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	<title>Comments on: Announcing a New MMO</title>
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	<link>http://www.nerfbat.com/2008/04/01/announcing-a-new-mmo/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
	<pubDate>Thu, 03 Jul 2008 23:01:18 +0000</pubDate>
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		<item>
		<title>By: Handren</title>
		<link>http://www.nerfbat.com/2008/04/01/announcing-a-new-mmo/#comment-75752</link>
		<dc:creator>Handren</dc:creator>
		<pubDate>Wed, 16 Apr 2008 16:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=483#comment-75752</guid>
		<description>This sounds lame with a capital L.</description>
		<content:encoded><![CDATA[<p>This sounds lame with a capital L.</p>
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		<title>By: Morgan Ramsay</title>
		<link>http://www.nerfbat.com/2008/04/01/announcing-a-new-mmo/#comment-75521</link>
		<dc:creator>Morgan Ramsay</dc:creator>
		<pubDate>Fri, 04 Apr 2008 19:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=483#comment-75521</guid>
		<description>&lt;blockquote&gt;Nope i didn’t :grin: it’s just not very appealing to me :wink:&lt;/blockquote&gt;

Well, if you've never played Ultima Online, you really don't have any reason to think the game wouldn't appeal to you. You can download Ultima Online for free and play on free shards. What's stopping you?</description>
		<content:encoded><![CDATA[<blockquote><p>Nope i didn’t <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':grin:' class='wp-smiley' /> it’s just not very appealing to me <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> </p></blockquote>
<p>Well, if you&#8217;ve never played Ultima Online, you really don&#8217;t have any reason to think the game wouldn&#8217;t appeal to you. You can download Ultima Online for free and play on free shards. What&#8217;s stopping you?</p>
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		<title>By: Morgan Ramsay</title>
		<link>http://www.nerfbat.com/2008/04/01/announcing-a-new-mmo/#comment-75520</link>
		<dc:creator>Morgan Ramsay</dc:creator>
		<pubDate>Fri, 04 Apr 2008 19:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=483#comment-75520</guid>
		<description>&lt;blockquote&gt;If you can get every skill, your character is exactly the same as everyone else when you have them all maxed out and you are as far from unique as possible.&lt;/blockquote&gt;

Skills are only one aspect of the personalization paradigm. (Thought I'd sound smart.) Your list of features (or lack of features) doesn't preclude the game from having twitch-dependent combat, adding "talent vs. skill" to the paradigm.. Since there are no gear restrictions, players would be free to wear whatever they want. Since there's no crafting, specifically user-driven crafting, usable items such as dyes could be sold via vendors and such. No travel means that players can define their identity by the areas where they congregate a la street gangs. If everything's soloable, then there's an element of personal achievement and so new, tougher monsters can be added every now and then for another element of personalization. No online play would be Spore-like in that what you do is saved and uploaded later on, allowing players to make progress as they wish.

What you've listed actually seems to be a good start to designing a great game.</description>
		<content:encoded><![CDATA[<blockquote><p>If you can get every skill, your character is exactly the same as everyone else when you have them all maxed out and you are as far from unique as possible.</p></blockquote>
<p>Skills are only one aspect of the personalization paradigm. (Thought I&#8217;d sound smart.) Your list of features (or lack of features) doesn&#8217;t preclude the game from having twitch-dependent combat, adding &#8220;talent vs. skill&#8221; to the paradigm.. Since there are no gear restrictions, players would be free to wear whatever they want. Since there&#8217;s no crafting, specifically user-driven crafting, usable items such as dyes could be sold via vendors and such. No travel means that players can define their identity by the areas where they congregate a la street gangs. If everything&#8217;s soloable, then there&#8217;s an element of personal achievement and so new, tougher monsters can be added every now and then for another element of personalization. No online play would be Spore-like in that what you do is saved and uploaded later on, allowing players to make progress as they wish.</p>
<p>What you&#8217;ve listed actually seems to be a good start to designing a great game.</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2008/04/01/announcing-a-new-mmo/#comment-75501</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Thu, 03 Apr 2008 11:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=483#comment-75501</guid>
		<description>#5 is only dumb because of the way I worded it, stating that you can get all of the skills over time without limits so you can be "unique." If you can get every skill, your character is exactly the same as everyone else when you have them all maxed out and you are as far from unique as possible.

And, feel free to send fun ideas over. I'm still making an MMO, just for 38 Studios and not on my own. :)</description>
		<content:encoded><![CDATA[<p>#5 is only dumb because of the way I worded it, stating that you can get all of the skills over time without limits so you can be &#8220;unique.&#8221; If you can get every skill, your character is exactly the same as everyone else when you have them all maxed out and you are as far from unique as possible.</p>
<p>And, feel free to send fun ideas over. I&#8217;m still making an MMO, just for 38 Studios and not on my own. <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: bizz</title>
		<link>http://www.nerfbat.com/2008/04/01/announcing-a-new-mmo/#comment-75500</link>
		<dc:creator>bizz</dc:creator>
		<pubDate>Thu, 03 Apr 2008 11:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=483#comment-75500</guid>
		<description>Nope i didn't  :grin:  it's just not very appealing to me  :wink:</description>
		<content:encoded><![CDATA[<p>Nope i didn&#8217;t  <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':grin:' class='wp-smiley' />  it&#8217;s just not very appealing to me  <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /></p>
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		<title>By: Morgan Ramsay</title>
		<link>http://www.nerfbat.com/2008/04/01/announcing-a-new-mmo/#comment-75497</link>
		<dc:creator>Morgan Ramsay</dc:creator>
		<pubDate>Thu, 03 Apr 2008 02:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=483#comment-75497</guid>
		<description>&lt;strong&gt;bizz&lt;/strong&gt; wrote:
&lt;blockquote&gt;The funny thing is tho, that up until point 5 you are describing the, imo, perfect MMO&lt;/blockquote&gt;
What's wrong with 5? You've never played Ultima Online?</description>
		<content:encoded><![CDATA[<p><strong>bizz</strong> wrote:</p>
<blockquote><p>The funny thing is tho, that up until point 5 you are describing the, imo, perfect MMO</p></blockquote>
<p>What&#8217;s wrong with 5? You&#8217;ve never played Ultima Online?</p>
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		<title>By: bizz</title>
		<link>http://www.nerfbat.com/2008/04/01/announcing-a-new-mmo/#comment-75496</link>
		<dc:creator>bizz</dc:creator>
		<pubDate>Thu, 03 Apr 2008 00:45:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=483#comment-75496</guid>
		<description>The funny thing is tho, that up until point 5 you are describing the, imo, perfect MMO</description>
		<content:encoded><![CDATA[<p>The funny thing is tho, that up until point 5 you are describing the, imo, perfect MMO</p>
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		<title>By: Felipe</title>
		<link>http://www.nerfbat.com/2008/04/01/announcing-a-new-mmo/#comment-75495</link>
		<dc:creator>Felipe</dc:creator>
		<pubDate>Wed, 02 Apr 2008 23:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=483#comment-75495</guid>
		<description>I was actually liking the idea :-p seriously, no crafting is way better than shitty crafting... but i began to get suspicious when you said "no quests" was the fix for the quests issue.

daaang i fell for it so hard, i was already gathering links so you could see some neat ideas, like the "translation game" post at the Lost Garden blog... i'm not sure if i'm pissed :-p

in my culture, there aint Aprils Fool. *goes to vent somewhere else*</description>
		<content:encoded><![CDATA[<p>I was actually liking the idea :-p seriously, no crafting is way better than shitty crafting&#8230; but i began to get suspicious when you said &#8220;no quests&#8221; was the fix for the quests issue.</p>
<p>daaang i fell for it so hard, i was already gathering links so you could see some neat ideas, like the &#8220;translation game&#8221; post at the Lost Garden blog&#8230; i&#8217;m not sure if i&#8217;m pissed :-p</p>
<p>in my culture, there aint Aprils Fool. *goes to vent somewhere else*</p>
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		<title>By: Defect 9</title>
		<link>http://www.nerfbat.com/2008/04/01/announcing-a-new-mmo/#comment-75485</link>
		<dc:creator>Defect 9</dc:creator>
		<pubDate>Wed, 02 Apr 2008 00:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=483#comment-75485</guid>
		<description>On a side note, I've been accepted to do the music for said MMO.  Hope you like techno, rock, and classical soundtrack style

obey the fist!</description>
		<content:encoded><![CDATA[<p>On a side note, I&#8217;ve been accepted to do the music for said MMO.  Hope you like techno, rock, and classical soundtrack style</p>
<p>obey the fist!</p>
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		<title>By: Morgan Ramsay</title>
		<link>http://www.nerfbat.com/2008/04/01/announcing-a-new-mmo/#comment-75483</link>
		<dc:creator>Morgan Ramsay</dc:creator>
		<pubDate>Tue, 01 Apr 2008 20:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=483#comment-75483</guid>
		<description>I read this entry in a somewhat serious way. I first thought that 38 Studios must be a truly innovative company, readily supporting intrapreneurship, and enabling skunkworks studio organizations to spring up. Then I read the comments (i.e., spoilers.)</description>
		<content:encoded><![CDATA[<p>I read this entry in a somewhat serious way. I first thought that 38 Studios must be a truly innovative company, readily supporting intrapreneurship, and enabling skunkworks studio organizations to spring up. Then I read the comments (i.e., spoilers.)</p>
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