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	<title>Comments on: There Are No Original Ideas</title>
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	<link>http://www.nerfbat.com/2008/08/21/there-are-no-original-ideas/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: Aaron</title>
		<link>http://www.nerfbat.com/2008/08/21/there-are-no-original-ideas/comment-page-1/#comment-79856</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Wed, 27 Aug 2008 21:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=634#comment-79856</guid>
		<description>Yeah, I know you didn&#039;t really mean that as an absolute. But when people say it as an absolute, I get the impression they&#039;re giving up. I&#039;m glad to hear you&#039;re not.  :smile: 

I always thought it was cool, though frustrating, how two people can separately come up with the same new idea. When I first started songwriting, I had a song that I was pretty proud of... and then Seven Mary Three came out with &quot;The Water&#039;s Edge&quot;, which was annoyingly similar. It meant my song wasn&#039;t so original anymore, but it was also validating when their song became popular.

And yes, that was a long time ago. Thankfully, that wasn&#039;t the limit of my compositional skills.  :wink:</description>
		<content:encoded><![CDATA[<p>Yeah, I know you didn&#8217;t really mean that as an absolute. But when people say it as an absolute, I get the impression they&#8217;re giving up. I&#8217;m glad to hear you&#8217;re not.  <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_smile.gif' alt=':smile:' class='wp-smiley' />  </p>
<p>I always thought it was cool, though frustrating, how two people can separately come up with the same new idea. When I first started songwriting, I had a song that I was pretty proud of&#8230; and then Seven Mary Three came out with &#8220;The Water&#8217;s Edge&#8221;, which was annoyingly similar. It meant my song wasn&#8217;t so original anymore, but it was also validating when their song became popular.</p>
<p>And yes, that was a long time ago. Thankfully, that wasn&#8217;t the limit of my compositional skills.  <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> </p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2008/08/21/there-are-no-original-ideas/comment-page-1/#comment-79848</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Wed, 27 Aug 2008 19:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=634#comment-79848</guid>
		<description>I never said that MMO design has been completely explored. I was just complaining about seeing various of my ideas (some we might be using, some we might not be) implemented or otherwise hinted at in other games. I have a bunch of other tricks up my sleeve, sure, but I try to prepare myself for them being done before I can implement them either in Copernicus or a game in the future.</description>
		<content:encoded><![CDATA[<p>I never said that MMO design has been completely explored. I was just complaining about seeing various of my ideas (some we might be using, some we might not be) implemented or otherwise hinted at in other games. I have a bunch of other tricks up my sleeve, sure, but I try to prepare myself for them being done before I can implement them either in Copernicus or a game in the future.</p>
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		<title>By: Aaron</title>
		<link>http://www.nerfbat.com/2008/08/21/there-are-no-original-ideas/comment-page-1/#comment-79846</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Wed, 27 Aug 2008 18:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=634#comment-79846</guid>
		<description>Original ideas in The Agency:
-- instantly change classes by swapping gear
-- collect NPC henchmen to perform non-real-time services; those henchmen can be captured by enemy NPCs

After more than 500 years of musical composition with only 12 notes, whole musical styles continue to emerge. The notion that MMO design has been completely explored after less than 30 years is plainly ridiculous. 

&quot;Odds are...&quot; Correct. Hence my statement that originality just isn&#039;t easy or everyday. But it&#039;s possible, and only a cynic ceases to strive toward that possibility.</description>
		<content:encoded><![CDATA[<p>Original ideas in The Agency:<br />
&#8211; instantly change classes by swapping gear<br />
&#8211; collect NPC henchmen to perform non-real-time services; those henchmen can be captured by enemy NPCs</p>
<p>After more than 500 years of musical composition with only 12 notes, whole musical styles continue to emerge. The notion that MMO design has been completely explored after less than 30 years is plainly ridiculous. </p>
<p>&#8220;Odds are&#8230;&#8221; Correct. Hence my statement that originality just isn&#8217;t easy or everyday. But it&#8217;s possible, and only a cynic ceases to strive toward that possibility.</p>
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		<title>By: Bryan</title>
		<link>http://www.nerfbat.com/2008/08/21/there-are-no-original-ideas/comment-page-1/#comment-79842</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Wed, 27 Aug 2008 14:48:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=634#comment-79842</guid>
		<description>And by &quot;The game-less game&quot; I mean specifically second life.  No seriously, that&#039;s what it&#039;d look like.</description>
		<content:encoded><![CDATA[<p>And by &#8220;The game-less game&#8221; I mean specifically second life.  No seriously, that&#8217;s what it&#8217;d look like.</p>
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		<title>By: Bryan</title>
		<link>http://www.nerfbat.com/2008/08/21/there-are-no-original-ideas/comment-page-1/#comment-79841</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Wed, 27 Aug 2008 14:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=634#comment-79841</guid>
		<description>- The level-less MMO

The game-less game

- EvE (Environment vs. Environment)

I made a working NWN mod around this concept :)

- Dynamic Content and player actions having a visible impact on the world

Dark Age of Camelot lets you build up keeps and knock them down.  The restrictions for doing it more fully are largely technical.

- Crafting â€œinventionâ€ system, where you can make blueprints to create completely new items

Something everyone hits first in coming up with a crafting system.  Implementation is insanely hard and payoff is relatively low, so it doesn&#039;t get done.  (Low payoff doesn&#039;t mean bad it just means that the number of people who will care is really small)</description>
		<content:encoded><![CDATA[<p>- The level-less MMO</p>
<p>The game-less game</p>
<p>- EvE (Environment vs. Environment)</p>
<p>I made a working NWN mod around this concept <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>- Dynamic Content and player actions having a visible impact on the world</p>
<p>Dark Age of Camelot lets you build up keeps and knock them down.  The restrictions for doing it more fully are largely technical.</p>
<p>- Crafting â€œinventionâ€ system, where you can make blueprints to create completely new items</p>
<p>Something everyone hits first in coming up with a crafting system.  Implementation is insanely hard and payoff is relatively low, so it doesn&#8217;t get done.  (Low payoff doesn&#8217;t mean bad it just means that the number of people who will care is really small)</p>
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		<title>By: Bryan</title>
		<link>http://www.nerfbat.com/2008/08/21/there-are-no-original-ideas/comment-page-1/#comment-79839</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Wed, 27 Aug 2008 14:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=634#comment-79839</guid>
		<description>The idea of posting this hackneyed quote on a blog was original!

No seriously, anything you happen to come up with, odds are someone has considered it while actually putting together an MMO.

Obviously it can&#039;t be true that there are *no* original ideas, but anything you can come up with fast someone has thought of before.</description>
		<content:encoded><![CDATA[<p>The idea of posting this hackneyed quote on a blog was original!</p>
<p>No seriously, anything you happen to come up with, odds are someone has considered it while actually putting together an MMO.</p>
<p>Obviously it can&#8217;t be true that there are *no* original ideas, but anything you can come up with fast someone has thought of before.</p>
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		<title>By: Aaron</title>
		<link>http://www.nerfbat.com/2008/08/21/there-are-no-original-ideas/comment-page-1/#comment-79832</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 26 Aug 2008 01:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=634#comment-79832</guid>
		<description>There will always be original ideas. Originality just isn&#039;t easy or everyday.

&lt;a href=&quot;http://hallower1980.blogspot.com/2008/08/no-original-ideas.html&quot; rel=&quot;nofollow&quot;&gt;trackback&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>There will always be original ideas. Originality just isn&#8217;t easy or everyday.</p>
<p><a href="http://hallower1980.blogspot.com/2008/08/no-original-ideas.html" rel="nofollow">trackback</a></p>
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		<title>By: Frawd</title>
		<link>http://www.nerfbat.com/2008/08/21/there-are-no-original-ideas/comment-page-1/#comment-79826</link>
		<dc:creator>Frawd</dc:creator>
		<pubDate>Mon, 25 Aug 2008 16:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=634#comment-79826</guid>
		<description>I&#039;m undecided on whether to make a reference to Meno or simply say &quot;Simpsons already did it&quot;.</description>
		<content:encoded><![CDATA[<p>I&#8217;m undecided on whether to make a reference to Meno or simply say &#8220;Simpsons already did it&#8221;.</p>
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		<title>By: Wolfe</title>
		<link>http://www.nerfbat.com/2008/08/21/there-are-no-original-ideas/comment-page-1/#comment-79825</link>
		<dc:creator>Wolfe</dc:creator>
		<pubDate>Mon, 25 Aug 2008 14:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=634#comment-79825</guid>
		<description>There are no Original ideas, just ideas that the fail to fit the establishment.

New ideas will be developed incrementally or outside the industry.</description>
		<content:encoded><![CDATA[<p>There are no Original ideas, just ideas that the fail to fit the establishment.</p>
<p>New ideas will be developed incrementally or outside the industry.</p>
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		<title>By: Breed</title>
		<link>http://www.nerfbat.com/2008/08/21/there-are-no-original-ideas/comment-page-1/#comment-79797</link>
		<dc:creator>Breed</dc:creator>
		<pubDate>Fri, 22 Aug 2008 21:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=634#comment-79797</guid>
		<description>from the great sages of John, Paul, George and Ringo

&quot;There&#039;s nothing you can know that isn&#039;t known.&quot;

This reminds me of another thread I read somewhere about the Character formula of successful TV series. The premise being that you have a few core characters, with others that are in a supporting role. Over the years you might get temporary focus on a support character, but they most likely never become core characters. Look at the failed shows that deviate from the simple formula.

Or the Seven Basic Plots in writing. 

Just remember you are entertaining and you want to keep the user engaged. If the eye candy, features, stories etc do not help you maintain the entertainment and user engagement, then it most likely is not necessary.</description>
		<content:encoded><![CDATA[<p>from the great sages of John, Paul, George and Ringo</p>
<p>&#8220;There&#8217;s nothing you can know that isn&#8217;t known.&#8221;</p>
<p>This reminds me of another thread I read somewhere about the Character formula of successful TV series. The premise being that you have a few core characters, with others that are in a supporting role. Over the years you might get temporary focus on a support character, but they most likely never become core characters. Look at the failed shows that deviate from the simple formula.</p>
<p>Or the Seven Basic Plots in writing. </p>
<p>Just remember you are entertaining and you want to keep the user engaged. If the eye candy, features, stories etc do not help you maintain the entertainment and user engagement, then it most likely is not necessary.</p>
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