<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: EverQuest II: Rise of Kunark</title>
	<atom:link href="http://www.nerfbat.com/2007/11/13/everquest-ii-rise-of-kunark/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nerfbat.com/2007/11/13/everquest-ii-rise-of-kunark/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
	<lastBuildDate>Sat, 20 Mar 2010 06:12:17 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: sacremon</title>
		<link>http://www.nerfbat.com/2007/11/13/everquest-ii-rise-of-kunark/comment-page-1/#comment-68249</link>
		<dc:creator>sacremon</dc:creator>
		<pubDate>Tue, 13 Nov 2007 16:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2007/11/13/everquest-ii-rise-of-kunark/#comment-68249</guid>
		<description>I was fortunate enough to have been in the beta for RoK since late September, and the bulk of my raid guild was there for the last few weeks as well, allowing us to help test/bug raid content.

It is a huge expansion and the developers clearly put a lot of work into it.  I never played EQ1, but from what I&#039;ve heard/read of it, RoK will bring a lot of the flavor of EQ1 back - particularly with gaining faction with various groups.

The game, IMO, is suffering for having to support 24 classes.  The T8 fabled set armor were largely cut-and-paste copies of each other, and the set bonuses some classes received make little sense for raiding - which is the only way those armor sets can be obtained.  With fewer classes, the developers could concentrate on making the classes more distinct, and could perhaps actually learn how all the classes are actually played.</description>
		<content:encoded><![CDATA[<p>I was fortunate enough to have been in the beta for RoK since late September, and the bulk of my raid guild was there for the last few weeks as well, allowing us to help test/bug raid content.</p>
<p>It is a huge expansion and the developers clearly put a lot of work into it.  I never played EQ1, but from what I&#8217;ve heard/read of it, RoK will bring a lot of the flavor of EQ1 back &#8211; particularly with gaining faction with various groups.</p>
<p>The game, IMO, is suffering for having to support 24 classes.  The T8 fabled set armor were largely cut-and-paste copies of each other, and the set bonuses some classes received make little sense for raiding &#8211; which is the only way those armor sets can be obtained.  With fewer classes, the developers could concentrate on making the classes more distinct, and could perhaps actually learn how all the classes are actually played.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
