Avoid the Corruption!

Paul Barnett discouraged developers from playing WoW? The thought is that playing other games, especially market leaders like World of Warcraft, can corrupt a designer into copying them to some degree. I agree that the game is a work of flawed genius, but I don’t really agree with not playing other massively multiplayer games for your own purity.

I’m more of the mind that you should try all MMOs, even the all-corrupting World of Warcraft, in order to learn from their mistakes (and triumphs) and outdo them. Without knowing the game rather intimately, you’re not going to avoid making the same mistakes, and you’re not going to know what made aspects of the game brilliant.

“Those who cannot remember the past, are condemned to repeat it.” - George Santayana

A good designer won’t ever copy a system because it “seemed to work.” If the (good) designer copies a system, it’s because he did his research, explored the alternatives, retraced all the same steps as the original designer, and determined that it was the right approach.

Sometimes evolving an existing system into something better makes for more fun (and that’s what we’re after) than intentionally avoiding implementing a similar system entirely or, God forbid, covering your eyes and hoping the monsters go away (not playing other MMOs is bad, mkay?).

Different isn’t necessarily better, but better is necessarily different.

A baby-step evolution, a minor tweak, a more elegant presentation — these often make for a better system that is (at least a little) different. But, making something different for the sake of being different is both flawed and often inferior to the solution it’s attempting to outdo.

Yes, I am advocating evolution. Revolution is risky and can be an outright bad idea, but it has its place as well in the right hands and in the right game.

The MMO-avoidance approach may work for Paul, but for me, I need to play every MMO I can get my hands on and be informed by those experiences. And, luckily for me, I’ve become pretty good at identifying the good and bad in a game so I’m less likely to repeat some else’s failures, and more likely to repeat someone else’s triumphs… you should see my list of “goods” and “bads” for World of Warcraft — there are about three times as many bads, but there are still a bunch of goods.

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