<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: MMO Development Lesson #25</title>
	<atom:link href="http://www.nerfbat.com/2007/10/22/mmo-development-lesson-25/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nerfbat.com/2007/10/22/mmo-development-lesson-25/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
	<pubDate>Thu, 20 Nov 2008 17:35:11 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: 10 Lessons for the MMO user experience (part 1) &#8212; Lila Dreams Blog</title>
		<link>http://www.nerfbat.com/2007/10/22/mmo-development-lesson-25/#comment-79936</link>
		<dc:creator>10 Lessons for the MMO user experience (part 1) &#8212; Lila Dreams Blog</dc:creator>
		<pubDate>Tue, 02 Sep 2008 17:13:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/10/22/mmo-development-lesson-25/#comment-79936</guid>
		<description>[...] by Nerfbat. A game is only as strong as its weakest feature. Games are more often judged by their weaknesses [...]</description>
		<content:encoded><![CDATA[<p>[...] by Nerfbat. A game is only as strong as its weakest feature. Games are more often judged by their weaknesses [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zen of Design&#187;Blog Archive &#187; Triage and Extrapolation</title>
		<link>http://www.nerfbat.com/2007/10/22/mmo-development-lesson-25/#comment-65321</link>
		<dc:creator>Zen of Design&#187;Blog Archive &#187; Triage and Extrapolation</dc:creator>
		<pubDate>Mon, 22 Oct 2007 16:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/10/22/mmo-development-lesson-25/#comment-65321</guid>
		<description>[...] has a bold statement, a new rule of MMO development. Like many of his rules, I don&#8217;t fully agree with it: A game is only as strong as its weakest [...]</description>
		<content:encoded><![CDATA[<p>[...] has a bold statement, a new rule of MMO development. Like many of his rules, I don&#8217;t fully agree with it: A game is only as strong as its weakest [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
