DRM: What Am I Paying For?

You might think that, as a game developer, I’m all for anything that can help against piracy. Piracy is bad, and can even cause companies to shut down when it runs rampant. But, how far is too far? Well, I think we’ve found out how far is too far. Now when I go purchase a game at the local video game store, I don’t even own it.

Just a couple of the facts about what they’re doing with Mass Effect and Spore DRM (digital rights management) before I continue:

  • Every 10 days, the game will re-validate the CD key online.
  • Each activation key will be good for three installations.

So, truthfully I don’t have too big of an issue with the 10 day validation piece. It’s reasonable to assume most people have internet access, and as long as the game says “internet connection required” on the box, that’s fine (though it seems silly for an offline single-player game to require an internet connection).

But three installations?! I’ve installed and played games like Thief and Freelancer a dozen times each over the years. Note that the first (Thief) no longer has a company behind it. What would that mean for me? Well, it means that it couldn’t authenticate every 10 days because the company doesn’t exist, so I’d have to go find a crack or hope they thought to release a patch before they closed their doors.

And in both cases, I’d be well beyond the three installation limit. I’ve installed each of those games multiple times on at least 3-4 different machines. What would that mean for me? Well, I’d have to go find a crack yet again. Can’t they at least have a timer on there, like 3-4 installations a year?

What am I paying for? The right to play a game on 3 separate occasions, it seems. No more than that, thank you very much. Oh, and I think it means I don’t have to have the CD/DVD in the drive to play anymore, which is at least a step up from some games.

I think the piece that annoys me the most is that this causes issues for the normal user, and does nothing to stop piracy in the end. There will invariably be a crack for this within a month of the game’s launch.

Mass Effect and Spore will both be pirated by people who want to pirate the software, and the normal users who pay for the game (me) will get punished if:

  • We install the game more than 3 times. Ever.
  • The company that runs the game closes its doors.
  • We decide that maintaining an internet connection is too costly or not for our family.
  • Some idiot cracker manages to generate the key that I’m using legitimately (unlikely).
  • I lose the installation discs for some reason (a current issue anyway).

Who does it better than this? Valve, for one. I have an account. On that account, it knows what games I own. I can download them on any computer I want to. I don’t even have discs for a single game that runs via Steam because I have no need for them (and I lose them anyway). It authenticates every time I run the game, no problem.

Steam is far from perfect itself, of course. You still need an internet connection, and if the company goes away, so do my games. That sucks, but at least I’m not punished nearly as harshly just for trying to play a game a few times.

And, again, it all comes down to this: normal users have the potential to be punished, while software pirates will continue doing what they’re doing after they’ve gone over one extra hurdle.


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