Absolute Virtue is Absolutely Unscrupulous

There’s a raid in Final Fantasy XI that is intended to take 18 hours to defeat. It’s called Absolute Virtue. This is, at best, a very ill-informed design flaw, but I believe it to actually cross the line into being truly unethical and outright dangerous. If that wasn’t enough, there is also a more difficult raid involving the Pandemonium Warden that takes even longer.

I’m not making this up. Final Fantasy XI Global Online Producer/Lead Game Master Sage Sundi says that the Absolute Virtue battle takes ~18 hours.

A linkshell (the FFXI equivalent of guilds) called Beyond the Limitation has defeated Absolute Virtue, and they’ve tried to take on the Pandemonium Warden. But, in the latter case, they had to quit after 18 hours of non-stop battling because their members were literally becoming physically ill. That’s right, they were passing out and vomiting because of a terrible design decision.

I’ve honestly never seen anything so negligent on the part of a game developer, which is why I’m calling out Square-Enix on this one even though I usually don’t comment directly about the actions of other MMO developers.

I implore you to change this, developers of Final Fantasy XI. Do it for the health of your customers or, if you really are immoral or incapable of understanding how contemptible an 18 hour raid is, do it before you get sued.

I’d suggest that you allow for a save state each time the raid mob changes forms, or each time any kind of stage is completed. Let players complete this massively long raid over the course of a week or more instead of playing to the brink of hospitalization.

How long is too long? Personally, I think more than 4 hours is too much, and that raids should really be kept under 2 hours with rest periods. Then again, I care about my players, and I personally lose interest after an hour or two.

I just can’t get over how despicable it is to create a raid that is supposed to take 18+ hours.

UPDATE: They’re changing this encounter, as well as a couple others. Hoorah!

http://www.playonline.com/ff11us/polnews/news13981.shtml

The past two weeks have seen considerable feedback from players regarding the amount of time required to combat the Pandemonium Warden, a recently implemented Notorious Monster (NM). Discussion has spread significantly throughout forums, and it has become apparent that this is indeed an issue of major unrest in the community.

We would like to assure players that the development and management teams place a high value on their feedback, and the issue has since been taken under serious consideration. Together with Absolute Virtue, it has been deemed that the combative techniques for weakening these NMs are too difficult. As a result, some players have engaged these enemies using unanticipated methods which led to extended battle times. It is by no means the desire of the development team to see players involved in encounters that require an excessive amount of time and effort to complete. It was for this reason that previous measures were put into practice which prohibited NMs from being held in battle for prolonged periods. In response to these events, we have determined that further alterations are required to prevent such battles from exceeding a certain predetermined length of time.

Included in the version update scheduled for early September will be modifications to the degree of difficulty of Pandemonium Warden (and associated pets), Absolute Virtue (and associated pets), and Jailer of Love. The aim of these changes is to create battles where a decisive outcome may be reached within a shorter period of time.

The development and management teams would like to take this opportunity to express their commitment to a healthy and wholesome game environment for players everywhere to enjoy, and to thank them for the continued feedback.


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