MMO Development Lesson #32

Players should be making informed decisions. If a player is asked to make a meaningful choice, such as selecting their class or race, they must be informed. Give them all the information they need to ensure they’re making a “good” choice (in their perception), or they’ll be anxious about making it in the first place. This applies at every step along the way, particularly if the choices are permanent, and it can be quite tough to do effectively at character creation. But, whenever a player is making a decision, they need to know what the consequences and possible outcomes are before they are asked to make it.


[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]


6 Responses to "MMO Development Lesson #32"

Leave a Reply

Log in | Register

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Return to Nerfbat »