MMO Development Lesson #25
A game is only as strong as its weakest feature. Games are more often judged by their weaknesses than their strengths, just like anything else. Any incomplete feature or complete but crappy feature will leave a bad taste in players’ mouths. Reviewers will dwell on anything that isn’t up to par in your game far more than they will dwell on all the positives. Do not be afraid to get rid of features, even if you’ve already implemented them. This goes for more than just features: If a quest sucks, fix it or get rid of it. If a zone sucks, fix it or get rid of it. If anything sucks, fix it or get rid of it. It may make you shed a tear for all that lost work, but it’s better than leaving it in.

[...] has a bold statement, a new rule of MMO development. Like many of his rules, I don’t fully agree with it: A game is only as strong as its weakest [...]
[...] by Nerfbat. A game is only as strong as its weakest feature. Games are more often judged by their weaknesses [...]