Tales From the Tavern: Volume VII
The Nerfbat Forums have been exploding, in a good way. More great game development discussion than I’ve seen in a long time. As such, this round-up of some of the latest and greatest from the forums will be a little longer than normal. We’re now up to 2769 posts and 260 members. Feel free to join us in our MMO discussion!
- Zone Design: What games have good zone design? What games have bad zone design? What makes up a great zone? What should we avoid when making them? Started by Nybling
- Armor and Health: Why do so many MMOs increase a player’s health as they level up? Why not keep their health the same and increase their mitigation instead? Started by temp
- To NDA or Not to NDA: Should game developers utilize non-disclosure agreements while (or after) the game is being tested? If so, how long should the NDA remain in effect, and what should it cover? Started by Nybling
- Dynamic Weather and Seasons: Can/should developers spend time making complex weather and seasons? Would it be cool for an area to dynamically change throughout seasons? Started by bonecarverpm
- Dynamic “Moldable” Worlds: Should players be able to chop down trees, build new towns, destroy old towns, or otherwise alter their environment? Started by Thermoses
- Dynamic Content: Do you want to see players capable of making permanent changes to the content of a world through their interactions, or should it always be temporary? Started by Blackguard
- Poll: Stat Allocation: Do you like being able to (or having to, depending on how you look at it) allocate your stats manually when you level up? Started by Nybling
That will wrap it up for this edition of Tales from the Tavern. There were too many threads to cover here, but those were some of the most recent and active topics of discussion. If you’re interested in talking about massively multiplayer online game design, development, or the industry in general, join us on the Nerfbat Forums.
