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	<title>Comments on: &#8220;Copernicus&#8221; Concept Art at Ten Ton Hammer</title>
	<atom:link href="http://www.nerfbat.com/2008/07/30/copernicus-concept-art-at-ten-ton-hammer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nerfbat.com/2008/07/30/copernicus-concept-art-at-ten-ton-hammer/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: jason</title>
		<link>http://www.nerfbat.com/2008/07/30/copernicus-concept-art-at-ten-ton-hammer/comment-page-1/#comment-79318</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 31 Jul 2008 17:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=564#comment-79318</guid>
		<description>Allow me to say... if you game actually looks like your concept art, I am very intrigued.  If it turns into the traditional bait and switch where the actual game looks very different from the concept, then you&#039;ve lost me just as so many games before you have.</description>
		<content:encoded><![CDATA[<p>Allow me to say&#8230; if you game actually looks like your concept art, I am very intrigued.  If it turns into the traditional bait and switch where the actual game looks very different from the concept, then you&#8217;ve lost me just as so many games before you have.</p>
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		<title>By: agra</title>
		<link>http://www.nerfbat.com/2008/07/30/copernicus-concept-art-at-ten-ton-hammer/comment-page-1/#comment-79291</link>
		<dc:creator>agra</dc:creator>
		<pubDate>Thu, 31 Jul 2008 02:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=564#comment-79291</guid>
		<description>I&#039;ll take high performance over realistic any day.  If their &quot;idealized reality&quot; translates into a hitchless (fast) client, sign me up.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll take high performance over realistic any day.  If their &#8220;idealized reality&#8221; translates into a hitchless (fast) client, sign me up.</p>
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		<title>By: JuJutsu</title>
		<link>http://www.nerfbat.com/2008/07/30/copernicus-concept-art-at-ten-ton-hammer/comment-page-1/#comment-79288</link>
		<dc:creator>JuJutsu</dc:creator>
		<pubDate>Thu, 31 Jul 2008 00:17:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=564#comment-79288</guid>
		<description>I hate to be a downer but I&#039;m a little worried that idealized reality is going to be &#039;cartoony&#039; like WoW.</description>
		<content:encoded><![CDATA[<p>I hate to be a downer but I&#8217;m a little worried that idealized reality is going to be &#8216;cartoony&#8217; like WoW.</p>
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		<title>By: MonkeyKungFu</title>
		<link>http://www.nerfbat.com/2008/07/30/copernicus-concept-art-at-ten-ton-hammer/comment-page-1/#comment-79264</link>
		<dc:creator>MonkeyKungFu</dc:creator>
		<pubDate>Wed, 30 Jul 2008 15:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=564#comment-79264</guid>
		<description>You know you have the gaming media where you want them when simply stating that &lt;a href=&quot;http://www.massively.com/2008/07/30/comic-con-08-38-studios-interview-reveals-ip-announcement-next/&quot; rel=&quot;nofollow&quot;&gt;you&#039;ll be announcing the &lt;i&gt;name&lt;/i&gt;&lt;/a&gt; of your game &lt;i&gt;next year&lt;/i&gt; is big news.  

The concept art looks great, though.  The second of the shots at zam is what I&#039;d imagine Kelethin might look like in an animated EQ series.</description>
		<content:encoded><![CDATA[<p>You know you have the gaming media where you want them when simply stating that <a href="http://www.massively.com/2008/07/30/comic-con-08-38-studios-interview-reveals-ip-announcement-next/" rel="nofollow">you&#8217;ll be announcing the <i>name</i></a> of your game <i>next year</i> is big news.  </p>
<p>The concept art looks great, though.  The second of the shots at zam is what I&#8217;d imagine Kelethin might look like in an animated EQ series.</p>
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