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	<title>Comments on: Lessons From WAR&#8217;s Launch</title>
	<atom:link href="http://www.nerfbat.com/2008/09/19/lessons-from-wars-launch/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nerfbat.com/2008/09/19/lessons-from-wars-launch/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: Grimjakk</title>
		<link>http://www.nerfbat.com/2008/09/19/lessons-from-wars-launch/comment-page-1/#comment-80423</link>
		<dc:creator>Grimjakk</dc:creator>
		<pubDate>Sun, 28 Sep 2008 05:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=720#comment-80423</guid>
		<description>Y&#039;know... I&#039;m remembering a game called... let&#039;s see... what was it?  Ah.  Everquest.  A server called Fenin Ro.  A lesson that was learned about anouncing server names TOO early.</description>
		<content:encoded><![CDATA[<p>Y&#8217;know&#8230; I&#8217;m remembering a game called&#8230; let&#8217;s see&#8230; what was it?  Ah.  Everquest.  A server called Fenin Ro.  A lesson that was learned about anouncing server names TOO early.</p>
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		<title>By: Bryan</title>
		<link>http://www.nerfbat.com/2008/09/19/lessons-from-wars-launch/comment-page-1/#comment-80358</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Tue, 23 Sep 2008 14:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=720#comment-80358</guid>
		<description>My server&#039;s queue time has been steadily climbing since launch &gt;.&lt; was consistently 250 at primetime last week, 250-300 over the weekend, up to 350+ last night (including over 300 at 1 am)... ugh.

Transfers, please.</description>
		<content:encoded><![CDATA[<p>My server&#8217;s queue time has been steadily climbing since launch &gt;.&lt; was consistently 250 at primetime last week, 250-300 over the weekend, up to 350+ last night (including over 300 at 1 am)&#8230; ugh.</p>
<p>Transfers, please.</p>
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		<title>By: Ferrel</title>
		<link>http://www.nerfbat.com/2008/09/19/lessons-from-wars-launch/comment-page-1/#comment-80356</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Tue, 23 Sep 2008 12:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=720#comment-80356</guid>
		<description>Great points Ryan.

These are things that all developers should learn and plan to do immediately. The launch was smooth but those little amenities would go a long way.</description>
		<content:encoded><![CDATA[<p>Great points Ryan.</p>
<p>These are things that all developers should learn and plan to do immediately. The launch was smooth but those little amenities would go a long way.</p>
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		<title>By: Bryan</title>
		<link>http://www.nerfbat.com/2008/09/19/lessons-from-wars-launch/comment-page-1/#comment-80343</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Mon, 22 Sep 2008 19:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=720#comment-80343</guid>
		<description>^ should have made it clear that I was quoting Draegan with the first line.</description>
		<content:encoded><![CDATA[<p>^ should have made it clear that I was quoting Draegan with the first line.</p>
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		<title>By: Bryan</title>
		<link>http://www.nerfbat.com/2008/09/19/lessons-from-wars-launch/comment-page-1/#comment-80342</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Mon, 22 Sep 2008 18:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=720#comment-80342</guid>
		<description>How is it a bad decision? I might not of worked as much as they hoped but it isnâ€™t bad. Giving people options is never BAD.


Spending time on a &quot;solution&quot; which had little to no chance of working is a bad decision.

The game is fine.  I&#039;m enjoying it on my Chosen.  It&#039;s not superlative but it is one of the better games to come out in recent years and I&#039;ll be playing for a while at least.  Some of Mythic&#039;s decision-making has been a mite silly though.</description>
		<content:encoded><![CDATA[<p>How is it a bad decision? I might not of worked as much as they hoped but it isnâ€™t bad. Giving people options is never BAD.</p>
<p>Spending time on a &#8220;solution&#8221; which had little to no chance of working is a bad decision.</p>
<p>The game is fine.  I&#8217;m enjoying it on my Chosen.  It&#8217;s not superlative but it is one of the better games to come out in recent years and I&#8217;ll be playing for a while at least.  Some of Mythic&#8217;s decision-making has been a mite silly though.</p>
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		<title>By: Nerrollus</title>
		<link>http://www.nerfbat.com/2008/09/19/lessons-from-wars-launch/comment-page-1/#comment-80335</link>
		<dc:creator>Nerrollus</dc:creator>
		<pubDate>Mon, 22 Sep 2008 05:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=720#comment-80335</guid>
		<description>All sounds resonable to me.  Especially the part about the preorder keys.  I know several people that got bit because of it.  

Personally I never preorder games or purchase right away...  I&#039;ve been burned so many times because of bad launches, that I always wait a week or two after the release of a game before I purchase and get it.  With WAR I waited a week and talked to a couple friends to see how it was doing before I bought it.  

I still have bad dreams of Anarchy Onlines release ...  lol</description>
		<content:encoded><![CDATA[<p>All sounds resonable to me.  Especially the part about the preorder keys.  I know several people that got bit because of it.  </p>
<p>Personally I never preorder games or purchase right away&#8230;  I&#8217;ve been burned so many times because of bad launches, that I always wait a week or two after the release of a game before I purchase and get it.  With WAR I waited a week and talked to a couple friends to see how it was doing before I bought it.  </p>
<p>I still have bad dreams of Anarchy Onlines release &#8230;  lol</p>
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		<title>By: Mythilt</title>
		<link>http://www.nerfbat.com/2008/09/19/lessons-from-wars-launch/comment-page-1/#comment-80322</link>
		<dc:creator>Mythilt</dc:creator>
		<pubDate>Sun, 21 Sep 2008 14:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=720#comment-80322</guid>
		<description>One other thing should be added to all launches.....A spam filter option.  Not just /ignore, but something like what was implemented on EQ2.</description>
		<content:encoded><![CDATA[<p>One other thing should be added to all launches&#8230;..A spam filter option.  Not just /ignore, but something like what was implemented on EQ2.</p>
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		<title>By: Nybling</title>
		<link>http://www.nerfbat.com/2008/09/19/lessons-from-wars-launch/comment-page-1/#comment-80300</link>
		<dc:creator>Nybling</dc:creator>
		<pubDate>Sat, 20 Sep 2008 20:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=720#comment-80300</guid>
		<description>Gonna shill for Mythic here for a moment.

You know, people could have also rerolled after the first two days indicated some servers were going to be nuts.  CoW did it.  It&#039;s not like you had a lot of time invested in a new character and losing so much work.  2 days?  Really?  The fault here lies more with the idiocy of players than it does with Mythic.  Mythic gave people an option.  Players chose to stay and are now whining.  Well GG.  Obviously any server with guilds like HA, Carnage, Old TImers Guild, etc are going to have a lot of active players.  It makes Volkmar appealing as a player.

But is it truly worth waiting in line?

Absolutely not, and people who did not do it only have themselves to blame.</description>
		<content:encoded><![CDATA[<p>Gonna shill for Mythic here for a moment.</p>
<p>You know, people could have also rerolled after the first two days indicated some servers were going to be nuts.  CoW did it.  It&#8217;s not like you had a lot of time invested in a new character and losing so much work.  2 days?  Really?  The fault here lies more with the idiocy of players than it does with Mythic.  Mythic gave people an option.  Players chose to stay and are now whining.  Well GG.  Obviously any server with guilds like HA, Carnage, Old TImers Guild, etc are going to have a lot of active players.  It makes Volkmar appealing as a player.</p>
<p>But is it truly worth waiting in line?</p>
<p>Absolutely not, and people who did not do it only have themselves to blame.</p>
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		<title>By: Garthilk</title>
		<link>http://www.nerfbat.com/2008/09/19/lessons-from-wars-launch/comment-page-1/#comment-80296</link>
		<dc:creator>Garthilk</dc:creator>
		<pubDate>Sat, 20 Sep 2008 07:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=720#comment-80296</guid>
		<description>I told Mythic pretty much nearly everyone one of these things months ago in my intereactions. Unfortunately, well... the results are obvious.</description>
		<content:encoded><![CDATA[<p>I told Mythic pretty much nearly everyone one of these things months ago in my intereactions. Unfortunately, well&#8230; the results are obvious.</p>
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		<title>By: Draegan</title>
		<link>http://www.nerfbat.com/2008/09/19/lessons-from-wars-launch/comment-page-1/#comment-80285</link>
		<dc:creator>Draegan</dc:creator>
		<pubDate>Fri, 19 Sep 2008 19:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=720#comment-80285</guid>
		<description>How is it a bad decision?  I might not of worked as much as they hoped but it isn&#039;t bad.  Giving people options is never BAD.</description>
		<content:encoded><![CDATA[<p>How is it a bad decision?  I might not of worked as much as they hoped but it isn&#8217;t bad.  Giving people options is never BAD.</p>
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