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	<title>Comments on: MMO Development Lesson #22</title>
	<atom:link href="http://www.nerfbat.com/2007/09/24/mmo-development-lesson-22/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nerfbat.com/2007/09/24/mmo-development-lesson-22/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
	<pubDate>Tue, 06 Jan 2009 23:50:43 +0000</pubDate>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2007/09/24/mmo-development-lesson-22/comment-page-1/#comment-62742</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Tue, 25 Sep 2007 13:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/24/mmo-development-lesson-22/#comment-62742</guid>
		<description>It's all part of my master plan.

Step 1: Get Psychochild to agree with me.
Step 2: 
Step 3: Profit</description>
		<content:encoded><![CDATA[<p>It&#8217;s all part of my master plan.</p>
<p>Step 1: Get Psychochild to agree with me.<br />
Step 2:<br />
Step 3: Profit</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://www.nerfbat.com/2007/09/24/mmo-development-lesson-22/comment-page-1/#comment-62716</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Tue, 25 Sep 2007 09:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/24/mmo-development-lesson-22/#comment-62716</guid>
		<description>Man, how can I disagree with you when you post what I said in a previous coment?  :evil:</description>
		<content:encoded><![CDATA[<p>Man, how can I disagree with you when you post what I said in a previous coment?  <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_evil.gif' alt=':evil:' class='wp-smiley' /> </p>
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		<title>By: Zubon</title>
		<link>http://www.nerfbat.com/2007/09/24/mmo-development-lesson-22/comment-page-1/#comment-62693</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Tue, 25 Sep 2007 01:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/24/mmo-development-lesson-22/#comment-62693</guid>
		<description>Ha, I fiat endless budget, developers, and development time.  Now we can incorporate full virtual pets in my new MMO, along with farming where the genetic code of every plant is mapped over 256 variables, each with 256 options, all of which are meaningful!  We are going to have real-time deformable terrain, and all instances will check the history of every action completed by every player in the instance so that it can correctly generate the right NPC comments from our pool of 60,000 custom messages.  Take that, bean-counters!</description>
		<content:encoded><![CDATA[<p>Ha, I fiat endless budget, developers, and development time.  Now we can incorporate full virtual pets in my new MMO, along with farming where the genetic code of every plant is mapped over 256 variables, each with 256 options, all of which are meaningful!  We are going to have real-time deformable terrain, and all instances will check the history of every action completed by every player in the instance so that it can correctly generate the right NPC comments from our pool of 60,000 custom messages.  Take that, bean-counters!</p>
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		<title>By: Roger</title>
		<link>http://www.nerfbat.com/2007/09/24/mmo-development-lesson-22/comment-page-1/#comment-62685</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Tue, 25 Sep 2007 00:15:58 +0000</pubDate>
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		<description>Is this is a nice way of saying that gamers can have good ideas but they might be bad ideas when you take everything into account?</description>
		<content:encoded><![CDATA[<p>Is this is a nice way of saying that gamers can have good ideas but they might be bad ideas when you take everything into account?</p>
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		<title>By: MattF</title>
		<link>http://www.nerfbat.com/2007/09/24/mmo-development-lesson-22/comment-page-1/#comment-62670</link>
		<dc:creator>MattF</dc:creator>
		<pubDate>Mon, 24 Sep 2007 19:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/09/24/mmo-development-lesson-22/#comment-62670</guid>
		<description>You could follow that up with "It's better to do a few things really well than do a lot of things asstastically".  Things take time, and if you try to cram too much in there at once it just won't work so well.

And for MMO stuff add "ship with all of your major functionality in the box working" and you will have my vote for emperor of Dune, or whatever election is coming up soon.</description>
		<content:encoded><![CDATA[<p>You could follow that up with &#8220;It&#8217;s better to do a few things really well than do a lot of things asstastically&#8221;.  Things take time, and if you try to cram too much in there at once it just won&#8217;t work so well.</p>
<p>And for MMO stuff add &#8220;ship with all of your major functionality in the box working&#8221; and you will have my vote for emperor of Dune, or whatever election is coming up soon.</p>
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