Reliving an Old Game Experience

I’ve talked before about recapturing the magic in games and trying to replicate it from a design standpoint, but recently I’ve decided to relive some old games. I picked up all of the Thief and Fallout games, both of which occupy places in my top three or so games of all time. But, I already know that I won’t enjoy them nearly as much as I did before.

At first, I really thought it was just because I’ve “been there and done that.” But, I played and replayed the Thief and Fallout games several times each in the first year or two after they came out. So, it must not just be that I already know everything about those games.

Then what the heck is it?!

My thought is that it’s because I’ve seen better versions of every pieces of those games in another game since then. Not necessarily all at the same time, but in pieces. Focusing on Thief…

I’ve seen better storytelling in Half-Life. I’ve seen better sneaking in the Hitman games. I’ve had more fun stealing things in the Elder Scrolls games. More open-ended debauchery in Grand Theft Auto. Combat has been better in numerous games, the visuals have been better in numerous games. Etc.

The point is, while the Thief series was amazing for its time, and it did many things better and/or differently than other games up to that point, it has been eclipsed multiple times by multiple games in pretty much every facet.

But I’m not gonna let that stop me from playing all three of the Thiefs in a row, then the Fallouts (1, 2, and Tactics) in an attempt to relive something resembling that amazing experience I had the first time I played each.


[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]


6 Responses to "Reliving an Old Game Experience"

Leave a Reply

Log in | Register

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Return to Nerfbat »