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	<title>Comments on: &#8220;Copernicus&#8221; Concept Art at Ten Ton Hammer</title>
	<atom:link href="http://www.nerfbat.com/2008/07/30/copernicus-concept-art-at-ten-ton-hammer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nerfbat.com/2008/07/30/copernicus-concept-art-at-ten-ton-hammer/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
	<pubDate>Thu, 20 Nov 2008 10:07:01 +0000</pubDate>
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		<title>By: jason</title>
		<link>http://www.nerfbat.com/2008/07/30/copernicus-concept-art-at-ten-ton-hammer/#comment-79318</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 31 Jul 2008 17:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=564#comment-79318</guid>
		<description>Allow me to say... if you game actually looks like your concept art, I am very intrigued.  If it turns into the traditional bait and switch where the actual game looks very different from the concept, then you've lost me just as so many games before you have.</description>
		<content:encoded><![CDATA[<p>Allow me to say&#8230; if you game actually looks like your concept art, I am very intrigued.  If it turns into the traditional bait and switch where the actual game looks very different from the concept, then you&#8217;ve lost me just as so many games before you have.</p>
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		<title>By: agra</title>
		<link>http://www.nerfbat.com/2008/07/30/copernicus-concept-art-at-ten-ton-hammer/#comment-79291</link>
		<dc:creator>agra</dc:creator>
		<pubDate>Thu, 31 Jul 2008 02:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=564#comment-79291</guid>
		<description>I'll take high performance over realistic any day.  If their "idealized reality" translates into a hitchless (fast) client, sign me up.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll take high performance over realistic any day.  If their &#8220;idealized reality&#8221; translates into a hitchless (fast) client, sign me up.</p>
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		<title>By: JuJutsu</title>
		<link>http://www.nerfbat.com/2008/07/30/copernicus-concept-art-at-ten-ton-hammer/#comment-79288</link>
		<dc:creator>JuJutsu</dc:creator>
		<pubDate>Thu, 31 Jul 2008 00:17:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=564#comment-79288</guid>
		<description>I hate to be a downer but I'm a little worried that idealized reality is going to be 'cartoony' like WoW.</description>
		<content:encoded><![CDATA[<p>I hate to be a downer but I&#8217;m a little worried that idealized reality is going to be &#8216;cartoony&#8217; like WoW.</p>
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		<title>By: MonkeyKungFu</title>
		<link>http://www.nerfbat.com/2008/07/30/copernicus-concept-art-at-ten-ton-hammer/#comment-79264</link>
		<dc:creator>MonkeyKungFu</dc:creator>
		<pubDate>Wed, 30 Jul 2008 15:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=564#comment-79264</guid>
		<description>You know you have the gaming media where you want them when simply stating that &lt;a href="http://www.massively.com/2008/07/30/comic-con-08-38-studios-interview-reveals-ip-announcement-next/" rel="nofollow"&gt;you'll be announcing the &lt;i&gt;name&lt;/i&gt;&lt;/a&gt; of your game &lt;i&gt;next year&lt;/i&gt; is big news.  

The concept art looks great, though.  The second of the shots at zam is what I'd imagine Kelethin might look like in an animated EQ series.</description>
		<content:encoded><![CDATA[<p>You know you have the gaming media where you want them when simply stating that <a href="http://www.massively.com/2008/07/30/comic-con-08-38-studios-interview-reveals-ip-announcement-next/" rel="nofollow">you&#8217;ll be announcing the <i>name</i></a> of your game <i>next year</i> is big news.  </p>
<p>The concept art looks great, though.  The second of the shots at zam is what I&#8217;d imagine Kelethin might look like in an animated EQ series.</p>
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