Improving Scenarios in WAR

My biggest complaint about WAR: Scenarios. Not because they suck. No, it’s because they are incredibly fun. My complaint is not with the scenarios themselves, but with the queues to get into a scenario if you’re on a lower population server and/or are on the side with more players. They’ve already taken a big step by allowing you to queue up for all 3 scenarios in your tier from anywhere. Where should they go from here?

Cross-server scenarios. As a game designer, I understand the hesitation to do it in the first place. This game is about PvP. It’s about controlling territory and winning the war. Scenarios contribute to the overall control of an area. And, players can get to know the faces of the enemies they’ll face in the overland battlefields within the world.

But, it’s all about fun. It is not fun to wait 30+ minutes to get into a scenario (sometimes even hours) even in primetime. It is not fun to wait even longer during the morning or early afternoon (read: I’ve never been in a scenario before about 4:00PM on Thorgrim). What is fun is to get into a scenario within 5-10 minutes and commence the beatdown.

As I mentioned, allowing players to queue up for all of their tier’s scenarios no matter which of the zones they’re in was a great step. I’ve seen a bit of a drop in queue times, so I’ve seen a bit of an increase in fun.

But I think they need to go further. What would I do?

I would make all servers of the same general type join the same pool of characters for scenario queues. That means all PvE-focused servers would be in one pool, and all PvP-focused servers would be in another. I might even go so far as to just put all servers into the same pool, regardless of their server type.

Why? So players can get to the fun faster! I know that scenarios contribute to the overall control of an area, and I wouldn’t change that. What I would do is change it to the following:

If an individual player wins, his side on his server gains a point in the region the scenario is part of. If an individual player loses, his side on his server loses a point in the region the scenario is part of.

The reason to make them lose a point for a loss is to essentially continue using win/loss percentage rather than just number of wins. Order would still, using my system, get into scenarios more frequently than destruction on an individual basis. There would also be more points gained/lost on certain servers.

Basically, you get something for winning, you lose something for losing. That’s how it is on servers right now, and I would want to preserve that.

I’m hoping they go in this direction if scenario queues don’t improve significantly over the next couple weeks. I would definitely try this before considering merging servers, which is something they may have to do depending on how the end game plays out on lower population servers.

Well, I’m off to WAR to hop into some scenario queues.


[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]


24 Responses to "Improving Scenarios in WAR"

Leave a Reply

Log in | Register

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Return to Nerfbat »