MMO Development Lesson #23

Inconvenience does not make a game harder, it makes it less convenient. Tedium does not equal difficulty. Making something unnecessarily complex, tedious, or in some way inconvenient doesn’t make the game more challenging or more fun. Is having an extremely limited amount of inventory space fun or challenging? No, it’s tedious. It’s not fun gameplay for most people, even if there are some freaks out there who want to painstakingly manage their inventory and consider the absence of that unfun. Don’t design for those people unless you are making a niche game. Make a game challenging via gameplay, not tedious barriers to fun.

  • Print
  • Twitter
  • Facebook
  • FriendFeed
  • Digg
  • Yahoo! Buzz
  • StumbleUpon
  • Reddit
  • Technorati
  • del.icio.us
  • Google Bookmarks

8 Responses to "MMO Development Lesson #23"

Leave a Reply

Log in | Register

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Return to Nerfbat »