Where’s the Great PvP MMORPG?

Where is the great Player-versus-Player MMORPG? It doesn’t exist… yet. There have been a few attempts at integrating PvP into a massively multiplayer game from the ground-up, and it hasn’t quite worked out just yet, at least not for an avatar-based fantasy or sci-fi game. No true PvP game has gone mainstream since MMOs hit the big time.

Does that mean players are not interested in PvP? Does that mean people who are interested in PvP prefer the quick-fix games like Counter-Strike (though I might argue that I’ve never had a quick fix of that one) to get their jollies?

Can PvP be integrated into the core of an MMO alongside all of the standard wonders in such games–quests, NPCs, an actual story? I think it can be, but it’s quite a risk to take.

There are a few games with at least some emphasis on PvP in the pipe. There’s Age of Conan around the corner and Warhammer Online a bit further off. But neither is a full PvP game. Is there no hope for those of us who fell in love with old school Ultima Online?

There’s one MMO that I know of that seems pretty legit and is trying to capture the player-controlled PvP world feeling: Darkfall. I’m really hoping they execute well and the game rocks, because I’ll be haunting the forests as an ebil (not quite evil, but definitely not friendly) avatar if it does. I got a little excited about this game after reading a post on the Lord’s of Death site.

Back to the risks. The inclination is to make a great traditional MMO, then take it further with lots of PvP options. You include the character advancement, the quests, the towns, the item progression, and all the great things you love in every other MMO.

Then you need to add open PvP, player faction systems, sieges, mounted combat, naval battles, and any other wonderful thing you can dream up that players will love to do.

Unfortunately, making a AAA massively multiplayer game is hard. It’s REALLY hard. Trying to make a AAA traditional PvE MMO then integrating PvP into its core is even harder. And more expensive.

It’s not okay to include all of the traditional elements of a World of Warcraft or EverQuest style MMO, then leave those features less polished because the focus of the game is PvP. If the features are in the game, they have to be polished.

Instead, it would be better to simplify every non-PvP system as much as possible so you can focus on PvP. Don’t make the game item-centric, don’t include raid progression, don’t riddle the world with thousands of quests, don’t make a hundred complex and deep zones. You don’t need them!

(Note: Yeah, an amazing traditional MMO with PvP at its core could be friggin’ awesome, you just don’t need all that other stuff, and it’s very time-consuming, expensive, and difficult to do either of them well, so trying to marry the two would be even more challenging).

What’s a PvP MMO all about? I’d argue that Player-versus-Player MMOs are more about social interaction than any traditional PvE MMO. It’s about status and power. It’s about making allies and keeping your enemies in check–keeping your friends close and your enemies closer. It’s about territorial control and influence. It’s about… social interactions.

So, it’s important to allow for those social interactions to occur. The systems you should focus on to make a great PvP MMO are those social systems in addition to direct PvP gameplay (combat, sieges, etc.). Guilds, player towns, player factions, realistic consequences for player actions, and giving players influence within the world to name a few.

The point is, for any game you have to stick to your guns. Focus on the most relevant features that make for an amazing Player-versus-Player experience and simplify everything else. And, you have to realize that there may be a smaller audience for such a game and plan accordingly (so don’t spend $50 million making it).

I personally believe that a great PvP MMO can get several hundred thousand subscribers in North America (maybe over a million!), but anything less than a great game is probably going to be niche, if not a complete bomb. I can’t wait for the great PvP MMORPG to come out, or to go ahead and make the thing myself if nobody else does it right.

Are there any truly great player-versus-player massively multiplayer online games out there that you know of? Any others coming soon that some of us may want to know about? I’m all ears, and I’m willing to try just about any game.

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