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	<title>Comments on: Looking for Inspiration</title>
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	<link>http://www.nerfbat.com/2008/06/15/looking-for-inspiration/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
	<pubDate>Thu, 20 Nov 2008 14:27:25 +0000</pubDate>
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		<title>By: Nybling</title>
		<link>http://www.nerfbat.com/2008/06/15/looking-for-inspiration/#comment-78046</link>
		<dc:creator>Nybling</dc:creator>
		<pubDate>Sat, 21 Jun 2008 15:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=513#comment-78046</guid>
		<description>How about you talk about why most MMOs are fantasy based and not science fiction based?  There's something that I think you could delve into nicely.  I've my own opinions on it, but that's why we come to this site. ;p</description>
		<content:encoded><![CDATA[<p>How about you talk about why most MMOs are fantasy based and not science fiction based?  There&#8217;s something that I think you could delve into nicely.  I&#8217;ve my own opinions on it, but that&#8217;s why we come to this site. ;p</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2008/06/15/looking-for-inspiration/#comment-77773</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Tue, 17 Jun 2008 01:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=513#comment-77773</guid>
		<description>Not bad... It's a fairly simple answer of draw calls and variability, though. Players = lots and lots of draw calls (high polygon count etc.). NPCs = far fewer. In short, players are expensive to render, and you can often have dozens or hundreds of them on the screen at one time (which you have to plan for). Maybe I'll bother a tech guy and/or an art guy at work for a better answer, but that's the basic reason as I understand it.</description>
		<content:encoded><![CDATA[<p>Not bad&#8230; It&#8217;s a fairly simple answer of draw calls and variability, though. Players = lots and lots of draw calls (high polygon count etc.). NPCs = far fewer. In short, players are expensive to render, and you can often have dozens or hundreds of them on the screen at one time (which you have to plan for). Maybe I&#8217;ll bother a tech guy and/or an art guy at work for a better answer, but that&#8217;s the basic reason as I understand it.</p>
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		<title>By: BenjaminEllison</title>
		<link>http://www.nerfbat.com/2008/06/15/looking-for-inspiration/#comment-77689</link>
		<dc:creator>BenjaminEllison</dc:creator>
		<pubDate>Mon, 16 Jun 2008 20:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=513#comment-77689</guid>
		<description>Hmm.  How about something about why we haven't seen an mmo client with excellent graphics? Although I've heard AoC isn't terrible, I'd love to see something running on an engine like Project Offset.</description>
		<content:encoded><![CDATA[<p>Hmm.  How about something about why we haven&#8217;t seen an mmo client with excellent graphics? Although I&#8217;ve heard AoC isn&#8217;t terrible, I&#8217;d love to see something running on an engine like Project Offset.</p>
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		<title>By: Jon Schwartz</title>
		<link>http://www.nerfbat.com/2008/06/15/looking-for-inspiration/#comment-77673</link>
		<dc:creator>Jon Schwartz</dc:creator>
		<pubDate>Mon, 16 Jun 2008 12:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=513#comment-77673</guid>
		<description>Two ideas:

How male oriented it is, and what that means over the long term

The difference in combat system - combos, responding to enemy defense, etc...</description>
		<content:encoded><![CDATA[<p>Two ideas:</p>
<p>How male oriented it is, and what that means over the long term</p>
<p>The difference in combat system - combos, responding to enemy defense, etc&#8230;</p>
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		<title>By: Genda</title>
		<link>http://www.nerfbat.com/2008/06/15/looking-for-inspiration/#comment-77670</link>
		<dc:creator>Genda</dc:creator>
		<pubDate>Mon, 16 Jun 2008 05:06:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=513#comment-77670</guid>
		<description>And if I give you my ideas, where are mine supposed to come from?  ;)

Actually, I'd love to see a rundown on recent history of the genre from an insider's perspective.  The people, where the talent has come from and where it's gone.  It's easy to lose track of who's who from the outside.</description>
		<content:encoded><![CDATA[<p>And if I give you my ideas, where are mine supposed to come from?  <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Actually, I&#8217;d love to see a rundown on recent history of the genre from an insider&#8217;s perspective.  The people, where the talent has come from and where it&#8217;s gone.  It&#8217;s easy to lose track of who&#8217;s who from the outside.</p>
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