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	<title>Comments on: 38 Studios Licenses BigWorld</title>
	<atom:link href="http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
	<pubDate>Tue, 06 Jan 2009 22:52:21 +0000</pubDate>
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		<title>By: Ryan Shwayder&#8217;s Nerfbat &#187; 38 Studios Licenses Unreal Engine 3</title>
		<link>http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/comment-page-1/#comment-75204</link>
		<dc:creator>Ryan Shwayder&#8217;s Nerfbat &#187; 38 Studios Licenses Unreal Engine 3</dc:creator>
		<pubDate>Wed, 05 Mar 2008 20:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/#comment-75204</guid>
		<description>[...] 38 Studios’ second engine licensing deal; the company recently announced that it has licensed the BigWorld Technology Suite for its backend, server-side capabilities. Number One Game Engine for Cross-Platform Game [...]</description>
		<content:encoded><![CDATA[<p>[...] 38 Studios’ second engine licensing deal; the company recently announced that it has licensed the BigWorld Technology Suite for its backend, server-side capabilities. Number One Game Engine for Cross-Platform Game [...]</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/comment-page-1/#comment-75203</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Wed, 05 Mar 2008 19:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/#comment-75203</guid>
		<description>All of them. We've also licensed Unreal, as explained in a new press release:
http://www.38studios.com/press/38S_UE3_FINAL.pdf

When I say all of them, I MEAN all of them. We looked at every single engine we could find, and every single good engine we could find we looked at in depth.</description>
		<content:encoded><![CDATA[<p>All of them. We&#8217;ve also licensed Unreal, as explained in a new press release:<br />
<a href="http://www.38studios.com/press/38S_UE3_FINAL.pdf" rel="nofollow">http://www.38studios.com/press/38S_UE3_FINAL.pdf</a></p>
<p>When I say all of them, I MEAN all of them. We looked at every single engine we could find, and every single good engine we could find we looked at in depth.</p>
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		<title>By: makkaio</title>
		<link>http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/comment-page-1/#comment-75201</link>
		<dc:creator>makkaio</dc:creator>
		<pubDate>Wed, 05 Mar 2008 19:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/#comment-75201</guid>
		<description>Interesting look into the game engine and tools suite.  Would I be out of line asking what other engines you guys looked at?</description>
		<content:encoded><![CDATA[<p>Interesting look into the game engine and tools suite.  Would I be out of line asking what other engines you guys looked at?</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/comment-page-1/#comment-75121</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Sat, 01 Mar 2008 15:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/#comment-75121</guid>
		<description>From what I've gathered at the office, OEE is our encompassing acronym that includes, as part of it, the MMO. It stands for Online Entertainment Experience, and intends not to limit us to "just a game," but to include many other offerings related to the game, some of which we've mentioned in the past. It also is a little more accessible than "Massively Multiplayer Online Game" to non-gamers.

There may at some point be a full explanation of all that an Online Entertainment Experience entails, but it's a term i didn't help create so I can't really give a fully accurate definition.</description>
		<content:encoded><![CDATA[<p>From what I&#8217;ve gathered at the office, OEE is our encompassing acronym that includes, as part of it, the MMO. It stands for Online Entertainment Experience, and intends not to limit us to &#8220;just a game,&#8221; but to include many other offerings related to the game, some of which we&#8217;ve mentioned in the past. It also is a little more accessible than &#8220;Massively Multiplayer Online Game&#8221; to non-gamers.</p>
<p>There may at some point be a full explanation of all that an Online Entertainment Experience entails, but it&#8217;s a term i didn&#8217;t help create so I can&#8217;t really give a fully accurate definition.</p>
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		<title>By: Karen</title>
		<link>http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/comment-page-1/#comment-75116</link>
		<dc:creator>Karen</dc:creator>
		<pubDate>Sat, 01 Mar 2008 02:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/#comment-75116</guid>
		<description>"....an unparalleled OEE™, (Online Entertainment Experience), for its upcoming massively multiplayer online game."

What's up with the little trademark?  It sounds like the Copernicus Project is aiming to be something different from a traditional MMO(G).  Any chance we'll hear some specifics soon about what OEE means?</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;.an unparalleled OEE™, (Online Entertainment Experience), for its upcoming massively multiplayer online game.&#8221;</p>
<p>What&#8217;s up with the little trademark?  It sounds like the Copernicus Project is aiming to be something different from a traditional MMO(G).  Any chance we&#8217;ll hear some specifics soon about what OEE means?</p>
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		<title>By: DSG</title>
		<link>http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/comment-page-1/#comment-75080</link>
		<dc:creator>DSG</dc:creator>
		<pubDate>Thu, 28 Feb 2008 03:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/#comment-75080</guid>
		<description>"How can designers create art and content until they had a game engine and tools?"

Easily, with Maya, before buying bigworld, you can have most of your models/animation done before even touching the engine.</description>
		<content:encoded><![CDATA[<p>&#8220;How can designers create art and content until they had a game engine and tools?&#8221;</p>
<p>Easily, with Maya, before buying bigworld, you can have most of your models/animation done before even touching the engine.</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/comment-page-1/#comment-75078</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Thu, 28 Feb 2008 00:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/#comment-75078</guid>
		<description>Chris... He who fails to plan, plans to fail.

We decided to do things right and do a lot of work before implementing too much, and as mentioned in the press release, in our current phase we are focused on prototyping (hence the need for an engine).

While some companies just dive right into implementation, we feel that it's better to plan, prototype, then produce. I think there's a good slogan in there given how many Ps I just used.</description>
		<content:encoded><![CDATA[<p>Chris&#8230; He who fails to plan, plans to fail.</p>
<p>We decided to do things right and do a lot of work before implementing too much, and as mentioned in the press release, in our current phase we are focused on prototyping (hence the need for an engine).</p>
<p>While some companies just dive right into implementation, we feel that it&#8217;s better to plan, prototype, then produce. I think there&#8217;s a good slogan in there given how many Ps I just used.</p>
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		<title>By: Chris Peterson</title>
		<link>http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/comment-page-1/#comment-75077</link>
		<dc:creator>Chris Peterson</dc:creator>
		<pubDate>Thu, 28 Feb 2008 00:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/#comment-75077</guid>
		<description>If you've just now selected a game engine, are you guys still in pre-production? How can designers create art and content until they had a game engine and tools?</description>
		<content:encoded><![CDATA[<p>If you&#8217;ve just now selected a game engine, are you guys still in pre-production? How can designers create art and content until they had a game engine and tools?</p>
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		<title>By: Nanyea</title>
		<link>http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/comment-page-1/#comment-75076</link>
		<dc:creator>Nanyea</dc:creator>
		<pubDate>Wed, 27 Feb 2008 23:42:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/#comment-75076</guid>
		<description>Sigh... more information please! BTW I was kinda surprised and excited to see your name pop up on the Escapist; I started reading it about a year ago when Travis (SOE) recommended it to me</description>
		<content:encoded><![CDATA[<p>Sigh&#8230; more information please! BTW I was kinda surprised and excited to see your name pop up on the Escapist; I started reading it about a year ago when Travis (SOE) recommended it to me</p>
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		<title>By: DSG</title>
		<link>http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/comment-page-1/#comment-75074</link>
		<dc:creator>DSG</dc:creator>
		<pubDate>Wed, 27 Feb 2008 23:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/#comment-75074</guid>
		<description>Great choice for an engine! &lt;a href="http://www.dsggame.com" rel="nofollow"&gt;DSG Inc.&lt;/a&gt; will be using BigWorld as well. It's quiet impressive technology. : :cool:</description>
		<content:encoded><![CDATA[<p>Great choice for an engine! <a href="http://www.dsggame.com" rel="nofollow">DSG Inc.</a> will be using BigWorld as well. It&#8217;s quiet impressive technology. : <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_cool.gif' alt=':cool:' class='wp-smiley' /> </p>
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