Adapting Games for the Aging Gamer

As I get older — and I know I’m not very old yet — my personal preferences, as well as my gaming capabilities, have changed. I have less time to play games now that I’m married, and even if I had the time, I’d be less likely to spend the endless hours playing them that I used to. It can be tempting to hope that games will adapt with me, or that my favorite MMO will adapt with me; unfortunately, it’s not the games that need to adapt, it’s me.

I’ve learned this fact over the past year or two, and I’ve been seeing that same complaint more frequently as MMO players mature — particularly, those like me who were teens when the genre was born and immediately adopted it. One of the best comments on this subject came from R.A. Salvatore in reference to his books, though it applies quite well to games:

Salvatore explained that he often gets emails, letters, or comments in person from people asking him to change his writing style to fit his now-older audience. People who read his books when they were in their teens are now in their twenties or thirties, and some of them need something more sophisticated or mature to satisfy them.

But, why would he change his preferred style of writing — not to mention the style of writing that made him famous — just to gratify those few aging readers, especially when there’s a whole new audience right around the corner ready to explore Icewind Dale or to immerse themselves in the DemonWars saga.

He’s not the one who needs to evolve his style in an attempt to keep the same people as his audience. I’d argue that he has the perfect writing style — not juvenile, but intentionally lacking in unnecessarily polysyllabic words or overcomplicated sentence structure — despite his aging readers desiring something more complex.

(Tangent: I have long postulated that neither convolution nor verbosity is conducive to readability or perspicacity. In other words, complexity and wordiness are harmful to readability and comprehension.)

Anyway, Salvatore isn’t the one who needs to change his writing style; the readers need to either continue to enjoy his books, or to seek out something a little “older” (in theme or writing style) like novels from George R.R. Martin or Michael Moorcock.

The point is, a game shouldn’t evolve its mechanics to serve its audience just because the original players have aged. It should evolve to keep up with the times, but never fundamentally change the gameplay, or the existing audience will be lost. The changes aren’t about adapting to an aging audience, they are about adapting to survive in the current market.

So, for people like me who are getting older and are acquiring new preferences and responsibilities, we need to look for other games for satisfaction; we don’t need to gripe about the games we’re playing and hope that they change for us.

Further Reading: Grimwell wrote a nice long post on the same subject, which was spawned by a comment I made on his blog. The comment I made spawned my post and was spawned by yet another post on his blog. Make sense? Doesn’t have to. Read Understanding Demographics.


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