on a clear summer day? 

(If you read this post in a stoner voice, it works pretty well.)</description>
		<content:encoded><![CDATA[<p>Did you write this while chilling out in a field of daisies on a clear summer day? </p>
<p>(If you read this post in a stoner voice, it works pretty well.)</p>
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		<title>By: JC</title>
		<link>http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/comment-page-1/#comment-61860</link>
		<dc:creator>JC</dc:creator>
		<pubDate>Mon, 17 Sep 2007 05:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/17/mmo-development-lesson-21/#comment-61860</guid>
		<description>Sounds like the old quote attributed to Ronald Reagan:   It&#039;s amazaing how much a man can do when he doesn&#039;t care who gets the credit.

Something like that.  Seems about the same idea anyway.</description>
		<content:encoded><![CDATA[<p>Sounds like the old quote attributed to Ronald Reagan:   It&#8217;s amazaing how much a man can do when he doesn&#8217;t care who gets the credit.</p>
<p>Something like that.  Seems about the same idea anyway.</p>
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