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	<title>Comments on: The Necessity of PvP</title>
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	<link>http://www.nerfbat.com/2008/06/17/the-necessity-of-pvp/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
	<pubDate>Fri, 09 Jan 2009 14:09:49 +0000</pubDate>
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		<title>By: Zach</title>
		<link>http://www.nerfbat.com/2008/06/17/the-necessity-of-pvp/comment-page-1/#comment-78167</link>
		<dc:creator>Zach</dc:creator>
		<pubDate>Tue, 24 Jun 2008 22:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=514#comment-78167</guid>
		<description>@ Coriolanus,
It really varies from community to community. EQ2's Nagafen server, for example, was pretty god-awful and disrespectful in terms of its community. I met much more mature people on WoW's PvP servers, and had a LOT more fun there. :grin:</description>
		<content:encoded><![CDATA[<p>@ Coriolanus,<br />
It really varies from community to community. EQ2&#8217;s Nagafen server, for example, was pretty god-awful and disrespectful in terms of its community. I met much more mature people on WoW&#8217;s PvP servers, and had a LOT more fun there. <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':grin:' class='wp-smiley' /> </p>
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		<title>By: Coriolanus</title>
		<link>http://www.nerfbat.com/2008/06/17/the-necessity-of-pvp/comment-page-1/#comment-78123</link>
		<dc:creator>Coriolanus</dc:creator>
		<pubDate>Mon, 23 Jun 2008 19:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=514#comment-78123</guid>
		<description>I hate PVP and will never play on a PVP server. If a game does not have PVE servers I simply won't play that game. I am quite happy playing in a PVE world. Sure there are things that are a PITA -- as Blackguard mentioned, but they don't outwieght the PITA that is PVP.

To me the problem with PVP is the griefing, the rude players, the kiddies that level in a hurry then sit and kill newbies. I think PVP attracts the worst types in an MMO. Also I find that by and large is attracts too many kids. Also I have found the language in Chat to be far more offensive in PVP than on PVE.

Granted I have not played PVP much, but every time I experience it, it is such a negative experience that I avoid it like the plague. I have never had anything but a negative experience on PVP and to me it leeches the fun I get out of the game.</description>
		<content:encoded><![CDATA[<p>I hate PVP and will never play on a PVP server. If a game does not have PVE servers I simply won&#8217;t play that game. I am quite happy playing in a PVE world. Sure there are things that are a PITA &#8212; as Blackguard mentioned, but they don&#8217;t outwieght the PITA that is PVP.</p>
<p>To me the problem with PVP is the griefing, the rude players, the kiddies that level in a hurry then sit and kill newbies. I think PVP attracts the worst types in an MMO. Also I find that by and large is attracts too many kids. Also I have found the language in Chat to be far more offensive in PVP than on PVE.</p>
<p>Granted I have not played PVP much, but every time I experience it, it is such a negative experience that I avoid it like the plague. I have never had anything but a negative experience on PVP and to me it leeches the fun I get out of the game.</p>
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		<title>By: makkaio</title>
		<link>http://www.nerfbat.com/2008/06/17/the-necessity-of-pvp/comment-page-1/#comment-78007</link>
		<dc:creator>makkaio</dc:creator>
		<pubDate>Fri, 20 Jun 2008 23:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=514#comment-78007</guid>
		<description>That's right.  I knew fives played a part in there somewhere.  Haven't played in several years.

There was also a bounty system in EVE to balance out the "criminal" aspect.</description>
		<content:encoded><![CDATA[<p>That&#8217;s right.  I knew fives played a part in there somewhere.  Haven&#8217;t played in several years.</p>
<p>There was also a bounty system in EVE to balance out the &#8220;criminal&#8221; aspect.</p>
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		<title>By: Baredil</title>
		<link>http://www.nerfbat.com/2008/06/17/the-necessity-of-pvp/comment-page-1/#comment-77998</link>
		<dc:creator>Baredil</dc:creator>
		<pubDate>Fri, 20 Jun 2008 19:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=514#comment-77998</guid>
		<description>Er, Eve's security ratings are 1 to -1 actually.  FFA PVP in anything lower than 0.5, 0.5 to 1 the cops show up and kill the aggressor.  "Griefing" is not allowed, but the definition of griefing is somewhat narrow.  Stealing, scamming, espionage, backstabbing, etc.; you name it, it's probably ok.</description>
		<content:encoded><![CDATA[<p>Er, Eve&#8217;s security ratings are 1 to -1 actually.  FFA PVP in anything lower than 0.5, 0.5 to 1 the cops show up and kill the aggressor.  &#8220;Griefing&#8221; is not allowed, but the definition of griefing is somewhat narrow.  Stealing, scamming, espionage, backstabbing, etc.; you name it, it&#8217;s probably ok.</p>
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		<title>By: makkaio</title>
		<link>http://www.nerfbat.com/2008/06/17/the-necessity-of-pvp/comment-page-1/#comment-77953</link>
		<dc:creator>makkaio</dc:creator>
		<pubDate>Thu, 19 Jun 2008 18:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=514#comment-77953</guid>
		<description>EVE basically has security levels for different areas of space...ranked 1 through 5, 1 being the most secure space.  This makes sense in a space MMO where electrical monitoring equipment can help keep the peace.  AoC also has a similar system, just wrapped in a different package.  There are areas you can't PvP at all.  There are areas where guards will attack those causing harm to others in PvP areas.  In EVE, however, the game is so expansive that there is always a safe way to most destinations.  May take longer to get to your destination to stay safe, but that's the trade off.  You can basically get out of being forced to PvP.  In AoC and other games, I can see where FFA PvP may seem REALLY forced because there isn't a way to avoid it ah la EVE.

On a personal note, I'm jazzed about playing on an FFA PvP server in AoC.  I miss those days back in UO.  It's fun to outsmart real players.  Last night, I had an 80 guardian gank me from behind.  As a ranger, I can trap.  I dropped a trap, ran behind a rock and went stealth.  It was just as good as getting a kill.</description>
		<content:encoded><![CDATA[<p>EVE basically has security levels for different areas of space&#8230;ranked 1 through 5, 1 being the most secure space.  This makes sense in a space MMO where electrical monitoring equipment can help keep the peace.  AoC also has a similar system, just wrapped in a different package.  There are areas you can&#8217;t PvP at all.  There are areas where guards will attack those causing harm to others in PvP areas.  In EVE, however, the game is so expansive that there is always a safe way to most destinations.  May take longer to get to your destination to stay safe, but that&#8217;s the trade off.  You can basically get out of being forced to PvP.  In AoC and other games, I can see where FFA PvP may seem REALLY forced because there isn&#8217;t a way to avoid it ah la EVE.</p>
<p>On a personal note, I&#8217;m jazzed about playing on an FFA PvP server in AoC.  I miss those days back in UO.  It&#8217;s fun to outsmart real players.  Last night, I had an 80 guardian gank me from behind.  As a ranger, I can trap.  I dropped a trap, ran behind a rock and went stealth.  It was just as good as getting a kill.</p>
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		<title>By: Jute</title>
		<link>http://www.nerfbat.com/2008/06/17/the-necessity-of-pvp/comment-page-1/#comment-77870</link>
		<dc:creator>Jute</dc:creator>
		<pubDate>Wed, 18 Jun 2008 19:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=514#comment-77870</guid>
		<description>Does EVE have any mechanics to control PvP?  If not, have you seen the same kinds of abuse that seem rampant in other games with PvP?

I agree that the AoC measures being put in place are way too prone to reverse griefing.  One can only hope they will test them pretty throughly but given the bugs they've introduced after patching, I'm not holding my breath.

I originally rolled on a PvE server, but I may move over to a PvP server.  I found myself frustrated that I couldn't smack a spawn stealer.  Ahhh how bloodthirsty I've become.</description>
		<content:encoded><![CDATA[<p>Does EVE have any mechanics to control PvP?  If not, have you seen the same kinds of abuse that seem rampant in other games with PvP?</p>
<p>I agree that the AoC measures being put in place are way too prone to reverse griefing.  One can only hope they will test them pretty throughly but given the bugs they&#8217;ve introduced after patching, I&#8217;m not holding my breath.</p>
<p>I originally rolled on a PvE server, but I may move over to a PvP server.  I found myself frustrated that I couldn&#8217;t smack a spawn stealer.  Ahhh how bloodthirsty I&#8217;ve become.</p>
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		<title>By: JuJtsu</title>
		<link>http://www.nerfbat.com/2008/06/17/the-necessity-of-pvp/comment-page-1/#comment-77843</link>
		<dc:creator>JuJtsu</dc:creator>
		<pubDate>Wed, 18 Jun 2008 15:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=514#comment-77843</guid>
		<description>"In both those cases, I can see some very easy methods of reverse griefing others."

Asshats will always find a way. If you can easily see some easy methods you can count on the more dedicated griefers finding more. That's why I'm so sceptical of all the 'self policing' proposals. I want hard coded PvP switches at the very least or, even better, complete segregation.</description>
		<content:encoded><![CDATA[<p>&#8220;In both those cases, I can see some very easy methods of reverse griefing others.&#8221;</p>
<p>Asshats will always find a way. If you can easily see some easy methods you can count on the more dedicated griefers finding more. That&#8217;s why I&#8217;m so sceptical of all the &#8217;self policing&#8217; proposals. I want hard coded PvP switches at the very least or, even better, complete segregation.</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2008/06/17/the-necessity-of-pvp/comment-page-1/#comment-77842</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Wed, 18 Jun 2008 15:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=514#comment-77842</guid>
		<description>Age of Conan is going to run into some pretty nasty reverse griefing (making the game think someone is griefing when they really aren't) soon. They are going to start punishing players for killing people who are significantly lower level than they are. My first inclination? Make a level 20 character and go to a higher level zone, then get in front of people while they are fighting. BAM! I die, they get punished.

They'll run into this more than other games because most of their combat is AoE in some way (you swing in an arc in front of you with melee attacks, for example). I'm not quite sure how they'll prevent this myself. Maybe they'll label zones as being for certain level ranges, and if you get killed in there as a lower level player, there will be no repercussions for the higher level player.

We'll see how it plays out. But they're at least planning on punishing players for killing characters of lower level or for killing the same character repeatedly. In both those cases, I can see some very easy methods of reverse griefing others. Even as a higher level character, I could jump off a cliff then hop in front of the same character many times in a row to make the game think they are repeatedly killing me (they are, but it's because &lt;strong&gt;I&lt;/strong&gt; am griefing &lt;strong&gt;them&lt;/strong&gt;, yet they will be punished).</description>
		<content:encoded><![CDATA[<p>Age of Conan is going to run into some pretty nasty reverse griefing (making the game think someone is griefing when they really aren&#8217;t) soon. They are going to start punishing players for killing people who are significantly lower level than they are. My first inclination? Make a level 20 character and go to a higher level zone, then get in front of people while they are fighting. BAM! I die, they get punished.</p>
<p>They&#8217;ll run into this more than other games because most of their combat is AoE in some way (you swing in an arc in front of you with melee attacks, for example). I&#8217;m not quite sure how they&#8217;ll prevent this myself. Maybe they&#8217;ll label zones as being for certain level ranges, and if you get killed in there as a lower level player, there will be no repercussions for the higher level player.</p>
<p>We&#8217;ll see how it plays out. But they&#8217;re at least planning on punishing players for killing characters of lower level or for killing the same character repeatedly. In both those cases, I can see some very easy methods of reverse griefing others. Even as a higher level character, I could jump off a cliff then hop in front of the same character many times in a row to make the game think they are repeatedly killing me (they are, but it&#8217;s because <strong>I</strong> am griefing <strong>them</strong>, yet they will be punished).</p>
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		<title>By: cgoodno</title>
		<link>http://www.nerfbat.com/2008/06/17/the-necessity-of-pvp/comment-page-1/#comment-77841</link>
		<dc:creator>cgoodno</dc:creator>
		<pubDate>Wed, 18 Jun 2008 14:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=514#comment-77841</guid>
		<description>@Jute:  What happened to L2 also happened to DAoC's mordred/andred servers.  In the end, it felt like a second job to everyone who was trying to police everyone else.  Once the realization set in that no matter what you did, people were going to grief in any way possible, the server populations pretty much bottomed out leaving only those who enjoy the chaos of FFA PvP.  Last year when I checked those servers were still trying to get new players to join them, but the response was always the same: "Why, you run out of people to grief?"

I think most people find WoW's PvP acceptable since it's fairly controlled, much like DAoC's normal RvR servers.  I just rolled a Priest of Mitra (might switch to Bear Shaman) on one of the PvP RP servers and I haven't been ganked yet, but two people have tried (hint: can't fight in the water).  New Player Help chat was also filled with complaints about people being ganked by people 10 levels higher than them.  I'll see it through, since that's only the beginning levels, but I don't think I'm going to see a huge change in those complaints personally.</description>
		<content:encoded><![CDATA[<p>@Jute:  What happened to L2 also happened to DAoC&#8217;s mordred/andred servers.  In the end, it felt like a second job to everyone who was trying to police everyone else.  Once the realization set in that no matter what you did, people were going to grief in any way possible, the server populations pretty much bottomed out leaving only those who enjoy the chaos of FFA PvP.  Last year when I checked those servers were still trying to get new players to join them, but the response was always the same: &#8220;Why, you run out of people to grief?&#8221;</p>
<p>I think most people find WoW&#8217;s PvP acceptable since it&#8217;s fairly controlled, much like DAoC&#8217;s normal RvR servers.  I just rolled a Priest of Mitra (might switch to Bear Shaman) on one of the PvP RP servers and I haven&#8217;t been ganked yet, but two people have tried (hint: can&#8217;t fight in the water).  New Player Help chat was also filled with complaints about people being ganked by people 10 levels higher than them.  I&#8217;ll see it through, since that&#8217;s only the beginning levels, but I don&#8217;t think I&#8217;m going to see a huge change in those complaints personally.</p>
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		<title>By: role play</title>
		<link>http://www.nerfbat.com/2008/06/17/the-necessity-of-pvp/comment-page-1/#comment-77840</link>
		<dc:creator>role play</dc:creator>
		<pubDate>Wed, 18 Jun 2008 14:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=514#comment-77840</guid>
		<description>On the other hand, EVE Online is a one-server MMO that does not have distinct realms for PvP.  It can happen anywhere, any time, and for any reason (with consequences in supposed "safe" areas, delivered by the "City Guard" counterpart, CONCORD)</description>
		<content:encoded><![CDATA[<p>On the other hand, EVE Online is a one-server MMO that does not have distinct realms for PvP.  It can happen anywhere, any time, and for any reason (with consequences in supposed &#8220;safe&#8221; areas, delivered by the &#8220;City Guard&#8221; counterpart, CONCORD)</p>
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