<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Massive Guys on Massive Games: Episode #5</title>
	<atom:link href="http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
	<pubDate>Fri, 09 Jan 2009 13:30:14 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Melf_Himself</title>
		<link>http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/comment-page-1/#comment-80000</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Sat, 06 Sep 2008 06:11:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=621#comment-80000</guid>
		<description>I totally agree that MMO PvP as an "e-sport" is a great concept that all designers should consider when making a new title.

However, I disagree that WoW implemented it the most successfully. Granted, WoW is the most successful game (ever?), but this isn't due to its PvP.

I submit to you that Guild Wars is actually the best implementation of a competitive team PvP online game... ever. Yes, yes, some don't consider it technically an MMO, but they've got the e-sport thing done pretty damn well nonetheless.

My advice: do some poking around, and learn about the things that Guild Wars has brought to the RPG genre. Don't try and re-invent the wheel, they've seriously done a lot of great things in that game, and the fact that it didn't get a mention in the podcast implies that you guys haven't played it. Big, big oversight - you stand to learn a lot as designers if you do some reading about this game.

As an example, have a look at this blog post (yes, I wrote it, so I'm biased :p) - 
http://word-of-shadow.blogspot.com/2008/08/guild-wars-revolution.html

If you hate the idea of wasting valuable man hours researching some game you've never heard of, feel free to PM me and I'll refer you to top members of the PvP community who could inform you with even more qualification than I about all the good (and bad) things related to PvP in that game.</description>
		<content:encoded><![CDATA[<p>I totally agree that MMO PvP as an &#8220;e-sport&#8221; is a great concept that all designers should consider when making a new title.</p>
<p>However, I disagree that WoW implemented it the most successfully. Granted, WoW is the most successful game (ever?), but this isn&#8217;t due to its PvP.</p>
<p>I submit to you that Guild Wars is actually the best implementation of a competitive team PvP online game&#8230; ever. Yes, yes, some don&#8217;t consider it technically an MMO, but they&#8217;ve got the e-sport thing done pretty damn well nonetheless.</p>
<p>My advice: do some poking around, and learn about the things that Guild Wars has brought to the RPG genre. Don&#8217;t try and re-invent the wheel, they&#8217;ve seriously done a lot of great things in that game, and the fact that it didn&#8217;t get a mention in the podcast implies that you guys haven&#8217;t played it. Big, big oversight - you stand to learn a lot as designers if you do some reading about this game.</p>
<p>As an example, have a look at this blog post (yes, I wrote it, so I&#8217;m biased :p) -<br />
<a href="http://word-of-shadow.blogspot.com/2008/08/guild-wars-revolution.html" rel="nofollow">http://word-of-shadow.blogspot.com/2008/08/guild-wars-revolution.html</a></p>
<p>If you hate the idea of wasting valuable man hours researching some game you&#8217;ve never heard of, feel free to PM me and I&#8217;ll refer you to top members of the PvP community who could inform you with even more qualification than I about all the good (and bad) things related to PvP in that game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Martindale</title>
		<link>http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/comment-page-1/#comment-79737</link>
		<dc:creator>Eric Martindale</dc:creator>
		<pubDate>Tue, 19 Aug 2008 22:59:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=621#comment-79737</guid>
		<description>You guys have seen the &lt;a href="http://i98.photobucket.com/albums/l245/theredviola/goldfarming.jpg" rel="nofollow"&gt;Gold Farming Complaints&lt;/a&gt; about the user in China called "MichaelPhelps", right?</description>
		<content:encoded><![CDATA[<p>You guys have seen the <a href="http://i98.photobucket.com/albums/l245/theredviola/goldfarming.jpg" rel="nofollow">Gold Farming Complaints</a> about the user in China called &#8220;MichaelPhelps&#8221;, right?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/comment-page-1/#comment-79730</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Tue, 19 Aug 2008 17:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=621#comment-79730</guid>
		<description>I hate to miss you, Travis. I really do.</description>
		<content:encoded><![CDATA[<p>I hate to miss you, Travis. I really do.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Travis</title>
		<link>http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/comment-page-1/#comment-79726</link>
		<dc:creator>Travis</dc:creator>
		<pubDate>Tue, 19 Aug 2008 07:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=621#comment-79726</guid>
		<description>I am sticking with WHO. 

Me : WHO is in beta.
Guy : I don't know.
Me: I got in.
Guy: Got in what?
Me: No, got in WHO.
Guy: Who is No and what is who?
Me: I am who and why no to WHO?
Guy: No to you?
Me: No, who.
Guy: YOU!
Me: Never heard of that game. 


AHAHAHahahahhaahaahhhhhhhhhhh.....aha....ahh....it's going to be great.</description>
		<content:encoded><![CDATA[<p>I am sticking with WHO. </p>
<p>Me : WHO is in beta.<br />
Guy : I don&#8217;t know.<br />
Me: I got in.<br />
Guy: Got in what?<br />
Me: No, got in WHO.<br />
Guy: Who is No and what is who?<br />
Me: I am who and why no to WHO?<br />
Guy: No to you?<br />
Me: No, who.<br />
Guy: YOU!<br />
Me: Never heard of that game. </p>
<p>AHAHAHahahahhaahaahhhhhhhhhhh&#8230;..aha&#8230;.ahh&#8230;.it&#8217;s going to be great.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/comment-page-1/#comment-79719</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Mon, 18 Aug 2008 22:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=621#comment-79719</guid>
		<description>That isn't the abbreviation, it's WAR. Warhammer (Online): Age of Reckoning. Which is way cooler than WHO.</description>
		<content:encoded><![CDATA[<p>That isn&#8217;t the abbreviation, it&#8217;s WAR. Warhammer (Online): Age of Reckoning. Which is way cooler than WHO.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Travis</title>
		<link>http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/comment-page-1/#comment-79716</link>
		<dc:creator>Travis</dc:creator>
		<pubDate>Mon, 18 Aug 2008 21:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=621#comment-79716</guid>
		<description>WHO beta is going to drop Sept 7.....

On a side note, that is the first time I actually typed the abbreviated name for that game....which I suspect is going to / has already yielded quite a bit of vaudevillian stupidity in forums across the tubes.</description>
		<content:encoded><![CDATA[<p>WHO beta is going to drop Sept 7&#8230;..</p>
<p>On a side note, that is the first time I actually typed the abbreviated name for that game&#8230;.which I suspect is going to / has already yielded quite a bit of vaudevillian stupidity in forums across the tubes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: makkaio</title>
		<link>http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/comment-page-1/#comment-79712</link>
		<dc:creator>makkaio</dc:creator>
		<pubDate>Mon, 18 Aug 2008 15:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=621#comment-79712</guid>
		<description>Nice 5th anniversary edition of the podcast, guys!</description>
		<content:encoded><![CDATA[<p>Nice 5th anniversary edition of the podcast, guys!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Magister</title>
		<link>http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/comment-page-1/#comment-79706</link>
		<dc:creator>Magister</dc:creator>
		<pubDate>Mon, 18 Aug 2008 11:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=621#comment-79706</guid>
		<description>Good podcast. I would like to know your ideas about how to make pvp better in games and what they've done right and wrong in games. What I don't like much in wow is that balance isn't very good in pvp and when they change things for pvp or pve the other one gets worse at the same time.</description>
		<content:encoded><![CDATA[<p>Good podcast. I would like to know your ideas about how to make pvp better in games and what they&#8217;ve done right and wrong in games. What I don&#8217;t like much in wow is that balance isn&#8217;t very good in pvp and when they change things for pvp or pve the other one gets worse at the same time.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
