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	<title>Comments on: Adapting Games for the Aging Gamer</title>
	<atom:link href="http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
	<pubDate>Thu, 20 Nov 2008 15:49:27 +0000</pubDate>
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		<title>By: weblog.probablynot.com &#187; Who Loves You And Who Do You Love?</title>
		<link>http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75274</link>
		<dc:creator>weblog.probablynot.com &#187; Who Loves You And Who Do You Love?</dc:creator>
		<pubDate>Tue, 11 Mar 2008 10:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75274</guid>
		<description>[...] Ryan Shwayder and Grimwell both recently posted about if an aging demographic should affect a game in production and future game design, and there has been much recent discussion about change in WoW by Heartless, Foton and others. [...]</description>
		<content:encoded><![CDATA[<p>[...] Ryan Shwayder and Grimwell both recently posted about if an aging demographic should affect a game in production and future game design, and there has been much recent discussion about change in WoW by Heartless, Foton and others. [...]</p>
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		<title>By: Jason</title>
		<link>http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75235</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 07 Mar 2008 04:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75235</guid>
		<description>I always preferred "dance with the date who brung you".</description>
		<content:encoded><![CDATA[<p>I always preferred &#8220;dance with the date who brung you&#8221;.</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75232</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Fri, 07 Mar 2008 02:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75232</guid>
		<description>Kevin,

MMOs were not created to serve older gamers, they were created to serve (and create) a different market. I'm also talking more about changing an existing MMO rather than creating an entirely new one -- adapting it to the market is a good idea, changing it because those who initially played your game are now X years older is not.

It's also a bad idea to fundamentally change the gameplay of a game for pretty much any reason. Again, I'm talking about existing MMOs. World of Warcraft did a good job of changing existing MMOs into something new, but I would never convert, say, EverQuest or Ultima Online to be just like WoW because you're just going to lose everyone who still loves your game (while continuing to fail to appeal to people who play WoW).

In a far more succinct statement, "stick to your guns."</description>
		<content:encoded><![CDATA[<p>Kevin,</p>
<p>MMOs were not created to serve older gamers, they were created to serve (and create) a different market. I&#8217;m also talking more about changing an existing MMO rather than creating an entirely new one &#8212; adapting it to the market is a good idea, changing it because those who initially played your game are now X years older is not.</p>
<p>It&#8217;s also a bad idea to fundamentally change the gameplay of a game for pretty much any reason. Again, I&#8217;m talking about existing MMOs. World of Warcraft did a good job of changing existing MMOs into something new, but I would never convert, say, EverQuest or Ultima Online to be just like WoW because you&#8217;re just going to lose everyone who still loves your game (while continuing to fail to appeal to people who play WoW).</p>
<p>In a far more succinct statement, &#8220;stick to your guns.&#8221;</p>
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		<title>By: Kevin</title>
		<link>http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75229</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Thu, 06 Mar 2008 22:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75229</guid>
		<description>Ryan,

I'm glad the original developers of UO, EQ, etc. did not see this post!  We have the MMO genre thanks to those who thought that RPG's should be adapted to better fit the changing lifestyle of its fans.  I think you are right though, if you want to make just another MMO, you won't have to change anything.  :neutral:</description>
		<content:encoded><![CDATA[<p>Ryan,</p>
<p>I&#8217;m glad the original developers of UO, EQ, etc. did not see this post!  We have the MMO genre thanks to those who thought that RPG&#8217;s should be adapted to better fit the changing lifestyle of its fans.  I think you are right though, if you want to make just another MMO, you won&#8217;t have to change anything.  <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_neutral.gif' alt=':neutral:' class='wp-smiley' /></p>
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		<title>By: Grimwell</title>
		<link>http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75220</link>
		<dc:creator>Grimwell</dc:creator>
		<pubDate>Thu, 06 Mar 2008 04:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75220</guid>
		<description>&lt;a href="http://www.grimwell.com/?p=155" rel="nofollow"&gt;I wrapped around this point earlier this week&lt;/a&gt; but was not nearly as succinct so I'm not going try to paste it all into the comments run. I blame Ryan for the entire entry though...  :mrgreen:</description>
		<content:encoded><![CDATA[<p><a href="http://www.grimwell.com/?p=155" rel="nofollow">I wrapped around this point earlier this week</a> but was not nearly as succinct so I&#8217;m not going try to paste it all into the comments run. I blame Ryan for the entire entry though&#8230;  <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_mrgreen.gif' alt=':mrgreen:' class='wp-smiley' /></p>
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		<title>By: Danni</title>
		<link>http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75219</link>
		<dc:creator>Danni</dc:creator>
		<pubDate>Thu, 06 Mar 2008 03:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75219</guid>
		<description>Bill the Quill, Dickens, Plath - name your favourite.... They have been consistently studied at school for a very long time. 

Bob's work will survive hopefully as long as The Famous Five, or Nancy Drew etc. As in that it will always satisfy a certain readership age, will go in and out of fashion, but will remain there past all our lifetimes. Genuine classics.

But MMO's, or EEO's, or whatever are not classics, at least not yet. My kids may laugh hilariously when i put my ColecoVision on, or my Atari and try and make my old TV play Pong or Asteroids. Those are classics from the 70's and 80's.

I don't even know if it is possible to make a 'classic' game these days. Is it possible to update Pong, Asteroids, Elite, EQ1 to the rank of a new classic? At the moment, I doubt it. 

The books of RAS will likely become classics - Drizzt will live on forever. Me, you, and the author will not though, just like computer games of this decade.</description>
		<content:encoded><![CDATA[<p>Bill the Quill, Dickens, Plath - name your favourite&#8230;. They have been consistently studied at school for a very long time. </p>
<p>Bob&#8217;s work will survive hopefully as long as The Famous Five, or Nancy Drew etc. As in that it will always satisfy a certain readership age, will go in and out of fashion, but will remain there past all our lifetimes. Genuine classics.</p>
<p>But MMO&#8217;s, or EEO&#8217;s, or whatever are not classics, at least not yet. My kids may laugh hilariously when i put my ColecoVision on, or my Atari and try and make my old TV play Pong or Asteroids. Those are classics from the 70&#8217;s and 80&#8217;s.</p>
<p>I don&#8217;t even know if it is possible to make a &#8216;classic&#8217; game these days. Is it possible to update Pong, Asteroids, Elite, EQ1 to the rank of a new classic? At the moment, I doubt it. </p>
<p>The books of RAS will likely become classics - Drizzt will live on forever. Me, you, and the author will not though, just like computer games of this decade.</p>
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		<title>By: JuJutsu</title>
		<link>http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75218</link>
		<dc:creator>JuJutsu</dc:creator>
		<pubDate>Thu, 06 Mar 2008 03:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75218</guid>
		<description>Hopefully there will be new games coming along to appeal to the aging gamer segment. I understand that the existing game[s] shouldn't adapt to me but the door swings both ways...I'm not going to waste time and money on games that don't serve my needs.</description>
		<content:encoded><![CDATA[<p>Hopefully there will be new games coming along to appeal to the aging gamer segment. I understand that the existing game[s] shouldn&#8217;t adapt to me but the door swings both ways&#8230;I&#8217;m not going to waste time and money on games that don&#8217;t serve my needs.</p>
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		<title>By: Genda</title>
		<link>http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75214</link>
		<dc:creator>Genda</dc:creator>
		<pubDate>Wed, 05 Mar 2008 23:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75214</guid>
		<description>Those of you who might happen to read my blog may already know that I am an older gamer.  You also may notice from my writing style that I am developing adult-onset ADHD or something equally as hideous.  This past weekend, I had a milestone birthday (yeah, I'm 50 now) that I'm sure only serves to heighten my awareness of the issue.

I'm finding that it's getting more and more difficult for me to concentrate while playing an MMO for long periods of time if I'm not doing something that is highly directed (i.e. a raid or something of that ilk.) If I'm just out and about duoing with Tarkheena, I can tell she gets a little frustrated with me as my mind tends to wander and I can almost get us killed.  

I'm definitely changing the way I play to avoid frustrating either Tark or myself during our regular play times.  I'm finding that if I'm questing I'm more engaged than if I'm just out trying to slaughter mobs.

I'll keep you all posted as my dementia matures.</description>
		<content:encoded><![CDATA[<p>Those of you who might happen to read my blog may already know that I am an older gamer.  You also may notice from my writing style that I am developing adult-onset ADHD or something equally as hideous.  This past weekend, I had a milestone birthday (yeah, I&#8217;m 50 now) that I&#8217;m sure only serves to heighten my awareness of the issue.</p>
<p>I&#8217;m finding that it&#8217;s getting more and more difficult for me to concentrate while playing an MMO for long periods of time if I&#8217;m not doing something that is highly directed (i.e. a raid or something of that ilk.) If I&#8217;m just out and about duoing with Tarkheena, I can tell she gets a little frustrated with me as my mind tends to wander and I can almost get us killed.  </p>
<p>I&#8217;m definitely changing the way I play to avoid frustrating either Tark or myself during our regular play times.  I&#8217;m finding that if I&#8217;m questing I&#8217;m more engaged than if I&#8217;m just out trying to slaughter mobs.</p>
<p>I&#8217;ll keep you all posted as my dementia matures.</p>
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		<title>By: makkaio</title>
		<link>http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75205</link>
		<dc:creator>makkaio</dc:creator>
		<pubDate>Wed, 05 Mar 2008 20:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75205</guid>
		<description>Now that I'm 35, married, and have a job in that God awful arena of politics...I'm almost embarrassed to say that I played MMOs seven days a week since I could remember.  But I think that as an adult, you just have to be more adult about your game play.  I agree a lot with what you are saying, Ryan.

In the early days of my career, when I was in news, I always said I would never schedule my life around the game/s I was playing at the time.  Being all growded up and stuff, now I play games like an adult.  I work gaming into my schedule along with everything else.  And I talk to my wife about it.  I just tell her that the guild is getting together on Tuesday, Thursday and Saturday morning this week.  I never get grief because she knows I stick to my schedule on off nights.  My friends appreciate the heads up on my schedule so they can plan, too.

The aging gamer definitely has to adapt to the games.</description>
		<content:encoded><![CDATA[<p>Now that I&#8217;m 35, married, and have a job in that God awful arena of politics&#8230;I&#8217;m almost embarrassed to say that I played MMOs seven days a week since I could remember.  But I think that as an adult, you just have to be more adult about your game play.  I agree a lot with what you are saying, Ryan.</p>
<p>In the early days of my career, when I was in news, I always said I would never schedule my life around the game/s I was playing at the time.  Being all growded up and stuff, now I play games like an adult.  I work gaming into my schedule along with everything else.  And I talk to my wife about it.  I just tell her that the guild is getting together on Tuesday, Thursday and Saturday morning this week.  I never get grief because she knows I stick to my schedule on off nights.  My friends appreciate the heads up on my schedule so they can plan, too.</p>
<p>The aging gamer definitely has to adapt to the games.</p>
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		<title>By: Random Bytes #6 - "R.I.P., Mr. Gygax" &#124; Random Battle</title>
		<link>http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75202</link>
		<dc:creator>Random Bytes #6 - "R.I.P., Mr. Gygax" &#124; Random Battle</dc:creator>
		<pubDate>Wed, 05 Mar 2008 19:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/2008/03/05/adapting-games-for-the-aging-gamer/#comment-75202</guid>
		<description>[...] Byte: Ryan Shwayder tackles the problem of mature gamers and readers seeking heavier fare. He suggests that games aren&#8217;t going to [...]</description>
		<content:encoded><![CDATA[<p>[...] Byte: Ryan Shwayder tackles the problem of mature gamers and readers seeking heavier fare. He suggests that games aren&#8217;t going to [...]</p>
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