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	<title>Comments on: Public Quests Are Antisocial</title>
	<atom:link href="http://www.nerfbat.com/2008/09/11/public-quests-are-antisocial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nerfbat.com/2008/09/11/public-quests-are-antisocial/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
	<pubDate>Fri, 09 Jan 2009 13:15:47 +0000</pubDate>
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		<title>By: Dante</title>
		<link>http://www.nerfbat.com/2008/09/11/public-quests-are-antisocial/comment-page-1/#comment-80565</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Mon, 13 Oct 2008 17:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=696#comment-80565</guid>
		<description>I think you've gotten very much the wrong end of the stick here, you see what you've done is analyse public quests through the eyes of a grinder, and a grinder alone. The reason (I would assume) that Mythic put public quests into the game is so that those who aren't MMOaholics, who aren't already thinking in terms of those tropes, can have an epic experience.

Think about it, you have to be seriously dedicated to most MMOs in order to get together a group or guild for a raid or boss fight or anything approaching the level of Warhammer's PQs. Most non MMO players don't have the time or patience to grind until that occurs. Public quests aren't about offering you more or greater loot, they could do that with regular grinding, they're there for those who want a great experience, they don't care about the fastest or easiest route, they care about the most fun.

And lets not forget, a determined party of four or five can take on a public quest, a guild easily so, so you already have all the options WoW and others give you, and then the option of the PQ function on top of that.</description>
		<content:encoded><![CDATA[<p>I think you&#8217;ve gotten very much the wrong end of the stick here, you see what you&#8217;ve done is analyse public quests through the eyes of a grinder, and a grinder alone. The reason (I would assume) that Mythic put public quests into the game is so that those who aren&#8217;t MMOaholics, who aren&#8217;t already thinking in terms of those tropes, can have an epic experience.</p>
<p>Think about it, you have to be seriously dedicated to most MMOs in order to get together a group or guild for a raid or boss fight or anything approaching the level of Warhammer&#8217;s PQs. Most non MMO players don&#8217;t have the time or patience to grind until that occurs. Public quests aren&#8217;t about offering you more or greater loot, they could do that with regular grinding, they&#8217;re there for those who want a great experience, they don&#8217;t care about the fastest or easiest route, they care about the most fun.</p>
<p>And lets not forget, a determined party of four or five can take on a public quest, a guild easily so, so you already have all the options WoW and others give you, and then the option of the PQ function on top of that.</p>
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		<title>By: Lieto</title>
		<link>http://www.nerfbat.com/2008/09/11/public-quests-are-antisocial/comment-page-1/#comment-80555</link>
		<dc:creator>Lieto</dc:creator>
		<pubDate>Mon, 13 Oct 2008 15:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=696#comment-80555</guid>
		<description>MMOs are flawed because players can moke each other if they want to. Thats new!</description>
		<content:encoded><![CDATA[<p>MMOs are flawed because players can moke each other if they want to. Thats new!</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2008/09/11/public-quests-are-antisocial/comment-page-1/#comment-80554</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Mon, 13 Oct 2008 14:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=696#comment-80554</guid>
		<description>To my dismay, I discovered that a fix I thought they implemented (make all mobs in the PQ worth Influence, even if they aren't the main objective) was not. It just happened to be implemented that way in one or two of the Dwarf PQs, but subsequent PQs (at least on the Destruction side) mostly were not.</description>
		<content:encoded><![CDATA[<p>To my dismay, I discovered that a fix I thought they implemented (make all mobs in the PQ worth Influence, even if they aren&#8217;t the main objective) was not. It just happened to be implemented that way in one or two of the Dwarf PQs, but subsequent PQs (at least on the Destruction side) mostly were not.</p>
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	<item>
		<title>By: The Sunday Papers &#124; Rock, Paper, Shotgun</title>
		<link>http://www.nerfbat.com/2008/09/11/public-quests-are-antisocial/comment-page-1/#comment-80549</link>
		<dc:creator>The Sunday Papers &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Sun, 12 Oct 2008 11:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=696#comment-80549</guid>
		<description>[...] fact they&#8217;re being written) their subject has won. As in, they&#8217;re worth arguing about. Nerfbat argues that the Public Quests in Warhammer Online are fundamentally antisocial. Meanwhile, R1ftgaming discusses the inevitable Meh of Warhammer Online. The former is amusingly [...]</description>
		<content:encoded><![CDATA[<p>[...] fact they&#8217;re being written) their subject has won. As in, they&#8217;re worth arguing about. Nerfbat argues that the Public Quests in Warhammer Online are fundamentally antisocial. Meanwhile, R1ftgaming discusses the inevitable Meh of Warhammer Online. The former is amusingly [...]</p>
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		<title>By: yunk</title>
		<link>http://www.nerfbat.com/2008/09/11/public-quests-are-antisocial/comment-page-1/#comment-80449</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Tue, 30 Sep 2008 19:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=696#comment-80449</guid>
		<description>After some more testing I confirmed I was still getting Influence for killing mobs even during the stage where you have to click on things. however, depending on the PQ, I noticed sometimes I only got influence for killing champion mobs. Some of the chapter 1 or 2 PQs I was getting influence for killing regular mobs even when clicking is what you need to do. i am not sure if the coding is different during those.

The one I was for sure not getting influence for killing regular mobs was stage 1 of the big ch4 Chaos PQ way down in the lower corner in that city (name starts with S). In that one stage 1 is clicking. I can't remember if I got any for killing champions like in others. I was with you on Ulfr doing that one, the boring one where you said "this pq sucks!" heh :) that huge city it could have been a really neat one too... but it did indeed suck.</description>
		<content:encoded><![CDATA[<p>After some more testing I confirmed I was still getting Influence for killing mobs even during the stage where you have to click on things. however, depending on the PQ, I noticed sometimes I only got influence for killing champion mobs. Some of the chapter 1 or 2 PQs I was getting influence for killing regular mobs even when clicking is what you need to do. i am not sure if the coding is different during those.</p>
<p>The one I was for sure not getting influence for killing regular mobs was stage 1 of the big ch4 Chaos PQ way down in the lower corner in that city (name starts with S). In that one stage 1 is clicking. I can&#8217;t remember if I got any for killing champions like in others. I was with you on Ulfr doing that one, the boring one where you said &#8220;this pq sucks!&#8221; heh <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> that huge city it could have been a really neat one too&#8230; but it did indeed suck.</p>
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		<title>By: blah</title>
		<link>http://www.nerfbat.com/2008/09/11/public-quests-are-antisocial/comment-page-1/#comment-80407</link>
		<dc:creator>blah</dc:creator>
		<pubDate>Fri, 26 Sep 2008 11:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=696#comment-80407</guid>
		<description>Questing at a Populated PQ site is actualy makes it easyer :p you join an open party there and wham.... instant kill quest completion...

it's fkin stupid that you guys didn't realized that... and you only need to hit the mob first to make the kill count even if some1 else finished it off...</description>
		<content:encoded><![CDATA[<p>Questing at a Populated PQ site is actualy makes it easyer :p you join an open party there and wham&#8230;. instant kill quest completion&#8230;</p>
<p>it&#8217;s fkin stupid that you guys didn&#8217;t realized that&#8230; and you only need to hit the mob first to make the kill count even if some1 else finished it off&#8230;</p>
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		<title>By: Aulderon</title>
		<link>http://www.nerfbat.com/2008/09/11/public-quests-are-antisocial/comment-page-1/#comment-80384</link>
		<dc:creator>Aulderon</dc:creator>
		<pubDate>Wed, 24 Sep 2008 16:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=696#comment-80384</guid>
		<description>PQs are fine, it is the arsehole players that make them anti social. 

Gun's don't kill people, PEOPLE kill people - get a clue</description>
		<content:encoded><![CDATA[<p>PQs are fine, it is the arsehole players that make them anti social. </p>
<p>Gun&#8217;s don&#8217;t kill people, PEOPLE kill people - get a clue</p>
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	<item>
		<title>By: Be social, not lazy&#8230; &#124; The Greenskin - Warhammer Online Blog, Videos, Guides, Webcomic &#38; Podcast</title>
		<link>http://www.nerfbat.com/2008/09/11/public-quests-are-antisocial/comment-page-1/#comment-80381</link>
		<dc:creator>Be social, not lazy&#8230; &#124; The Greenskin - Warhammer Online Blog, Videos, Guides, Webcomic &#38; Podcast</dc:creator>
		<pubDate>Wed, 24 Sep 2008 14:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=696#comment-80381</guid>
		<description>[...] Come on people&#8230; Be social, not lazy! And dear gods, don&#8217;t be an anti-social a-hole! [...]</description>
		<content:encoded><![CDATA[<p>[...] Come on people&#8230; Be social, not lazy! And dear gods, don&#8217;t be an anti-social a-hole! [...]</p>
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		<title>By: Anon</title>
		<link>http://www.nerfbat.com/2008/09/11/public-quests-are-antisocial/comment-page-1/#comment-80265</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Thu, 18 Sep 2008 14:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=696#comment-80265</guid>
		<description>The thing to consider is that the rewards from the loot bags for a PQ are typically leaps and bounds better than influence rewards for a given chapter.  So with that in mind you are better off completing them with a group and getting to roll for the bags while getting influence at the same time, instead of just grinding stage 1's solo for so so influence rewards.  Even if the PQ is slightly crowded, influence gain might be a bit slower for the individual but you'll fly through the PQ giving you lots of quick chances to grab a loot bag for a nicer reward.

Also, with the difficulty of PQ increasing as you level, while at the same time people are spreading out, you are really strongly encouraged to work well together and "play nice".  If you don't, there's a good chance the PQ will fail and nobody will get a chance at a nice loot bag.

Lastly, about the quests that have you go to PQ's and kill the mobs involved, these are mostly designed to lead you to the different PQ's in every chapter.  I really like them because it's easy to just go to a chapter hub, grab the quests, start working on them, and know that a few of them will take you to the different PQ's in the area.  It's a win win in my opinion, you don't have to worry about running around "searching" for PQ's if your new to an area and at the same time you complete a quest for bonus exp and sometimes rewards while working a PQ thats worth your while to complete anyway.</description>
		<content:encoded><![CDATA[<p>The thing to consider is that the rewards from the loot bags for a PQ are typically leaps and bounds better than influence rewards for a given chapter.  So with that in mind you are better off completing them with a group and getting to roll for the bags while getting influence at the same time, instead of just grinding stage 1&#8217;s solo for so so influence rewards.  Even if the PQ is slightly crowded, influence gain might be a bit slower for the individual but you&#8217;ll fly through the PQ giving you lots of quick chances to grab a loot bag for a nicer reward.</p>
<p>Also, with the difficulty of PQ increasing as you level, while at the same time people are spreading out, you are really strongly encouraged to work well together and &#8220;play nice&#8221;.  If you don&#8217;t, there&#8217;s a good chance the PQ will fail and nobody will get a chance at a nice loot bag.</p>
<p>Lastly, about the quests that have you go to PQ&#8217;s and kill the mobs involved, these are mostly designed to lead you to the different PQ&#8217;s in every chapter.  I really like them because it&#8217;s easy to just go to a chapter hub, grab the quests, start working on them, and know that a few of them will take you to the different PQ&#8217;s in the area.  It&#8217;s a win win in my opinion, you don&#8217;t have to worry about running around &#8220;searching&#8221; for PQ&#8217;s if your new to an area and at the same time you complete a quest for bonus exp and sometimes rewards while working a PQ thats worth your while to complete anyway.</p>
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		<title>By: Rkik</title>
		<link>http://www.nerfbat.com/2008/09/11/public-quests-are-antisocial/comment-page-1/#comment-80252</link>
		<dc:creator>Rkik</dc:creator>
		<pubDate>Wed, 17 Sep 2008 14:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=696#comment-80252</guid>
		<description>As far as I can tell, Contribution (the points needed to get the end loot bags) and Influence are completely different.  You get Contribution by healing, taking damage (tanking), damaging mobs (not even just the champions or heroes, but anything in that PQ).  So while you may not be hugely boosting your influence by doing those things, since Influence is strictly from the clickies and kills, you will be bettering your chances of getting a loot bag at the end.</description>
		<content:encoded><![CDATA[<p>As far as I can tell, Contribution (the points needed to get the end loot bags) and Influence are completely different.  You get Contribution by healing, taking damage (tanking), damaging mobs (not even just the champions or heroes, but anything in that PQ).  So while you may not be hugely boosting your influence by doing those things, since Influence is strictly from the clickies and kills, you will be bettering your chances of getting a loot bag at the end.</p>
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