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	<title>Comments on: The Dawn of a Glitchless Game</title>
	<atom:link href="http://www.nerfbat.com/2008/07/09/the-dawn-of-a-glitchless-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nerfbat.com/2008/07/09/the-dawn-of-a-glitchless-game/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
	<pubDate>Fri, 09 Jan 2009 14:14:48 +0000</pubDate>
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		<title>By: Logar</title>
		<link>http://www.nerfbat.com/2008/07/09/the-dawn-of-a-glitchless-game/comment-page-1/#comment-82743</link>
		<dc:creator>Logar</dc:creator>
		<pubDate>Thu, 08 Jan 2009 06:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=527#comment-82743</guid>
		<description>"But let's assume that the nay-sayers are wrong -- lets assume that Dawn really is on its way to a software retailer near you. Lets assume that Dawn's everything Glitchless has claimed. Let's see. . . no PK restrictions, permanent death. . . hmmmm. . . . Anyone here remember a game called Ultima Online? When UO first started, there were no PK restrictions whatsoever. MUD Guru Raph Koster insisted that the players would be able to police their own ranks. What followed was a killathon of such huge proportions that the game was basically unplayable. The assholes and cyber-sociopaths came out in droves and basically destroyed what could have been one of the greatest venues for computer role-play ever. Two years and a PK switch later, UO is still struggling to recover from its reputation as a slaughter house for newbies. "</description>
		<content:encoded><![CDATA[<p>&#8220;But let&#8217;s assume that the nay-sayers are wrong &#8212; lets assume that Dawn really is on its way to a software retailer near you. Lets assume that Dawn&#8217;s everything Glitchless has claimed. Let&#8217;s see. . . no PK restrictions, permanent death. . . hmmmm. . . . Anyone here remember a game called Ultima Online? When UO first started, there were no PK restrictions whatsoever. MUD Guru Raph Koster insisted that the players would be able to police their own ranks. What followed was a killathon of such huge proportions that the game was basically unplayable. The assholes and cyber-sociopaths came out in droves and basically destroyed what could have been one of the greatest venues for computer role-play ever. Two years and a PK switch later, UO is still struggling to recover from its reputation as a slaughter house for newbies. &#8220;</p>
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		<title>By: scott</title>
		<link>http://www.nerfbat.com/2008/07/09/the-dawn-of-a-glitchless-game/comment-page-1/#comment-79031</link>
		<dc:creator>scott</dc:creator>
		<pubDate>Wed, 23 Jul 2008 08:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=527#comment-79031</guid>
		<description>Glitchless is full of fail. Not just the games, but the people making them, as shown by RWK. Nothing like Glitchless trying to make an even playing field for all no matter what your investment and then banning you for criticizing its massive amounts of fail... and then undoing the updates because they didn't work. Another good example is when more updates were being criticized on the forums(because Jeff obviously has no clue how his games work), to which Glitchless said that they didn't like the tone of the conversation... and then within half a dozen posts is cussing players and calling them stupid. Way to be a power hungry hypocrite yet again. And when I say no clue how his games work, I'm talking from every standpoint except the raw coding... players even have to clarify the rules for him.</description>
		<content:encoded><![CDATA[<p>Glitchless is full of fail. Not just the games, but the people making them, as shown by RWK. Nothing like Glitchless trying to make an even playing field for all no matter what your investment and then banning you for criticizing its massive amounts of fail&#8230; and then undoing the updates because they didn&#8217;t work. Another good example is when more updates were being criticized on the forums(because Jeff obviously has no clue how his games work), to which Glitchless said that they didn&#8217;t like the tone of the conversation&#8230; and then within half a dozen posts is cussing players and calling them stupid. Way to be a power hungry hypocrite yet again. And when I say no clue how his games work, I&#8217;m talking from every standpoint except the raw coding&#8230; players even have to clarify the rules for him.</p>
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		<title>By: The new MMO: Nodiatis &#171; kfsone&#8217;s pittance</title>
		<link>http://www.nerfbat.com/2008/07/09/the-dawn-of-a-glitchless-game/comment-page-1/#comment-78821</link>
		<dc:creator>The new MMO: Nodiatis &#171; kfsone&#8217;s pittance</dc:creator>
		<pubDate>Mon, 14 Jul 2008 01:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=527#comment-78821</guid>
		<description>[...] their first (I believe) MMO: Nodiatis. It&#8217;s not the ground-breaking Dawn that that people refused to believe in back in 2000. But after 8 years, they have proven the doubters wrong with what is certainly an [...]</description>
		<content:encoded><![CDATA[<p>[...] their first (I believe) MMO: Nodiatis. It&#8217;s not the ground-breaking Dawn that that people refused to believe in back in 2000. But after 8 years, they have proven the doubters wrong with what is certainly an [...]</p>
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		<title>By: Moorgard</title>
		<link>http://www.nerfbat.com/2008/07/09/the-dawn-of-a-glitchless-game/comment-page-1/#comment-78705</link>
		<dc:creator>Moorgard</dc:creator>
		<pubDate>Thu, 10 Jul 2008 04:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=527#comment-78705</guid>
		<description>The FAQ for Dawn is truly one of the greatest acid trips in the history of gaming.</description>
		<content:encoded><![CDATA[<p>The FAQ for Dawn is truly one of the greatest acid trips in the history of gaming.</p>
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		<title>By: IainC</title>
		<link>http://www.nerfbat.com/2008/07/09/the-dawn-of-a-glitchless-game/comment-page-1/#comment-78703</link>
		<dc:creator>IainC</dc:creator>
		<pubDate>Wed, 09 Jul 2008 21:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=527#comment-78703</guid>
		<description>&lt;i&gt;"Full digging system (as long as you only wanted to dig straight down)."&lt;/i&gt;

Be fair, they didn't say you could only dig straight down, they said you could only dig vertically. The infinite possibilities inherent in digging &lt;i&gt;upwards&lt;/i&gt; might also be yours to explore. Even today's so called 'next gen' MMOs can't manage to implement features like that.</description>
		<content:encoded><![CDATA[<p><i>&#8220;Full digging system (as long as you only wanted to dig straight down).&#8221;</i></p>
<p>Be fair, they didn&#8217;t say you could only dig straight down, they said you could only dig vertically. The infinite possibilities inherent in digging <i>upwards</i> might also be yours to explore. Even today&#8217;s so called &#8216;next gen&#8217; MMOs can&#8217;t manage to implement features like that.</p>
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		<title>By: Bryan</title>
		<link>http://www.nerfbat.com/2008/07/09/the-dawn-of-a-glitchless-game/comment-page-1/#comment-78701</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Wed, 09 Jul 2008 20:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=527#comment-78701</guid>
		<description>"It was one of the first MMOs with the designed-in capability to get raped, get pregnant, miscarry and launch your fetus from a catapult. Even today, modern MMO design still doesn’t dare to do what Dawn did every day."

That's because what Dawn did every day was idiotic.</description>
		<content:encoded><![CDATA[<p>&#8220;It was one of the first MMOs with the designed-in capability to get raped, get pregnant, miscarry and launch your fetus from a catapult. Even today, modern MMO design still doesn’t dare to do what Dawn did every day.&#8221;</p>
<p>That&#8217;s because what Dawn did every day was idiotic.</p>
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		<title>By: Frawd</title>
		<link>http://www.nerfbat.com/2008/07/09/the-dawn-of-a-glitchless-game/comment-page-1/#comment-78693</link>
		<dc:creator>Frawd</dc:creator>
		<pubDate>Wed, 09 Jul 2008 17:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=527#comment-78693</guid>
		<description>Reading through their site I kept thinking I would see Derek Smart somehow involved.

Then again, he actually brought his game to market.

Congrats in coming in second in a one horse race.</description>
		<content:encoded><![CDATA[<p>Reading through their site I kept thinking I would see Derek Smart somehow involved.</p>
<p>Then again, he actually brought his game to market.</p>
<p>Congrats in coming in second in a one horse race.</p>
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		<title>By: Myrix</title>
		<link>http://www.nerfbat.com/2008/07/09/the-dawn-of-a-glitchless-game/comment-page-1/#comment-78690</link>
		<dc:creator>Myrix</dc:creator>
		<pubDate>Wed, 09 Jul 2008 16:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=527#comment-78690</guid>
		<description>I'm checking out the browser game now. I just rolled a Dark Elf Alcoholic. Why do I always give in to FOTM classes?</description>
		<content:encoded><![CDATA[<p>I&#8217;m checking out the browser game now. I just rolled a Dark Elf Alcoholic. Why do I always give in to FOTM classes?</p>
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		<title>By: Scott</title>
		<link>http://www.nerfbat.com/2008/07/09/the-dawn-of-a-glitchless-game/comment-page-1/#comment-78689</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 09 Jul 2008 16:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=527#comment-78689</guid>
		<description>http://wiki.onlinegamers.org/index.php?title=Image:Fetapult.jpg</description>
		<content:encoded><![CDATA[<p><a href="http://wiki.onlinegamers.org/index.php?title=Image:Fetapult.jpg" rel="nofollow">http://wiki.onlinegamers.org/index.php?title=Image:Fetapult.jpg</a></p>
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		<title>By: Tipa</title>
		<link>http://www.nerfbat.com/2008/07/09/the-dawn-of-a-glitchless-game/comment-page-1/#comment-78688</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Wed, 09 Jul 2008 15:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=527#comment-78688</guid>
		<description>It was one of the first MMOs with the designed-in capability to get raped, get pregnant, miscarry and launch your fetus from a catapult. Even today, modern MMO design still doesn't dare to do what Dawn did every day. Full digging system (as long as  you only wanted to dig straight down). Perma-death. Huge wars and battles (with permadeath). The ability to slip into someone's home while they are sleeping and assassinate them.

Groundbreaking stuff.

And... vaporware? Really? The innovative Dawn(c)(tm) technology was used to make a HIGHLY successful browser-based game.

Sheesh.</description>
		<content:encoded><![CDATA[<p>It was one of the first MMOs with the designed-in capability to get raped, get pregnant, miscarry and launch your fetus from a catapult. Even today, modern MMO design still doesn&#8217;t dare to do what Dawn did every day. Full digging system (as long as  you only wanted to dig straight down). Perma-death. Huge wars and battles (with permadeath). The ability to slip into someone&#8217;s home while they are sleeping and assassinate them.</p>
<p>Groundbreaking stuff.</p>
<p>And&#8230; vaporware? Really? The innovative Dawn(c)(tm) technology was used to make a HIGHLY successful browser-based game.</p>
<p>Sheesh.</p>
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